Sphere of Influence: When in the caves of New Romulus at the location of the gate, after setting emergency charges, added a waypoint for Admiral Kererek so that the players know where to go to talk to him.
Surface Tension: Resolved an issue where Qwen was not appearing in a cutscene.
Memory Lane: Resolved an issue where stairs would not be visible within sight of the player.
Andoss System Patrol: Individual scan locations each now have their own waypoint.
Out in the Cold: Added mission return text upon completion of mission.
Added waypoints to the various enemy groups in the Lae'nas System during the "Scavenger Hunt" sub-mission.
Altered the headshot so that Bridge Officers in that system map do not have a border since they are on the player’s ship.
Added the purring sound FX to the Wisest Tribble.
Added small amounts of VO which was previously missing.
Resolved an issue with Walker’s headshot when the Wells appears.
Resolved an issue that prevented the player from appearing to be seated in the command chair during the initial cutscene.
"The Hunt Is On" no longer prompts to spend skill points.
Azure Nebula Queue Normal: Resolved an issue that could make it possible to disable tractor beams from behind asteroids in some cases.
Fleet Alert 5-person queue: Updated contacts so that they should be less likely to show a mismatch between a player’s Bridge Officer's portrait and name.
Resolved an issue that caused "Incursion Defender" to appear twice in the accolade list, and to not update as enemy named captains were defeated.
Also moved this to the Events journal category
"Bigger Picture" sub-mission "Silent Running": Resolved and issue that could allow premature destruction of the Cardassian station's defenders, which would prevent the mission from progressing later.
Updated the Siege Breaker accolade so that it should only appear once in the mission journal and should now correctly update as various named critters are defeated.
Updated Nukara base commanders on Nukara Prime:
No longer hostile to the other faction.
They will have an EV suit if they leave the base camp.
Will respawn if killed.
Baby Nanovs in the Fleet Embassy in the environment lab are no longer hostile.
Added clarifying text for the Officer of the Watch: Cadet Inspection mission.
Also resolved an issue which caused the cadet inspection to always show the same problem for every cadet.
The Klingon Officer of the Watch daily mission to transfer crew to satellites should no longer show the interact buttons for transferring crew once a given satellite has received its complement.
The New Officer mission contact window is no longer empty.
Some "Armor Penetration" abilities have undergone an under-the-hood change to the way they are applied to foes and will have zero impact on overall effectiveness of each ability, but does resolve an issue where each effect could sometimes stack momentarily:
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