Fighter and shuttle warp core death explosions no longer have any damaging effect on a Foundry map.
Dampening Fields should automatically disappear after a short time on maps where there creator has left.
Updates to Confuse, Scramble Sensors, and Antimatter Spread
Science Team, Engineering Team, and Tactical Team will no longer be affected by the auto-retargeting effect of Confuse, Scramble Sensors and Antimatter Spread.
If you are confused and activate Science Team, Science team will apply to your current target.
It will not automatically apply to you, and it you have a foe or friend targeted science team will still affect that target.
If you have no target, Science Team will no longer re-target a random target.
When affected by Confuse, Scramble Sensors, or Antimatter spread you will no longer be able to see enemy cloaked ships.
These same rules have been applied to ground confusion and stealth.
Modified how the duration of Scramble Sensors is calculated. Overall, the duration has been reduced, but it now gets more benefit from skill.
Updated high yield torpedo AI so that the torpedoes will retarget to the nearest legal target if their current target is destroyed, instead of just hanging around until expiration
Torpedoes that are forced to retarget will only retarget on to enemies.
Mines, high yield torpedoes, and tricobalt devices now have faction neutral AOE damage.
This means if a player drops a tricobalt device on a target at point blank range both the target and the player will take splash damage.
NPCs will no longer use mines, plasma high yields or tricobalt devices at point blank range
Scramble Sensors now has a Max Number of Targets of 10.
Increased damage of all Plasma High Yield torpedoes by 20%
Science Team and Engineering Team can now be activated while the player is disabled.
Increased damage, recharge, and global cooldown of all mines.
Update descriptions and greatly improved the tooltips for all mines.
All mines are now harder to see by foes. Foes can see them at 2.5k by default, with more range gained by adding power to Auxiliary or with Science Vessels with Improved sensors. This should make them more useful as a mine, and reduce targeting noise at a distance.
Increased recharge time of mines by 25%
Photon went from 12 to 15 and chroniton from 20 to 25.
Tricobalt remains at 60 seconds
Re-tuned the spread patterns/distance of all basic and Dispersal Pattern Beta mines.
The Boarding Party description now correctly states it consumes 10 crew.
Significantly boosted the chance for Boarding Party to disable a Subsystem or a Add recharge Time to a Bridge officer system.
50%, 66%, and 83% depending on player Rank
Vice Admiral players will always launch a level 51 boarding party shuttle.
Tuned Breen cluster torpedo to reflect the increase in mine damage.
Reduced base damage of Tricobalt Device and gave it support for High Yield and Spread.
Spread targets 2, 3 or 4 targets based on player rank.
Tricobalt Device High Yield does slightly more damage than the basic Tricobalt Device torpedo, but leaves a Subspace Rift.
The rift lasts 10, 13, or 16 sec based on rank of High Yield, but the duration randomly varies by 50%.
Any entities in the rift are disabled
Players cannot activate a power, but all passives, including engines and shields remain online.
Whenever any Disable effect expires or is removed the affected target is immune for 10 seconds.
Resolved a bug in recharge time for Quick Fix III, Rank 9 for bridge officers. Its recharge was incorrectly set at 90 seconds. Changed it to 60 seconds like all other Quick Fix recharge times.
Space Plasma energy procs can now be cleared by Hazard Team.
Palm strike powers no longer reduce player threat.
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