Revision as of 21:15, 21 November 2013 by Woogawoman(talk | contribs)(Created page with "== General == *Resolved a number of crashes which have been occurring for some players. **Resolved some crashes associated with various types of graphics cards. ***Work is con...")
Resolved a number of crashes which have been occurring for some players.
Resolved some crashes associated with various types of graphics cards.
Work is continuing on tracking additional crashes involving graphics related issues.
Resolved a crash that occasionally occurred when logging into Gateway.
Resolved a crash which occasionally occurred when switching costumes.
The Breach:
A Voth Cybernetic Implant and Dilithium reward have been added to the elite version of The Breach.
The Breach, Storming the Spire, and the Elachi Red Alert have been added to the Bonus Mark event.
Resolved an issue in which procs were often being applied to incorrect targets.
Spire Fleet Holding:
All Spire Vulnerability Exploiter Tactical consoles should unlock at Tier 2 Spire Research Facilities.
Resolved an issue that caused the Fleet Ar'Kif Tactical Warbird Carrier Retrofit and the Fleet Karfi Battle Carrier to cost 5 Fleet Modules instead of 4 Fleet Modules.
Ads have been added for the special projects for the Spire Fleet Holding.
The Spire Fleet Holding is now available in Gateway.
Music has been added to the following zones:
Dyson Joint Command
Allied Zone
Contested Zone
Voth Bridge
Resolved an issue that would cause the player version of Voth Cloak to prevent the player from disabling it for 30 seconds.
Resolved an issue which was cutting text off of some interact buttons.
Some missing VO has been added back to Sphere of Influence.
Foundry[ | ]
The Clear button in the Foundry search works correctly.
Added informational text for Foundry search options.
The Foundry Review window will now have the correct tags for the current mission being reviewed.
Known Issues[ | ]
Occasionally, a crash will occur when loading into Crystalline Catastrophe.
The mission "Mine Enemy" cannot be completed.
Using a equipped consumable item will place the equipped stack back into the inventory.