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Crystalline Castastrophe[ | ]

  • Crystalline Entity's Matter Conversion Beam will now always deal damage to players when they are fired upon.
  • Players will now receive mission completion credit if the Entity dies from a source other than a direct player kill.
  • Updated the Crystalline Entity appearance and FX for extra sparkle and shine.
  • Adjusted Crystalline shard collision so they are now of a more appropriate size.
  • The fight with the Entity now takes player further from the planet.
    • This way players won't inadvertently end up flying into the atmosphere and getting whited out.
  • Updated the audio for the Entity's Absorption and Release phases.

External Links[ | ]

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