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Prevailing Regalia

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The Prevailing Regalia is a four piece space set available through the Competitive Wargames.

Prevailing Deflector Arrays[edit | edit source]

Prevailing Innervated Deflector Array icon.png
Very rare icon.png
Prevailing Innervated Deflector Array icon.png
Very rare icon.png
Prevailing Innervated Deflector Array icon.png
Very rare icon.png
Prevailing Innervated Deflector Array XII
Very Rare Ship Deflector Dish
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

Value: __ Energy credit icon.png
Prevailing Bolstered Deflector Array XII
Very Rare Ship Deflector Dish
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

Value: __ Energy credit icon.png
Prevailing Fortified Deflector Array XII
Very Rare Ship Deflector Dish
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

Value: __ Energy credit icon.png


Item Description[edit | edit source]

Prevailing Deflector Arrays streamline defensive frequency output while reducing its electrostatic footprint; this results in improved Hull and Shield damage thresholds as well as increased stealth capabilities.

All three give the same amount of skill to Starship Hull Capacity, Starship Shield Capacity, Starship Stealth, and Starship Perception; they differ only in the fifth stat they give:

Upgrades[edit | edit source]

These deflectors can be upgraded using the Science Tech Upgrades or Universal Tech Upgrades. They will receive an additional modifier on successful quality improvement, the same for all three Deflectors:

Quality [Mod] Effect
Ultra Rare [AuxPwr] +2 Auxiliary Power Setting
Epic [Sh/HullCap] +X Shield Capacity
+X Hull Capacity


Prevailing Impulse Engines[edit | edit source]

Prevailing Innervated Impulse Engines icon.png
Very rare icon.png
Prevailing Innervated Impulse Engines icon.png
Very rare icon.png
Prevailing Innervated Impulse Engines icon.png
Very rare icon.png
Prevailing Innervated Impulse Engines Mk XII
Very Rare Impulse Engine
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

+12 Flight Speed

(All Impulse Engines increase their speed and turn rate with your Engine Power level)

+13.4 Flight Turn Rate

Thrusters: 25% speed when engines are disabled

Prevailing Engine - Overcharge
Upon activating Firing Mode Bridge Officer abilities:
* +350% Flight Speed for 5 sec
* +350% Flight Turn Rate for 5 sec
* +15 Defense Rating for 5 sec
* +10% Increased recharge speed on Tactical Bridge Officer powers for 10 secs
Full Impulse

Full Impulse draws the power from all of your systems and redirects it to engines. Can only be used out of combat.

Targets Self
+122.7 Flight Speed
Diverts all power to engines
Value: __ Energy credit icon.png
Prevailing Bolstered Impulse Engines Mk XII
Very Rare Impulse Engine
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

+12 Flight Speed

(All Impulse Engines increase their speed and turn rate with your Engine Power level)

+13.4 Flight Turn Rate

Thrusters: 25% speed when engines are disabled

Prevailing Engine - Overcharge
Upon activating Control or Drain Bridge Officer abilities:
* +350% Flight Speed for 5 sec
* +350% Flight Turn Rate for 5 sec
* +15 Defense Rating for 5 sec
* +10% Increased recharge speed on Science Bridge Officer powers for 10 secs
Full Impulse

Full Impulse draws the power from all of your systems and redirects it to engines. Can only be used out of combat.

Targets Self
+122.7 Flight Speed
Diverts all power to engines
Value: __ Energy credit icon.png
Prevailing Fortified Impulse Engines Mk XII
Very Rare Impulse Engine
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

+12 Flight Speed

(All Impulse Engines increase their speed and turn rate with your Engine Power level)

+13.4 Flight Turn Rate

Thrusters: 25% speed when engines are disabled

Prevailing Engine - Overcharge
Upon activating [Hull] Heal or Shield Heal Bridge Officer abilities:
* +350% Flight Speed for 5 sec
* +350% Flight Turn Rate for 5 sec
* +15 Defense Rating for 5 sec
* +10% Increased recharge speed on Engineering Bridge Officer powers for 10 secs
Full Impulse

Full Impulse draws the power from all of your systems and redirects it to engines. Can only be used out of combat.

Targets Self
+122.7 Flight Speed
Diverts all power to engines
Value: __ Energy credit icon.png

Item Description[edit | edit source]

Prevailing Impulse Engines offer a balance of speed at all power levels while also supplying increased maneuverability when using auxiliary thrusters. Additionally, these engines have been modified to accept power overflow when using certain abilities, resulting in a brief overcharge to flight speed. During this process further excess is fed back into the system, decreasing the time it takes for career powers to become available.

All three variants give the same stats, with the exception of what triggers Overcharge, and the profession of Bridge Officer abilities it affects:

  • Innervated is triggered by Firing Mode Boff abilities and increases recharge speed on Tactical Boff abilities.
  • Bolstered is triggered by Control and Drain Boff abilities and increases recharge speed on Science Boff abilities.
  • Fortified is triggered by Hull Heal and Shield Heal Boff abilities and increases recharge speed on Engineering Boff abilities.

Upgrades[edit | edit source]

They can be upgraded using the Engineering Tech Upgrades or Universal Tech Upgrades. They will receive an additional modifier on successful quality improvement, the same for all three engines:

Quality [Mod] Effect
Ultra Rare [Spd] +X Starship Flight Speed
Epic [SecSpd-2] +X Starship Sector Speed


Prevailing Resilient Shield Arrays[edit | edit source]

Prevailing Innervated Resilient Shield Array icon.png
Very rare icon.png
Prevailing Innervated Resilient Shield Array icon.png
Very rare icon.png
Prevailing Innervated Resilient Shield Array icon.png
Very rare icon.png
Prevailing Innervated Resilient Shield Array Mk XII
Very Rare Ship Shields
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

+18.1 Physical and Kinetic Hull Resistance Rating

3350 Maximum Shield Capacity

(5% Absorption, 5% Bleedthrough)

165 Shield Regeneration every 6 seconds

Any attacker that damages you is Placated for 1 sec. (Max once every 20 seconds)

5% chance when damaged by Energy Damage:

+1% Critical Chance for 5 sec
+10% Critical Severity for 5 sec
Value: __ Energy credit icon.png
Prevailing Bolstered Resilient Shield Array Mk XII
Very Rare Ship Shields
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

+18.1 Physical and Kinetic Hull Resistance Rating

3350 Maximum Shield Capacity

(5% Absorption, 5% Bleedthrough)

165 Shield Regeneration every 6 seconds

Any attacker that damages you is Placated for 1 sec. (Max once every 20 seconds)

5% chance when damaged by Energy Damage:

+3,000 Temporary Hit Points for 5 sec
Value: __ Energy credit icon.png
Prevailing Fortified Resilient Shield Array Mk XII
Very Rare Ship Shields
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

+18.1 Physical and Kinetic Hull Resistance Rating

3350 Maximum Shield Capacity

(5% Absorption, 5% Bleedthrough)

165 Shield Regeneration every 6 seconds

Any attacker that damages you is Placated for 1 sec. (Max once every 20 seconds)

5% chance when damaged by Energy Damage:

+20% Maximum Hit Points for 10 sec
Value: __ Energy credit icon.png


Item Description[edit | edit source]

Prevailing Resilient Shield Arrays have potent reactive capability. Built with coagulative energy properties, these shields have the potential to strengthen against sudden, strong energy based sources for a brief period of time. This property also has the added benefit of slowing down incoming Physical and Kinetic bodies, resulting in decreased impact damage.

The shields have identical stats aside from a special proc: when struck by energy damage, there is a 5% chance for an additional effect to occur, depending on the variant of shield:

  • Innervated Shields give you Critical Hit Chance by 1% and Critical Severity by 10% for 5 seconds
  • Bolstered Shields give you 3,000 Temporary Hit Points for 5 seconds
  • Fortified Shields give you +20% Maximum Hit Points for 10 sec

Upgrades[edit | edit source]

They can be upgraded using the Shields Tech Upgrades or Universal Tech Upgrades. They will receive an additional modifier on successful quality improvement, the same for all three shields:

Quality [Mod] Effect
Ultra Rare [Reg] Increases Shield Regeneration by 10%
Epic [Cp/Rg] Increases Maximum Shield Capacity and Shield Regeneration by 10%


Prevailing Warp Cores[edit | edit source]

Prevailing Innervated Warp Core icon.png
Very rare icon.png
Prevailing Innervated Warp Core icon.png
Very rare icon.png
Prevailing Innervated Warp Core icon.png
Very rare icon.png
Prevailing Innervated Warp Core Mk XII
Very Rare Warp Core
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

+7.5 additional Engine Power

(Bonus increases at low Engine Power)

+5 Maximum Engine Power

(Allows your Engine Power to exceed 125)

Maximum Warp Factor 10

+__% Control Resistance

Competitive Wargames Reputation Consumables are 15% more effective.

Engine Capacitor
Engine Power Buff
Repairs offline engines subsystem
+15 Engine Power Setting for 10 sec
4 min recharge
Value: __ Energy credit icon.png
Prevailing Bolstered Warp Core Mk XII
Very Rare Warp Core
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

+7.5 additional Auxiliary Power

(Bonus increases at low Auxiliary Power)

+5 Maximum Auxiliary Power

(Allows your Auxiliary Power to exceed 125)

Maximum Warp Factor 10

+__ Exotic Damage Resistance

Competitive Wargames Reputation Consumables are 15% more effective.

Battery Capacitor
Auxiliary Power Buff
Repairs offline auxiliary systems
+15 Auxiliary Power Setting for 10 sec
4 min recharge
Value: __ Energy credit icon.png
Prevailing Fortified Warp Core Mk XII
Very Rare Warp Core
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

+7.5 additional Shield Power

(Bonus increases at low Shield Power)

+5 Maximum Shield Power

(Allows your Shield Power to exceed 125)

Maximum Warp Factor 10

+__ Shield Drain Resistance

Competitive Wargames Reputation Consumables are 15% more effective.

Shied Capacitor
Shied Power Buff
+__ Shield Regeneration
+15 Shield Power Setting for 10 sec
Repairs offline shield systems
4 min recharge
Value: __ Energy credit icon.png


Item Description[edit | edit source]

The Prevailing Warp Cores increase a subsystem's maximum power by 5. Additionally, the increased type of power and related capacitor contribute to a resistance based on the flavor of the core:

  • The Innervated Warp Core is a Hyper Injection (Engine Power) core that gives Control Resistance that scales with Engine Power (0.1% per unit power), and has an Engine Capacitor.
  • The Bolstered Warp Core is an Overcharged (Auxiliary Power) core that gives Exotic Damage Resistance that scales with Auxiliary Power (~0.2908 per unit power), and has an Auxiliary Capacitor.
  • The Fortified Warp Core is a Field-Stabilizing (Shield Power) that gives Shield Drain Resistance that scales with Shield Power (0.25 per unit power), and has a Shield Capacitor.

They are otherwise identical, having a maximum speed of Warp 10 and none of the standard modifiers usually found on warp cores, and boost the effectiveness of the consumables obtained via the Competitive Wargames reputation system.

Upgrades[edit | edit source]

They can be upgraded using the Engineering Tech Upgrades or Universal Tech Upgrades. They will receive an additional modifier on successful quality improvement, the same for all three cores:

Quality [Mod] Effect
Ultra Rare [AMP] +3.3% All Damage for each sub-system with 75 or more power
Epic [W->S] Adds 7.5% of your Weapon power to your Shield power as bonus power


Prevailing Singularity Cores[edit | edit source]

Prevailing Innervated Singularity Core icon.png
Very rare icon.png
Prevailing Innervated Singularity Core icon.png
Very rare icon.png
Prevailing Innervated Singularity Core icon.png
Very rare icon.png
Prevailing Innervated Singularity Core Mk XII
Very Rare Warp Core
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

+5 to 15 Engine Power, based on your Singularity charge level

Maximum Warp Factor 10

+__% Control Resistance

Competitive Wargames Reputation Consumables are 15% more effective.

Engine Capacitor
Engine Power Buff
Repairs offline engines subsystem
+15 Engine Power Setting for 10 sec
4 min recharge
Value: __ Energy credit icon.png
Prevailing Bolstered Singularity Core Mk XII
Very Rare Warp Core
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

+5 to 15 Auxiliary Power, based on your Singularity charge level

Maximum Warp Factor 10

+__% Exotic Damage Resistance

Competitive Wargames Reputation Consumables are 15% more effective.

Battery Capacitor
Auxiliary Power Buff
Repairs offline auxiliary systems
+15 Auxiliary Power Setting for 10 sec
4 min recharge
Value: __ Energy credit icon.png
Prevailing Fortified Singularity Core Mk XII
Very Rare Warp Core
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

+5 to 15 Shield Power, based on your Singularity charge level

Maximum Warp Factor 10

+__% Shield Drain Resistance

Competitive Wargames Reputation Consumables are 15% more effective.

Shield Capacitor
Shield Power Buff
+__ Shield Regeneration
+15 Shield Power Setting for 10 sec
Repairs offline shield systems
4 min recharge
Value: __ Energy credit icon.png


Item Description[edit | edit source]

The Prevailing Singularity Cores increase a subsystem's maximum power by 5 to 15, depending on your Singularity charge level. Additionally, the increased type of power and related capacitor contribute to a resistance based on the flavor of the core:

  • The Innervated Warp Core is a Hyper Injection (Engine Power) core that gives Control Resistance that scales with Engine Power (0.1% per unit power), and has an Engine Capacitor.
  • The Bolstered Warp Core is an Overcharged (Auxiliary Power) core that gives Exotic Damage Resistance that scales with Auxiliary Power (~0.2908 per unit power), and has an Auxiliary Capacitor.
  • The Fortified Warp Core is a Field-Stabilizing (Shield Power) that gives Shield Drain Resistance that scales with Shield Power (0.25 per unit power), and has a Shield Capacitor.

They are otherwise identical and extremely similar to the matter-antimatter cores, having a maximum speed of Warp 10 and none of the standard modifiers usually found on singularity cores, and boost the effectiveness of the consumables obtained via the Competitive Wargames reputation system.

Upgrades[edit | edit source]

They can be upgraded using the Engineering Tech Upgrades or Universal Tech Upgrades. They will receive an additional modifier on successful quality improvement, the same for all three cores:

Quality [Mod] Effect
Ultra Rare [AMP] +3.3% All Damage for each sub-system with 75 or more power
Epic [W->S] Adds 7.5% of your Weapon power to your Shield power as bonus power


Set Powers[edit | edit source]

For each item added after the first, an additional power is available. Prevailing Regalia Set Bonuses (Space)

Set 2: Well-Rounded

+15 Starship Hull Capacity
+15 Starship Control Expertise
+15 Starship Weapon Specialization

Set 3: Coagulative Particle Resilience

When damaged by Energy Damage, gain:
  • +1.5 Bonus Energy Damage Resistance Rating for 1.5 sec (max of 10 stacks)
When at 10 stacks, gain +25 Bonus Energy Damage Resistance Rating for 5 seconds. Can occur once every 30 sec.

Set 4: No icon.png Overwhelming Tactics

Targets Foe
10 kilometer Range
0.1 sec activate
1 min recharge
-50% All Damage for 10 sec

Notes[edit | edit source]

(Each Set Piece has three different styles that can be mixed and matched to complete the set)

(The 5% chance on the shields do not stack. Additional triggers will refresh the duration of the buff)

Gallery[edit | edit source]


v · d · e Equipment Sets in Star Trek Online
See also: EquipmentSetShip Set
Ground Sets
Space Sets
Season Thirteen: Escalation