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Release notes/20140807

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General[edit | edit source]

  • Tour The Galaxy will now grant credit to all members in a team.
  • Resolved an issue which was occasionally causing lag for some players.
  • Resolved an issue which prevented the outfit slot type from being accessible when the fleet uniform option was also present.
  • Resolved an issue which caused the Nukara and Jem'Hadar sets to display as belonging to two different sets.
  • Old crafting consoles have been removed from the Fleet Starbase.

Systems[edit | edit source]

  • Research & Development:
    • Players can now queue up to 5 of any given component project simultaneously in a single crafting slot.
      • To use this new function, click on the "Quantity" button at the top of the Component crafting assignment, then drag the slider from "1" to your desired number of components.
      • Crafting components in this way uses a proportional number of materials and returns a proportionate number of components based on whether you Succeed or Crit.
      • Slotting one catalyst in a queued component project counts towards all components crafted by that queued project.
    • The Conductive RCS Accelerator now has a chance to gain either Science Console attributes OR Engineering Console attributes when upgraded to Ultra Rare.
      • This will only affect new consoles that are upgraded.
      • All existing consoles of this type will remain as they currently are.
  • Powers:
    • Beam Overload's base damage has been reduced by ~13% at all ranks.
    • Phased Biomatter Bomb:
      • The explosion from the Phased Biomatter Bomb, Rifle Secondary, can now be avoided if the player quickly leaves the area.
      • Resolved an error with the FX for the Phased Biomatter Bomb explosion.
    • Motivation:
      • Cooldown reduced from 45 seconds to 35 seconds.
      • Duration increased from 10 seconds to 12 seconds.
      • The max healing threshold can now be increased with points in Squad Command.
      • Team wide Critical Chance bonus removed and replaced with Team wide Damage Bonus.
        • ~18% @ lvl 50, improved by Squad Command.
      • Heal on Crit changed to Heal on Hit.
        • Amount of Healing per hit reduced by ~40%.
    • Duty Officers:
      • Resolved an issue where some Duty Officer assignments would get into a negative time state and wouldn't complete.
      • Duty Officer filter “Show with met reqs.” will now correctly leave out assignments where the player does not have enough of the required Duty Officers.
    • Heavy Bio-Molecular Phaser and Disruptor Turrets from the Counter-Command set can both be equipped at the same time once again.
      • This only counts as 1 item for purposes of completing the Counter-Command Ordnance set bonus.
      • Player must still have both consoles and the Bio-Molecular Torpedo equipped to get the full four-piece set bonus.
    • The Disruptor Heavy Turret now correctly displays in the combat log as Disruptor.
      • All firing modes from the Disruptor Heavy Turret are now correctly enhanced by Disruptor damage consoles.
    • Resolved an issue where some Bolian characters had an extra copy of "Peak Health" stuck in their Trait selection.

Known Issues[edit | edit source]

  • Khazon Cluster missions are not giving credit for Khazon exploration accolades.
  • Deadly Intent Module does not work on some weapons.
  • Servin and Veela System Patrols cannot be entered.
  • Traits cannot be switched on the player's bridge.

External Links[edit | edit source]

See Also