Power trays were acting strangely and not remembering what you had placed in your first slot. Code has gone in to address this and should now remember what power you place there.
Work towards improving game performance when the shard is at peak capacity.
FleetBank Updates - Options are now grayed out and disabled for players who don't have permission to change them. The Limit field is now filled with the current limits set. And restrictions should now be working properly. They were not updating until you switch tabs and then back. Fixed a bug where players could circumvent limits that were set.
There were many areas where if you logged out, you would not log in to the right location. We've gone through the maps and hopefully addressed these so that you always log back in on the last safe static map you were on.
Renaming should now work properly if you and your Bridge Officer share the same name.
Fixed an issue where -maxfps was being ignored and always reset to 60 regardless of user options.
Daily missions now start their cooldown from the time the mission was taken instead of from when the mission was turned in.
Rank up missions complete now if you get your free ship at any time, not just once you have spoken to the ship vendor. This was causing an issue with some characters getting stuck if they talked to the ship vendor contact with odd dialog choices.
Players who were teamed where not able to complete missions because other teammates where completing mission dialogs and warp before they had completed turning in their mission. This has been addressed so that all players can progress dialogs at their own pace while teamed.
Level 43+ players entering the Borg Sectors now need to hail the U.S.S. Victory and complete the hand-off mission from AdmiralQuinn before they can talk to other remote contacts to access Borg related missions.
Removed some additional Borg Star Cluster missions that were deemed un-Borg-like.
Added more missing translations of mission dialog and other localized text updates.
Addressed an issue where players were getting stuck on the “Seeds of Dissent” by sprinting after enemies and ending up behind forcefields.
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