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General[ | ]

  • C-Store screenshots have been updated for tribbles, species, and emotes.
  • Crates no longer clip into each other in the Assimilated Cruiser PvP map.
  • You can no longer walk through certain crates in the Assimilated Cruiser PvP map.
  • The environment no longer flickers in the cave on Risa.
  • Warp Plasma now dissipates if the player who dropped it leaves the map.
  • Several optimizations have been made to the gameservers.
  • Level 51 enemies will now drop Mark 11 items.
  • Fixed an issue where sometimes your Away Team would disappear when moving from ground map to ground map.
  • The sound of the pools on Orias III no longer persists if you beam up while near them.
  • The description for the Caitian Pounce trait has been updated.
  • The Cold Dwelling trait has been added to the Unknown species abilities list.
  • The camera no longer jitters if your target takes up most of the screen.

PvP[ | ]

  • Public Games:
    • Improved matchmaking. Games will start more frequently and will have equal numbers of players per team more often.
    • Improved the PvP Queue UI:
      • Queue list has been reworked to be more readable.
      • Each queue displays an average amount of time it will take to get into a map.
      • The queue minimum requirement for large battles has been reduced to a lower value (smaller game) after a queue timer expires, allowing for both large and small games to be accessible from the same queue.
  • Challenge System:
    • Players can now challenge other players to private PvP matches.
    • Up to 20 players can participate.
    • The teams can be mixed faction.
      • Feds can invite Klingons to these matches, and they can be on the same team.
    • Participants can be from any tier.
      • All tier 5, or any mix of tier 1 through 5.
    • The teams can be unbalanced.
      • For example, 10 tier 1 ships vs 2 tier 5 ships.
    • The map the game will be played on can be set specifically.
      • Maps are still restricted by game type.
    • Players can set the number of kills to win on Arenas.
    • Players can set the amount of influence to win on Capture and Hold maps.
    • Players can set the amount of Station Health is allotted in Assault Maps.
  • Challenge System UI:
    • There are team lists where players can change which team they’re on.
      • Click and drag your name to the team you want.
      • The initiator of the challenge can adjust the team of anyone participating.
      • There is a chat window embedded in this window for all players that have been invited.
  • Consoles can once again be interacted with in the Shanty Town Assault map.
  • The Queue Alert will always show when a queue is ready.
  • The Delay button will now be removed from the Alert window when the player gets invited to a match.

Missions[ | ]

  • Diplomatic Investigations in the Arucanis Arm are now on the same timer as the other Diplomatic Investigations.
  • Various typos have been corrected in the mission, Standoff.
  • All enemy and friendly NPCs will reset when the Fluidic Space Fleet Action is completed.
  • The Cestus System now shows its name in the map and mini-map.
  • The issue where aid the planet missions wouldn’t allow the player to complete an in progress mission has been resolved.
  • In the mission, Trick or Treat, your Bridge Officer’s name displays correctly when being prompted.
  • The Betreka Nebula now pops up the right message upon exploration perk completion.

UI[ | ]

  • Fleet Banks have been redesigned!
    • Permissions and Log have been moved to separate windows instead of tabs.
    • Permissions are now organized similarly to the Fleet Settings window.
    • A few improvements have been made to how the game handles fleet permissions.
    • A “New Repository” button has been added. Formerly, you had to click a disabled tab in order to purchase a new one.
  • Text display has been improved in several locations in the Fleet Settings UI.
  • Purple-quality Mark X ship items can once again be fitted onto your ship while you are on the ground.
  • Anonymous players now show as Offline to players in their Friends list.
  • Anonymous players no longer show “Player has logged in” and “Player is logged out” right after one another when logging in.
  • The Minimum Rank dropdown menu in the Fleet Information UI now shows the proper number of grades for Rear Admiral, Lower Half and Upper Half ranks.
  • Text can no longer be entered into disabled fields.
  • The Bridge Officer Trainer UI now saves your preferences from previous sessions.

Known Issues[ | ]

  • Fleet Bank: Pressing the New Repository Button does not unlock another bank slot.
  • We are working on adding wing animations for Birds of Prey and Intrepid ship models. An early version of this animation has snuck into the warp in/warp out cutscene for the B’rel Bird of Prey.

See Also

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