Attack pets will break off and momentarily attack a different target if their primary target cloaks
Attack pets should no longer fly toward a spawn point if their primary target is destroyed
Attack pets can now be affected by Scramble Sensors
Beam Fire at Will:
Improved Fire at Will to attack up to two targets per weapon.
One fires at the primary target, while the other attacks a different random target within arc.
This is compared to Cannon Scatter Volley that attacks up to three targets per weapon. One fires at the primary target, while the other two fire at different targets closest to the attacker within arc.
Reduced cooldown of Scorpion Fighters to 60 Seconds from 180.
Reduced the amount of Scorpion Fighters to 3 from 5. Per Launch allowing a total of 6 out instead of 10.
Cloaking Tractor Beam Mines:
Recharge time has been reduced to 45 seconds from 50.
Added a 45 second global cooldown
Made them Unique. (Current users that have multiple Tractor Beam Mines equipped will benefit by switching to another type of mine or weapon type due to the new 45 second global cooldown)
Reduced the amount that each Spread and Trail Dispersal patterns drop.
Spreads now launch 5, 7, 9. From 6, 10, 14. Trails now launch 5, 7, 9 from 8, 12, 16.
Basic launch will now launch 3 instead of 4.
The tractor beam once activated will last for 7 second then explode the mine.
The strength of the Tractor Beam has been slightly reduced.
Reduced the stack limit allowed to be deployed from 3 to 1 for each type of Mine Spread and Mine Trail Power.
The bug where diplomatic core powers would get removed from your power tray and the recharge time would reset is fixed.
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