Adjusted the Corwin planet so it does not look like Earth.
The lighting has been adjusted throughout Sector Space.
Borg Universal Console Geometry Effects are no longer extremely large on the Federation Intel Escort and the Undine Nicor.
Duty Officer assignments have returned to the Rolar Nebula.
Players are now sent to the correct Sector map location when leaving a Borg Red Alert.
Updated Sector Space FX for speed lines, slipstream, and fireworks.
Speed lines and Slipstream were not always lining up correctly.
Fireworks were too big in Sector Space. Resolved an issue causing the drop out of lens flare on distant stars.
The Academy Traffic Controller now correctly refers to the new Sector Space layout. Resolved an issue which was occasionally causing a crash when transferring maps.
Resolved an issue which was causing some lag when logging in.
Resolved an issue which caused KDF Captains to not appear on the scoreboard at the end of a PvP match.
Resolved an issue with the Skill Respec window which would sometimes show debug text and cause a crash.
Grace Lee Whitney has been added to the memorial plaque.
Research and Development Traits:
Resolved an issue that was preventing the effects of any of the R&D Traits, except for "Particle Manipulator", from accurately applying their benefits when triggered.
The duration of the buffs granted by "Deft Cannoneer" and "Beam Barrage" have been increased from 20 seconds to 30 seconds.
Added a Buff icon to the effects of "Give Your All".
Reduced the Penetration granted by "Penetrating Rounds" from 10% to 5%.
Updated the descriptions on all R&D Traits to more accurately reflect their mechanics.
Placed a hard-cap of +50% on the +CritChance gained by "Particle Manipulator".
Reduced the Critical Chance benefit per point of "Particle Generators" from .25 to .20.
Added a Critical Severity buff. Each point of "Particle Generators" will grant .1% Crit Severity for Exotic Damage abilities, and there is no cap on this benefit. Research and Development:
Vaadwaur Tricobalt Cluster Torpedo, the reward from "Revelations", can now be upgraded.
The Solanae Secondary Deflector now gains a [PG/SE] mod at Gold quality.
Existing gold versions will have the mod added to them. Plasma-Disruptor Hybrid Dual Heavy Cannons are now upgradable. Iconian Resistance Reputation:
Radiant Subatomic Pulse now increases Flight Speed by 20%, up from 10%.
Iconian Resistance Shotgun:
Removed the blinking glow from the metal surface.
The reflection on the gun should be visible on low end graphic machines.
Added audio to this weapon. Added a Reclaim Store Tab to the Iconian Reputation Store for reclaiming the Encoded Data Receiver if it has been lost.
This store tab will not display unless the player has both earned the Encoded Data Receiver and lost it. Removed Kit Damage, Debuff, and Buff categories from Iconian Reputation Kits. Players may no longer equip two different "Ancient Omni-Directional Beam Array" by Upgrading one and leaving the other un-Upgraded.
Only one of this weapon is intended to be equipped at a time.
Players that have more than one currently equipped will not have their items removed, but will be unable to replace them if removed for any reason. Global drop rates of different types of ground gear have been adjusted relative to one another, for Ground drops only.
This should result in more Kit Modules appearing on a regular basis, with a relative decrease to most other gear options. Slotting Elite Nusuti Heavy Fighters will now correctly allow the player to launch Elite Heavy Fighters instead of Advanced Heavy Fighters.
Ultrarare and Epic Duty Officers will now correctly apply a Reward Scalar when used on Assignments, in addition to the odds bonus they already offer.
Resolved an issue that was causing all assignments with durations between 12 hours and 15.9 hours to scale their rewards more aggressively than intended.
The Skillpoint, Expertise, and CXP bonuses from these Assignments will be reduced accordingly.
Resolved an issue that was causing the Slow component of "Suppression Barrage" to ignore resistances/immunities.
Resolved an issue that was causing Frictionless Particle Grenade IV to apply the effects of Rank I.
Duration of the Disable can now be resisted with Inertial Dampers skill for the Viral Torpedo.
Changed tooltip from "Non-Weapon Abilities" to "Kit Abilities".
Resolved the issue where many Kit Modules were not properly benefiting from the recharge reduction offered by Quick Draw. Commando Specialization - Juggernaut Systems:
Resolved an issue that was causing the lockout period to be removed from the target when the owner of the ability stopped Sprinting.
This ability now only has a 50% chance to Knock when used in PvP.
If it does not Knock, it will instead apply a Repel to the target.
Both effects cause the same 12 second lockout period to apply. Commando Specialization - Juggernaut Shielding: Resolved an issue that was preventing Shield Capacity from automatically updating when this Specialization Ability was active.
Resolved an issue where the Blood of the Warrior set bonus from the Klingon Honor Guard and Adapted M.A.C.O. sets were not applying Critical Chance and Critical Severity.
Resolved an issue that was preventing Predictive Algorithms from correctly clearing 1 Debuff from the owner when triggered.
Resolved an issue that was preventing the Xindi Armory Officer from reducing the cooldown of Seeker Drone.
Gateway to Gre'thor:
Advanced now has a performance failure condition.
Advanced now fails if the team does not save a single transport in phase 2.
Numbers have been adjusted to provide the same as, or rewards greater than previous.
The net total of marks should be the same as previous, or slightly higher. Updated the Contact to give version specific instructions on the transport phase.
Normal has no added information.
Advanced mentions player must save one to pass.
Elite mentions player must save the required number to pass. Added Skillpoints to the rewards for optional objectives. Brotherhood of the Sword:
Mark rewards have been scaled down as they were initially set too high.
Advanced no longer has required objectives.
Instead, all potential objectives will be present during Advanced and each is able to be completed for rewards. Herald Sphere:
Stage 1: Advanced version can no longer be failed here.
Stage 2: Optional bonus for Normal AND Advanced can be failed.
The whole mission does not fail when this happens. Stage 3: Advanced no longer fails if timer expires
Stage 4: Optional bonus for defeating the boss before time runs out for both Normal AND Advanced.
Advanced does not fail when timer expires. Resolved an issue where optional objectives were not being included in the reward in Advanced mode. Resolved an issue where Blood of Ancients was not rewarding the weekly refreshed upgrade kit.
Una System Patrol: Resolved an issue where when selecting "Not Now" when offered the contact to depart system would remove this option to leave the map.
The contact pop-ups will also no longer disable active cloak Tazi System Patrol: Resolved an issue where this patrol would display a "Warp to Sector" button at all times, and after completion of patrol would display two buttons for leaving the map.
There is only one "Depart System" button, and it only appears after the patrol is completed.
The contact pop-ups will also no longer disable active cloak. Culver System Patrol: Enemies that spawn on the ground map now match player level.
The Auto-navigate option works for the episode "Blood of Ancients".
Added Solanogen-Based Lifeforms as NPC Contacts.
Added Iconian Heralds ground NPC Group.
Added Iconian space NPC Group.
Corrected the display names for some Vaadwaur ships.
Iconian Resistance Armor:
There are now two versions of the body suit:
One with a pulsing glow,
One with a solid metallic color. Proper tints are now available.
Added compatibility with many badges and ranks for all factions. Implemented some Klingon faction asset improvements.
Improvements to male boots.
Improved overall body proportions.
Minor changes to Klingon Bortasqu, Standard Uniform Uppers, and arm attachments to accommodate these changes. Resolved an issue which was allowing KDF Photonic Bridge Officers to have access to stances that should not be available.
The Holographic Medical Bridge Officer for both Federation and KDF captains now has customization options for their outfits.
Added Hologram effects to the Photonic Bridge Officer rewards from the Delta Recruit Event.
Resolved an issue which caused Reman males to lose their chest when wearing the Romulan Fed Uppers.
Resolved an issue which was causing the "Braided" hairstyle to look incorrect for aliengen characters of KDF alignment.
Added more eye attach tech options to wear for Talaxians for a total of 4.
Scar options added to Talaxian heads.
Foundry Edit and Foundry Review are not available.
Also, some published missions in the Beta Quadrant cannot be accessed. Dismissing Epic Quality Duty Officers does not grant any rewards.
The Photonic Bridge Officer for Federation and Klingon Captains cannot be altered in the tailor without dismissing the current Photonic Officer if already claimed.
We are working on a fix to make this automatically work without needing to dismiss it first. Many of the Herald Squad NPC Groups are actually Bluegills in the Foundry.
Occasionally, when accepting a new Episode, the sub tasks under the episode name will not initially appear in the mission tracker.
Gravity Well powers are not restricting use of the Tactical Maneuvers for Pilot ships.