The following powers and abilities required a significant overhaul to improve server/client performance:
Removed the small radius (0.3km) secondary explosion from individual hits of Torpedo Spread, on all Non-Targetable Torpedos (except Neutronic – see separate notes).
This secondary explosion was incorrectly causing it to universally deal minimal damage, and was leading to an unexpected and unintended number of excess combat calls, and proc chances.
Resolved an issue that was causing Torpedo Spread to check its chance to activate special effects twice per activation pulse (up to 4 extra times @ Rank III).
This change will normalize the proc chance of Torpedo Spread, bringing it more in-line with expected behavior, and more balanced overall with High Yield, Transport Warhead, and other special torpedo firing modes.
Resolved an issue that was causing Fire-at-Will to check its chance to activate Kemocite-Laced Weaponry and Plasma Explosion (from Embassy Consoles) twice per activation pulse (5 extra times @ all Ranks)
This change will normalize the proc rates will using Fire-at-Will and bring them into better balance with Cannon Scatter Volley, Cannon Rapid Fire, and other special energy firing modes.
Plasma Explosions (from Embassy Consoles) now check their chance to activate on every shot of a firing cycle, instead of only the first shot.
Due to the increase in opportunity to trigger, their base damage has been reduced by 18%.
This change will allow all firing modes to benefit equally from these effects
Neutronic Torpedo Spread (all ranks):
Primary Target will initiate a 5.0km Radiation AOE once per Torpedo in the Spread volley (1x @ Rank I, 2x @ Rank II, 3x @ Rank III)
Secondary Targets will not cause Radiation AOEs at all (instead of also causing a 3.0km radius AOE)
In order to offset this reduction in number of AOE explosions, the Base Damage of the Radiation AOE has been increased by 400%
This damage change only affects the Torpedo Spread version of this torpedo – all Radiation AOEs from other firing modes remain unchanged.
This change will cause a reduction in the triggering of special abilities that were attaching to the Radiation AOE of this special Torpedo (e.g. Kemocite Laced Weaponry)
Resolved an issue where Photonic Overcharge was overly benefiting from damage enhancements.
Ranged weapons that deal Physical Damage are no longer enhanced by the +% Physical Damage mod on the Counter-Command Exo-Armor, Solanae Sentinel Environmental Suit, and many other armors.
This mod only affects Melee weapons/attacks.
Corrected an issue that caused some science powers to build more than 1 stack of Time to Kill.
Kemocite-laced Weaponry now only triggers off the main target of Torpedo: Spread volleys, with one Kemocite Explosion per torpedo which hits the main target.
The Kemocite Explosion damage when triggered by a Torpedo: Spread volley has been increased.
Quantum Phase Torpedo's shield drain now only triggers once off the main target of Torpedo: Spread volleys.
The shield drain radius and damage when triggered by a Torpedo: Spread volley has been increased.
Supremacy will now only trigger when Beam: Fire at Will or Cannon: Scatter Volley is active.
Winter Event-only weapons no longer benefit from skills such as “Advanced Tactics”, and are no longer affected by traits or enhancements.
Their tooltips have been updated to state they damage Snowmen, and no longer state they do normal damage.
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