Improved matchmaking. Games will start more frequently and will have equal numbers of players per team more often.
Improved the PvP Queue UI:
Queue list has been reworked to be more readable.
Each queue displays an average amount of time it will take to get into a map.
The queue minimum requirement for large battles has been reduced to a lower value (smaller game) after a queue timer expires, allowing for both large and small games to be accessible from the same queue.
Players can now challenge other players to private PvP matches.
Up to 20 players can participate.
The teams can be mixed faction.
Feds can invite Klingons to these matches, and they can be on the same team.
Participants can be from any tier.
All tier 5, or any mix of tier 1 through 5.
The teams can be unbalanced.
For example, 10 tier 1 ships vs 2 tier 5 ships.
The map the game will be played on can be set specifically.
Maps are still restricted by game type.
Players can set the number of kills to win on Arenas.
Players can set the amount of influence to win on Capture and Hold maps.
Players can set the amount of Station Health is allotted in Assault Maps.
Challenge System UI:
There are team lists where players can change which team they’re on.
Click and drag your name to the team you want.
The initiator of the challenge can adjust the team of anyone participating.
There is a chat window embedded in this window for all players that have been invited.
Consoles can once again be interacted with in the Shanty Town Assault map.
The Queue Alert will always show when a queue is ready.
The Delay button will now be removed from the Alert window when the player gets invited to a match.
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