Star Trek Online Wiki
Explore
Main Page
All Pages
Interactive Maps
STO wiki
Sandbox
About STO
STO basics
Wiki guidelines
Wiki policies
Communications
Community portal
Community talk
Suggestion Box
Admin noticeboard
Discord #wiki-talk
STO User Hub
In-Game Chat
Quick links
Playable starship
Starship traits
Sets
Abilities
Damage (space)
Player rank
Reputation
Specialization
Seasons
Mission Journal
TFOs
Endeavors
Lobi crystals
Factions
Starfleet
Klingon Empire
Romulan Republic
TOS Starfleet
Dominion
DSC Starfleet
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Star Trek Online Wiki
20,301
pages
Explore
Main Page
All Pages
Interactive Maps
STO wiki
Sandbox
About STO
STO basics
Wiki guidelines
Wiki policies
Communications
Community portal
Community talk
Suggestion Box
Admin noticeboard
Discord #wiki-talk
STO User Hub
In-Game Chat
Quick links
Playable starship
Starship traits
Sets
Abilities
Damage (space)
Player rank
Reputation
Specialization
Seasons
Mission Journal
TFOs
Endeavors
Lobi crystals
Factions
Starfleet
Klingon Empire
Romulan Republic
TOS Starfleet
Dominion
DSC Starfleet
Editing
Release notes/20111201
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Release notes/20111201
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Mission Journal== The Mission Journal has been given an overhaul! You can still access it via the “J” key or faction logo on the lower left corner of your minimap. * Across the very top, you’ll see an alert when you have actions that can be taken with a mission (for example, a mission is complete and ready to turn in) * Below that, from left to right, you’ll find: EPISODES; PvE; PvP ===Episodes=== * The Hail button will allow you to remotely contact the person offering the mission. * The More button will show you the list of upcoming episodes. You can also replay missions through this list of episodes. * You can look at each faction hub separately to see all of the missions that are coming. ===PvE=== * Clicking the Volunteer button will open the PvE Queue. Here you can find Fleet Actions and select STFs. ===PvP=== * Clicking the Attack button will open the PvP Queue. Here you can queue up to go head to head with other players. ** Along the bottom, you’ll see a filmstrip of upcoming events for the day. Clicking an event will tell you more about it, including how to participate in it. *** You can also click the Calendar button to see what’s on tap! ===Automatic Sector Travel=== * All missions now have a “warp to” button in the mission journal. * This button allows players to warp directly to the starting location for that mission. * Players must be on that mission to use the button * Players that choose to use the warp button will be charged Energy Credits based on the mission starting location. ===Episode Flow=== One major change for existing players is episode availability. Like a TV series, all episodes have been serialized, requiring you to play them in order. * Each episode requires a specific player level and that the previous episode on the list has been completed. Assuming you’ve played the previous episode, the next episode will be available as long as you meet the minimum level requirement. * Missions are now skippable, however you must skip them in order. * The minimum level requirement has been added to the episode list. * Each episode has been changed to scale to your level, so you can’t out-level it. ** You will be rewarded based on whatever level you are when you complete the mission. ** NPCs will also scale to player-level, rather than be locked at an episode level. ** This means you can do events, PvE, PvP and other repeatable content as much as you like and then do episodes at your leisure without worrying whether or not they’re still level appropriate. ** All Fed-side mission rewards now offer scaled rewards of their type. ** Any reward item that was previously offered at a specific Mk will now offer the same items at a Mk appropriate to the player's level. ** Except for unique one-off items such as Paratrinic Shields or Efficient Impulse Engines. ** This is coming soon for Klingon missions. * Skill Points and Bridge Officer Skill Point rewards from episodes have been increased for the first half of the game. ** This means you’ll rank up faster and be able to get into your first new ship much sooner than was previously possible. ** This boost does slow down as you raise in rank. ===Mission Updates=== * Updated the rewards for the first 12 levels of missions for Feds to give players a full suite of uncommon Mk II gear and specifically-created bridge officers by the time they reach level 10. ** On replay, these missions will give a piece of level-appropriate uncommon gear. * Also revamped Klingon mission flow: ** Updated flow for PvE killing fields, star clusters, PvP arenas, PvP scenarios. *** They all have a single contact. *** They all have a single intro mission and subsequent repeatable missions, no longer dailies, that are all player leveled. ** Killing fields now scale to player level and give out an appropriate amount of dilithium ore. ** Tour of Qo’noS is no longer a gating factor for any mission. ** Tour of Qo’noS is now set to level 21. ** PvP missions now require three playthroughs at all levels. ** Bringing Down the House has mission in Qo’noS to help guide the player to the gate out of town. ** Updated the federation-side PvP missions to match Klingon ones numbers-wise.
Summary:
Please note that all contributions to the Star Trek Online Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab