Resolved an issue that would occasionally cause a crash when altering a costume in the tailor.
Resolved an issue causing graphic related crashes with minimum requirement level AMD cards.
Resolved an issue which occasionally caused a crash when a mission step was completed.
Resolved an issue which occasionally caused a crash during a map transfer.
Resolved an issue where Withering Disruptor Beam Arrays did not have any audio effects.
Resolved an issue which was allowing some players to have a ship costume when on a ground map.
For the players who experienced being blocked from reclaiming a Unique Duty Officer, such as Neal Falconer, because the system believes it’s in the player’s inventory, upon logging in, a new version of this item will be in the character’s inventory.
Resolved an issue that was preventing players from commissioning multiple embassy Bridge Officers
Jabberwocky: The Defiant now attacks more reliably.
Added a new ground Captain Ability: “Threatening Posture”
When this ability is Toggled On, all outgoing Threat Generation is increased, making enemies more likely to attack the player instead of other targets.
Also, when damaged, players have a chance to gain increased Maximum Hull for a limited amount of time
This effect can stack.
When this ability is Toggled Off, Threat Generation is unmodified.
Resolved an issue that was allowing many resistance effects to be resistible, and strength effects to be strengthened.
All Ground Captain Abilities, Set Bonuses, and Duty Officer Active Roster Abilities are no longer improved by any Skills.
These abilities have had their baseline effectiveness increased by between 25% and 50% to account for this loss in performance scaling.
The amount of Hitpoints, Shields, Speed and Turn Rate gained from Skill Bonuses no longer scales up based on ship tier, but has been made consistent across all tiers of Starships.
Hitpoint and Shield Scaling is now as follows:
T1 and T2 were 0.0957%, and have been increased to 0.3%.
T3 was 0.1993%, and has been increased to 0.3%.
T4 was 0.2512%, and has been increased to 0.3%.
T5 and T6 were 0.3031%, and have been decreased to 0.3%.
Speed and Turn Rate Scaling is now as follows:
T1, T2 and T3 were 0.2525%, and have been increased to 0.4%.
T4 was 0.3181%, and has been increased to 0.4%.
T5 and T6 were 0.3838%, and has been increased to 0.4%.
Shuttles and other Small Craft also benefit more from Skill Bonuses, but not as much as full-size ships.
The "Crew" mechanic has been removed.
The few benefits this stat previously gave have been set to their previous maximum value for all players.
"Tactical Readiness", the 2 piece Set of Klingon Honor Guard and Adapted MACO, no longer provides Crew bonuses, but instead increases Hull Regen.
"Reroute Power from Life Support" no longer has any mention of disabling Crew.
The promotional "EMH" Science Console no longer restores Crew when activated, but instead provides a passive Bridge Officer Cooldown Reduction while equipped.
"Emergency Force Field" Engineering Consoles have been replaced by "Subsystem Redundancies" Consoles, which provide resistance to Subsystem Offline effects.
"Biofunction Monitor" Science Consoles have been replaced by "Nanite-Reinforced Circuitry" Consoles, which provide a bonus to passive Hull Regeneration.
All energy weapons now benefit from unified Range Drop-off Mechanics.
All energy weapons will now lose a maximum of 50% of their base damage, when fired at maximum range.
This drop-off begins at 2.0km from the targeted Foe, and increases linearly out to max range.
This change unifies the mechanic by improving Cannon weapons which previously lost up to 60% of their base damage at 10.0km but slightly decreasing the effectiveness of Beam weapons which previously only lost 40% of their damage potential at 10.0km.
Removed Skill benefits from many powers previously enhanced by "Sensors".
The magnitude of these powers has been increased to match what it would have been previously if the player has 99 Sensors Skill and affect:
Fire On My Mark
Tachyon Detection Grid
Tachyon Detection Field.
The scaling aspects of most powers that benefit from Skills have been altered and normalized.
This will have the most notable impact on powers that benefited from Particle Generators, now called “Exotic Particle Generators”, and Profession-specific Ground Skills now consolidated as “Kit Performance”.
Some powers will have gained effectiveness, while others have had their skill contributions reduced.
Fleet Skill Boosts have been updated:
All boosts have been correctly translated to give Skills that exist post-Revamp.
Military Boosts have been renamed as Tactical Boosts.
All boosts will now persist through death, map changes, and changing of ships.
All existing boosts may now only be used in Space, and no longer grant Skill boosts to Ground skills.
A new Ground Skill Boost has been added, which grants bonuses to all Ground Skills and may only be used on Ground.
The new Ground Skill Boost is unlocked at the same rate as Tactical Boosts, and costs Military Buff provisions, same as Tactical Boosts.
All applicable descriptions have been updated to reflect this updated functionality.
The benefits gained from Shield Subsystem Power and Auxiliary Subsystem Power have been altered.
Benefits gained from Shield power have been slightly reduced, but new Skills have been introduced that allow these benefits to increase beyond their previous caps.
Benefits gained from Auxiliary power have been rescaled, so that low-Aux grants more benefit and high-Aux grants less benefit.
This new scale pivots around 100 Aux Power, at which point no differences are present.
Updated descriptions on Diplomatic Immunity and Marauding Force, to remove references to Driver Coil.
Warp Cores that previously boosted Driver Coil no longer use the [Coi] mod, but instead display as [SecSpd].
Field Technician now uses the Kit Readiness stat to reduce Kit Module recharge times.
The amount of innate resistance to Stun effects that players have in Ground Combat has been reduced.
The "Techie" Personal Trait now adds +20 to both Hull Restoration and Damage Control, changed from +30 to Hull Repair.
Resolved an issue with the Starship Perception skill so that it appears correctly on item tooltips.
"Console - Science - Sensor Probes" items will now grant Starship Perception, which directly improves the ability to detect cloaked ships.
Sweeping Strikes, Lunge and Biotech Siphon now scale with Kit Performance skill.
Nadion Inversion now reduces the cost of firing weapons properly.
There is now a section for "Innate Skills" listed on the status page under both Ground and Space that reflects the few Skills that characters gain naturally via level progression.
Doctor Duty Officer that increases Max HP on use of healing now grants as much benefit as previously available with 100 Medic skill.
Increased damage dealt by the cloud left behind by Plasma Emission Torpedo by 50% in order to compensate for lesser scaling from Exotic Particle Generators.
Graviton Spike now scales with Kit Performance.
Trajectory Bending has had its base value decreased, but now scales with Kit Performance.
The [SciCdr] mod that appears on deflectors was changed to grant 50 Starship Scientific Readiness, instead of directly modifying cooldowns (total performance unchanged)
Resolved an issue with Attack Pattern Omega that was causing the Defense buff to boosted by other Defense buffs.
Also affects the story power "Attack Pattern Tuvok".
Nurse/Medic Duty Officers that previously improved Crew Regeneration now directly improve Hull Regeneration.
Skills that previously scaled with Driver Coil now scale with Impulse Expertise
EPS Manifold’s duration has been set to 15 seconds, but no longer scales with Battery Skill since this Skill has been removed.
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