Embassy Romulan Bridge Officers can now have their uniforms customized in the Tailor.
These uniform options will not include faction specific uniforms such as Starfleet uniforms.
This also is applied to all Embassy Romulan Bridge Officers which have already been purchased. Gamepads and Joysticks now function as they did prior to the release of Season 9: A New Accord.
Level 45 Captains are able to equip crafted Mark 12 items and items upgraded to Mark 12.
The Voyager bridge interior options have been added to the Fleet Long Range Science Vessel Retrofit and the Fleet Long Range Science Vessel Retrofit [T5-U].
In order to access the Voyager Bridges, a player must have purchased the Intrepid Bundle or the Pathfinder plus Interior Bundle in the C-Store. The Fleet logo is no longer upside down on the Pathfinder.
Resolved an issue where the Pathfinder's rear weapons would occasionally fire from space near the ship instead of the correct point on the ship.
Beam animation more accurately fires from the gun barrel on ground weapons.
Phinneas Mudd should no longer spam players in range when he is closing up shop and leaving.
Resolved an issue where players could be pushed out of the Voyager Turbolift during “What’s Left Behind” if teamed with other players.
If this occurs, the player will be automatically beamed back to the hallway. Borg Red Alerts now set Captains and enemies to level 50.
Injured Gekli in “Viscous Cycle” Advanced and Elite can now be healed.
Undine now spawn to attack the Orb in “Undine Infiltration” Advanced and Elite.
Dyson Sphere Battle Zone: Re-balanced how player's scores are calculated for open missions.
Previously, missions were being too generous with points for tasks that were not critical to missions and too penalizing on tasks that were critical for missions. Resolved an issue which caused the holographic Voth Battleship in “Alliances” to return to 100% hull strength if the player is defeated while fighting it.
Once it has been sabotaged by the Doctor it will not go above 25% hull strength.
Also, its shields go offline once the player has completed the main mission objective and is simply attempting to defeat it. Delta Marks are now offered as a reward choice for the PvE queues “Storming the Spire” and “The Breach”.
Delta Mark boxes now auto-unpack upon receiving them instead of being placed into the inventory.
Delta Quadrant Patrols:
Doubled the amount of rewarded Skill Points for all Delta Quadrant patrol missions.
All Delta Quadrant missions reward 10 Delta Marks instead of 5.
Updated the Parein Patrol reward to include loot since it is a disable all enemies instead of defeat all enemies mission. Resolved an issue in "All That Glitters" which allowed players to take the Turbolift before completing the "Speak with the Doctor" step which would then block progression.
Gold and Ultrarare Duty Officers now properly improve the Success and Critical Success chances on assignments, relative to their quality level.
Research and Development:
Reduced the uncommon material costs of uncommon components slightly.
Uncommon components that previously required 5 uncommon materials now require 3.
Uncommon components that previously required 8 uncommon materials now require 7. Reduced the rare material costs of rare components moderately.
Rare components that previously required 5 rare materials now require 3.
Rare components that previously required 8 rare materials now require 5. Reduced the very rare material costs of very rare components significantly.
Very rare components that previously required 5 rare materials now require 1.
Very rare components that previously required 8 rare materials now require 2. Dilithium costs have been left unchanged. Delta Reputation:
"Enhanced Rending Shots" behaves more cleanly, and reflects the cooldown period when it has been triggered.
Tooltips and descriptions updated to more accurately explain how this ability functions. "Reactive Ship Repairs" no longer grants healing to foes hit with Chain attacks that critically hit secondary targets.
Lockout period changed from 15 seconds to 20 seconds.
Amount of healing per second reduced, but frequency of healing ticks increased from 2 seconds to 1 second, to match previous tooltip.
Tooltips and descriptions updated to match new information. Abilities that are triggered by Weapon Activation will no longer occasionally be triggered by Full Impulse.
Nadion Saturation Bomb explosions no longer have any collision.
Reduced the damage delay on the second and third hits of all Bolt Burst firing modes.
The dance emote triggered by use of a Nerve Tonic will now persist for a full 60 seconds unless manually turned off.
The dance is no longer cancelled by movement or nearby Subspace Party Amplifiers.
Combat still cancels the effect.