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Release notes/20170223

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General[edit | edit source]

  • “Of Signs and Portents” has been moved to the New Frontier in the mission journal as a level 60 level episode.
  • Resolved some graphics related crashes.
  • Tangled Webs: Resolved an issue where the "Activate your EV Suit" objective did not resolve when the EV suit was activated.
  • Tzenkethi Front: Enemies now clean up after the queue has been completed.
  • Lukari Marks have been added to Mark Choice reward packs.
  • Unlocked the Klingon knife for players as a uniform piece.
  • Researcher Rescue: Can now be replayed by 23rd Century Captains.
  • Improved all of the female Klingon pauldrons with similar improvements that the males received earlier.
  • Resolved lighting issues on numerous bridge maps.
  • Resolved an issue where the new items were missing from the Winter store.
  • Resolved an issue where the Cherry Epohhs and Extreme Lime Rare Epohh were not able to be turned in for marks.
  • Added VO from Kuumaarke for the tier missions in the Lukari Restoration Reputation.
  • Resolved a few issues with ship separation powers.
  • Technophile Trait now has an icon.
  • Resolved an issue where listed rewards on a reward window pop up would turn black when the mouse pointer was placed on them.

Powers[edit | edit source]

  • Captains Powers:
    • All Ground Captain Powers now have a minimum recharge time below which they cannot be reduced. The unmodified cooldowns of these abilities have not changed.
      • Cover Shield cannot be reduced below 30 seconds
      • Orbital Strike cannot be reduced below 60 second
      • Reroute Power to Shields cannot be reduced below 20 seconds
      • Engineering Proficiency cannot be reduced below 150 seconds
      • Support Drone cannot be reduced below 60 seconds
      • Nanoprobe Infestation cannot be reduced below 90 seconds
      • Dampening Field cannot be reduced below 60 seconds
      • Neural Neutralizer cannot be reduced below 30 seconds
      • Scientific Aptitude cannot be reduced below 150 seconds
      • Tricoder Scan cannot be reduced below 10 seconds
      • Fire on My Mark (ground) cannot be reduced below 30 seconds
      • Security Escort cannot be reduced below 90 seconds
      • Strike Team cannot be reduced below 150 seconds
      • Target Optics cannot be reduced below 20 seconds
      • Tactical Initiative (ground) cannot be reduced below 120 seconds
    • Summoning Security Escorts now de-summons your previous security escorts
    • Security Escorts do more damage, especially with their grenades, and run faster
    • Tactical Initiative (ground) now lasts 30 seconds, but only affects your own kit modules.
    • Tactical Initiative and Chroniton Jolt now indicate that they don't affect each other.
    • Tactical Initiative (ground) no longer puts you into combat on activation
  • Stealth Module has been re-designed:
    • Players can now attack when under the effect of stealth module after a period of initial time.
    • Attacking will break the stealth aspect of the buff.
    • Is now a duration based click ability with a 60 second cooldown, which will start when pressed
    • Buff is now Bonus Damage when attacking from behind.
    • Buff starts when the skill is activated but remains regardless of whether the stealth aspect of the buff is lost.
    • Stealth aspect of Stealth Module no longer scales outside of Kit Module Rank.
    • Strength of damage buff scales slightly with Kit Performance and Kit Mark.
    • Duration is still improved by Stealth Module Armory Duty Officers.
  • Overload Integrity Field can no longer trigger Expedient Repairs each time it heals an ally.
  • Radiant Nanite Cloud no longer always shows a buff icon while slotted.
  • Electro-Magnetic Pulse Probe is now always treated as a control ability.
  • Kligat:
    • No longer always critically strikes
    • The Range is now 20 meters
    • The damage and cooldown have been reduced
  • Photonic Overcharge
    • Resolved an issue where re-activating Photonic Overcharge while it was active would provide no benefit.
    • The damage Photonic Overcharge deals is now either 15% of the attack or 100 damage, whichever is lower.
    • Photonic Overcharge's Critical Severity buff is now 50% Critical Severity.
    • Photonic Overcharge's base duration is now 6 seconds, but more consistently scales with Kit Mark.
  • Electrostatic Field's reflection damage can no longer be scaled.
    • Its DoT damage has been increased to compensate.
  • Players can no longer be affected by multiple Medical Generators, Shield Generators, Force Field Domes, Protomatter Generator Drones, or Photonic Barrier Generators at the same time.
    • Players can still be affected by one of each.
    • Their descriptions have been updated.
  • Command kits that previously affected an area near the player now instead affect the players team
  • Fabrications can no longer buff or heal fabrications.
  • Paradox Bomb now deals less damage at all ranks.
  • Summoning Security Teams now de-summons previously summoned security teams.
  • Security Escorts do more damage, especially with their grenades, and run faster.
  • Resolved an issue where the Engineering Ultimate could be used while cloaked.
  • Resolved an issue where the [CtrlX] mod from secondary deflectors could provide an excessive benefit.
  • Resolved an issue where Distributed Targeting was not working consistently with torpedoes.
  • Concussive Tachyon Emission now drains targets' shields instead taking their shields offline and dealing kinetic damage.
  • The Motion Accelerator Kit Module base duration has been buffed but is now fixed.
    • Bonus Physical damage is now specific to Melee Physical attacks.
  • Resolved an issue where the 23rd Century Medical tricorder was not available for use after upgrading.
  • Resolved an issue where hull regeneration rate would fluctuate excessively when entering or leaving combat.
  • The [Pow] mod on Impulse Engines now has a clearer description.
  • The following Bridge Officer Powers now have clearer descriptions:
    • Tractor Beam Repulsors
    • Attack Pattern Delta
    • Jam Sensors
    • Photonic Shockwave
    • Tyken's Rift
    • Photonic Shockwave
    • Extend Shields
    • Gravity Well
    • Feedback Pulse
  • Resolved an issue where the description of the Duty Officer which provides a chance to create additional Gravity Wells was not consistent in referring to "Gravity Wells".
  • Deadly Intent now scales its duration less with your Kit Performance
    • The delay with Deadly Intent resetting your Secondary Fire has been increased slightly.
  • Ground Shields:
    • Resolved an issue where Damage to Temporary Hitpoints and Shield Drains would not stop ground shield regeneration
    • Resolved an issue where your ground shields would not regenerate consistently after you stopped taking damage.
    • The description of ground shield regeneration is now more accurate as to the delay
  • Resolved an issue where Invasive Control Programming could be triggered more than once per 30 seconds in some cases.
    • Invasive Control Programming now shows up on the tooltips of powers that it affects.
  • The Gravimetric Photon Torpedo Launcher and Particle Emission Plasma Torpedo Launcher now more accurately describe their special effects on their tooltips, especially under the various firing modes.
  • Resolved an issue where the duration of Gravimetric Rifts from High-Yield Gravimetric Photon Torpedoes was not scaling properly with your control expertise.
  • Resolved an issue where Thoron-Infused Polaron Single Cannons were dealing less damage than intended during Surgical Strikes 3.
  • Resolved an issue where some physical buffs that were intended to be melee specific were affecting some non melee sources of physical damage.
  • Resolved an issue where some Disruptor Turrets were doing less damage than intended during Surgical Strikes 3.
  • Causal Entanglement's debuff values have been significantly decreased.
  • Resolved an issue where Biotech Siphon could heal the user from non-melee damage.
    • Its tooltip has been updated to be clearer.
  • Armor Procs that give the player Critical Hit Chance or Severity no longer attempt to scale with the player’s Armor stat.
  • Secondary Deflectors:
    • Updated the description of Deteriorating Secondary Deflectors
    • Updated the description of Inhibiting Secondary Deflectors
    • Resolved an issue where the damage caused by Inhibiting Secondary Deflectors were not scaling properly with the player’s damage buffs.
  • Most Engineering and Science kit modules have shorter cooldowns
  • Engineering fabrications have had their hitpoints and shields increased
  • Engineering Mortars now shoot faster and have more accurate descriptions on them
  • Engineering Turrets and Drones deal increased damage
  • Ground mines now arm in 4 seconds, from 5, and have a more accurate description
  • Cold Fusion Flash's base duration has been increased, but no longer scales with Kit Performance (the damage still does)
  • Cold Fusion Flash's hold is now half duration vs players
  • Cold Fusion Flash's damage is now treated as a DoT
  • Transphasic Bombs now have a better description
  • The duration of Hyperonic and Neutronic Radiation no longer scales with Kit Performance (the damage still does)
  • Hyperonic and Neutronic Radiation's damage has been significantly increased
  • Seismic Agitation now deals more damage
  • Endothermic Induction only lasts 15 seconds, but has had its initial damage increased and the "Hazard" damage has been significantly increased
  • The damage of Anti-Time Entanglement Field has been significantly increased
  • Pistols do more damage
  • Fixed an issue that caused some of the effects of the Subspace Rift kit module to be unresistable
  • Resolved an issue that allowed several engineering fabrications to be knocked or pulled.
  • Nanomolecular Architect :
    • Resolved an issue where the resistance this trait provided to your fabrications would be increased by your damage buffs
    • The resistance buff has been increased to 25
    • The regeneration buff has been increased to 200%/minute
  • Reroute Power to Shields (ground) now heals more and grants a significant amount of Bonus Shield Drain Resistance for the duration.
  • Resolved an issue where the 23c Torpedo Spread 2 and 3 had excessively long cooldowns.
  • Resolved an issue where the Harghpeng Adaptation proc on some Shields described itself as Phaser Resistance when mousing over the buff icon.
  • Resolved a typo in the Polaron Adaption proc on some shields when mousing over the buff icon.
  • Resolved a typo in Fluidic Cocoon's description.
  • Resolved a typo in Resonant Tachyon Stream IV's description.
  • Updated the short description of Battle Strategies to be more accurate to the kit's functionality.
  • Resolved a typo in the Heavy Phaser Assault Platform console's description
  • Resolved an issue where Graviton Spike would not trigger if the shot killed the target.

Known Issues[edit | edit source]

  • There is sometimes a 20 – 30 second delay in between the rounds in the Arena.