Updated the lighting on K-7 and made some general optimization improvements.
Updated Starbase 39:
Made some general optimization improvements.
Added more signs.
Updated the lighting.
Master Keys will no longer go into the Overflow bag when trading them with other players.
Resolved an issue where some players got a “Starship” item in their inventory.
This will no longer occur, but it will not do anything to change the players that have this item.
The rare players that find an item marked "Starship" in their inventory or Overflow Bag, should please submit a ticket to Customer Service.
Updated some of the audio being used in Foundry maps.
Increased the FX speed for Scramble Sensors.
General updates to graphics code to resolve some client crashes.
The DS9 Bundle text has been updated to use the correct name for the Deep Space Nine Admiral Uniform.
Updated the text for the Starter Pack to correct the name of the title granted.
Duty Officers[ | ]
Replaced some missing Starfleet Colonist portraits.
Added duty officer assignments using data samples as inputs.
Adjusted CXP rewards for DS9 assignments rewarding multiple CXP types to favor the category of the assignment.
Increased Radiation proc damage for ultra-rare Gravimetric Scientist duty officer active roster power.
Reduced proc chance for ultra-rare Energy Weapons duty officer active roster power that has a small chance to remove an enemy's buffs.
Updated a rare situation where an assignment granting an Alien bridge officer granted an Andorian instead.
Improved rewards for duty officer assignment "Host Multicultural Religious Symposium".
Added failure outcome chance to Colonial Emergency Supply assignments in order to avoid unintuitive slotting behavior.
Don't worry, the chance is pretty small.
Adjusted and applied some fixes to several of the "Sabotage X" duty officer assignments.
Missions[ | ]
Resolved some minor text issues in Of Bajor.
The transwarp costs for Of Bajor has been updated.
Updated Second Wave so all powers should work during the fight on DS9.
Updated Cage of Fire so the nav beacon is no longer inside the planet.
Updated Kuvah'magh:
Corrected injured text for wounded colonists on Regulus IV.
Resolved an issue that could cause Miral Paris to disappear if she was stuck too far away from the player.
Added specific individual map waypoints for each spatial charge on the map.
Systems[ | ]
Updated Devidians Captains to make their strength more in line with other NPC Captains.
Updated the tooltip for Directed Energy Modulation to correctly reflect bleed through damage for all energy types.
The amount of damage dealt by Directed Energy Modulation is ~100%-200% what is displayed on its tooltip, depending on variables that include your level and your distance from the target.
Updated the wording of a loading screen tip relating to Auxiliary Power which referenced deprecated information.
Photonic Displacement ships will now use facing pitch and roll when the power is used.
All variants of Science Vessels have been updated so the escape pods are properly hidden when using Photonic Displacement.
Jem'Hadar Weapons are no longer Unique, but you may only equip one on your captain at a time.
This restriction does not apply to your Away Team.
Tyken's Rift can no longer be destroyed by AoE abilities.
Updated the nano healing beams for Borg STFs so they will no longer be disabled by powers that knock Auxiliary systems offline.
UI[ | ]
Space tray modes 3 and 4 have been swapped.
Mode 3 is now three rows with weapon tray and bridge officer tray.
Mode 4 is now the three row tray with the weapon tray hidden and the bridge officer tray hidden.
Default keybinds have been updated to default bind numpad 9 and numpad 0 to the 9 and 10 slots.
The Hide Tray Tooltips toggle option now functions as expected.
The fleet rank of online players now displays correctly.
The points spent on a bridge officer are no longer placed outside the window.
Added a Duty Officer Assignment Chain UI.
Resolved an issue that caused the throttle slider to get stuck to the mouse.