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Prevailing Regalia

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The Prevailing Regalia is a four piece space set available through the Competitive Wargames.

Items unlocked with the Competitive Reputation tiers. Cost per Reputation item

Prevailing Deflector Array[edit | edit source]

Prevailing Innervated Deflector Array Mk XII
Very Rare Ship Deflector Dish
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

Value: __ Energy credit icon.png

This variant is available by default after hitting Tier II in the Competitive Wargames Reputation - (See the price table at the top).

Prevailing Innervated Deflector Array icon.png
Very rare icon.png
The Innervated Deflector gives Starship Weapon Specialization.

Prevailing Bolstered Deflector Array Mk XII
Very Rare Ship Deflector Dish
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

Value: __ Energy credit icon.png

This variant is available by default after hitting Tier II in the Competitive Wargames Reputation - (See the price table at the top).

Prevailing Innervated Deflector Array icon.png
Very rare icon.png
The Bolstered Deflector gives Starship Drain Expertise.

Prevailing Fortified Deflector Array Mk XII
Very Rare Ship Deflector Dish
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

Value: __ Energy credit icon.png

This variant is available by default after hitting Tier II in the Competitive Wargames Reputation - (See the price table at the top).

Prevailing Innervated Deflector Array icon.png
Very rare icon.png
The Fortified Deflector gives Starship Energized Hull Plating.

Item description[edit | edit source]

Prevailing Deflector Arrays streamline defensive frequency output while reducing its electrostatic footprint; this results in improved Hull and Shield damage thresholds as well as increased stealth capabilities.

All three give the same amount of skill to Starship Hull Capacity, Starship Shield Capacity, Starship Stealth, and Starship Perception; they differ only in the fifth stat they give - (See the tabs above to view each unique stat.)

Upgrades[edit | edit source]

Deflectors can be upgraded using the following R&D School Tech Upgrades: Science Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare [AuxPwr] +2 Auxiliary Power Setting
Epic [Sh/HullCap] +X Starship Shield Capacity
+X Starship Hull Capacity


Prevailing Impulse Engines[edit | edit source]

Prevailing Innervated Impulse Engines Mk XII
Very Rare Impulse Engine
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

+12 Flight Speed

(All Impulse Engines increase their speed and turn rate with your Engine Power level)

+13.4 Flight Turn Rate

Thrusters: 25% speed when engines are disabled

Prevailing Engine - Overcharge
Upon activating Firing Mode Bridge Officer abilities:
* +350% Flight Speed for 5 sec
* +350% Flight Turn Rate for 5 sec
* +15 Defense Rating for 5 sec
* +10% Increased recharge speed on Tactical Bridge Officer powers for 10 secs
Full Impulse

Full Impulse draws the power from all of your systems and redirects it to engines. Can only be used out of combat.

Targets Self
+122.7 Flight Speed
Diverts all power to engines
Value: __ Energy credit icon.png

This variant is available by default after hitting Tier III in the Competitive Wargames Reputation - (See the price table at the top).

Prevailing Innervated Impulse Engines icon.png
Very rare icon.png
Innervated Overcharge is triggered by Firing Mode Boff abilities and increases recharge speed on Tactical Boff abilities.

Prevailing Bolstered Impulse Engines Mk XII
Very Rare Impulse Engine
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

+12 Flight Speed

(All Impulse Engines increase their speed and turn rate with your Engine Power level)

+13.4 Flight Turn Rate

Thrusters: 25% speed when engines are disabled

Prevailing Engine - Overcharge
Upon activating Control or Drain Bridge Officer abilities:
* +350% Flight Speed for 5 sec
* +350% Flight Turn Rate for 5 sec
* +15 Defense Rating for 5 sec
* +10% Increased recharge speed on Science Bridge Officer powers for 10 secs
Full Impulse

Full Impulse draws the power from all of your systems and redirects it to engines. Can only be used out of combat.

Targets Self
+122.7 Flight Speed
Diverts all power to engines
Value: __ Energy credit icon.png

This variant is available by default after hitting Tier III in the Competitive Wargames Reputation - (See the price table at the top).

Prevailing Innervated Impulse Engines icon.png
Very rare icon.png
Bolstered Overcharge is triggered by Control and Drain Boff abilities and increases recharge speed on Science Boff abilities.

Prevailing Fortified Impulse Engines Mk XII
Very Rare Impulse Engine
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

+12 Flight Speed

(All Impulse Engines increase their speed and turn rate with your Engine Power level)

+13.4 Flight Turn Rate

Thrusters: 25% speed when engines are disabled

Prevailing Engine - Overcharge
Upon activating [Hull] Heal or Shield Heal Bridge Officer abilities:
* +350% Flight Speed for 5 sec
* +350% Flight Turn Rate for 5 sec
* +15 Defense Rating for 5 sec
* +10% Increased recharge speed on Engineering Bridge Officer powers for 10 secs
Full Impulse

Full Impulse draws the power from all of your systems and redirects it to engines. Can only be used out of combat.

Targets Self
+122.7 Flight Speed
Diverts all power to engines
Value: __ Energy credit icon.png

This variant is available by default after hitting Tier III in the Competitive Wargames Reputation - (See the price table at the top).

Prevailing Innervated Impulse Engines icon.png
Very rare icon.png
Fortified Overcharge is triggered by Hull Heal and Shield Heal Boff abilities and increases recharge speed on Engineering Boff abilities.

Item Description[edit | edit source]

Prevailing Impulse Engines offer a balance of speed at all power levels while also supplying increased maneuverability when using auxiliary thrusters. Additionally, these engines have been modified to accept power overflow when using certain abilities, resulting in a brief overcharge to flight speed. During this process further excess is fed back into the system, decreasing the time it takes for career powers to become available.

All three variants give the same stats, with the exception of what triggers Overcharge, and the profession of Bridge Officer abilities it affects - (See the tabs above to view each unique Overcharge Proc.)

Upgrades[edit | edit source]

Impulse Engines can be upgraded using the following R&D School Tech Upgrades: Engineering Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare [Spd] +10% Flight Speed
Epic [SecSpd-2] +X Starship Impulse Expertise
+X Sector Space Travel Speed


Prevailing Resilient Shield Arrays[edit | edit source]

Prevailing Innervated Resilient Shield Array Mk XII
Very Rare Ship Shields
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

+18.1 Physical and Kinetic Hull Resistance Rating

3350 Maximum Shield Capacity

(5% Absorption, 5% Bleedthrough)

165 Shield Regeneration every 6 seconds

Any attacker that damages you is Placated for 1 sec. (Max once every 20 seconds)

5% chance when damaged by Energy Damage:

+1% Critical Chance for 5 sec
+10% Critical Severity for 5 sec
Value: __ Energy credit icon.png

This variant is available by default after hitting Tier V in the Competitive Wargames Reputation - (See the price table at the top).

Prevailing Innervated Resilient Shield Array icon.png
Very rare icon.png
Innervated Shields give you Critical Hit Chance by 1% and Critical Severity by 10% for 5 seconds.

Prevailing Bolstered Resilient Shield Array Mk XII
Very Rare Ship Shields
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

+18.1 Physical and Kinetic Hull Resistance Rating

3350 Maximum Shield Capacity

(5% Absorption, 5% Bleedthrough)

165 Shield Regeneration every 6 seconds

Any attacker that damages you is Placated for 1 sec. (Max once every 20 seconds)

5% chance when damaged by Energy Damage:

+3,000 Temporary Hit Points for 5 sec
Value: __ Energy credit icon.png

This variant is available by default after hitting Tier V in the Competitive Wargames Reputation - (See the price table at the top).

Prevailing Innervated Resilient Shield Array icon.png
Very rare icon.png
Bolstered Shields give you 3,000 Temporary Hit Points for 5 seconds.

Prevailing Fortified Resilient Shield Array Mk XII
Very Rare Ship Shields
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

+18.1 Physical and Kinetic Hull Resistance Rating

3350 Maximum Shield Capacity

(5% Absorption, 5% Bleedthrough)

165 Shield Regeneration every 6 seconds

Any attacker that damages you is Placated for 1 sec. (Max once every 20 seconds)

5% chance when damaged by Energy Damage:

+20% Maximum Hit Points for 10 sec
Value: __ Energy credit icon.png

This variant is available by default after hitting Tier V in the Competitive Wargames Reputation - (See the price table at the top).

Prevailing Innervated Resilient Shield Array icon.png
Very rare icon.png
Fortified Shields give you +20% Maximum Hit Points for 10 seconds.

Item Description[edit | edit source]

Prevailing Resilient Shield Arrays have potent reactive capability. Built with coagulative energy properties, these shields have the potential to strengthen against sudden, strong energy based sources for a brief period of time. This property also has the added benefit of slowing down incoming Physical and Kinetic bodies, resulting in decreased impact damage.

The shields have identical stats aside from a special proc: when struck by energy damage, there is a 5% chance for an additional effect to occur, depending on the variant of shield - (See the tabs above to view each unique Proc.)

Upgrades[edit | edit source]

Shields can be upgraded using the following R&D School Tech Upgrades: Shields Tech Upgrades or Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare [Reg] Increases Shield Regeneration by 10%.
Epic [Cp/Rg] Increases Maximum Shield Capacity by 10%
Increases Shield Regeneration by 10%


Prevailing Warp Cores[edit | edit source]

Prevailing Innervated Warp Core Mk XII
Very Rare Warp Core
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

+7.5 additional Engine Power

(Bonus increases at low Engine Power)

+5 Maximum Engine Power

(Allows your Engine Power to exceed 125)

Maximum Warp Factor 10

+__% Control Resistance

Competitive Wargames Reputation Consumables are 15% more effective.

Engine Capacitor
Engine Power Buff
Repairs offline engines subsystem
+15 Engine Power Setting for 10 sec
4 min recharge
Value: __ Energy credit icon.png

This variant is available by default after hitting Tier IV in the Competitive Wargames Reputation - (See the price table at the top).

Prevailing Innervated Warp Core icon.png
Very rare icon.png
The Innervated Core is a Hyper Injection (Engine Power) core that gives Control Resistance that scales with Engine Power (0.1% per unit power), and has an Engine Capacitor.

Prevailing Bolstered Warp Core Mk XII
Very Rare Warp Core
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

+7.5 additional Auxiliary Power

(Bonus increases at low Auxiliary Power)

+5 Maximum Auxiliary Power

(Allows your Auxiliary Power to exceed 125)

Maximum Warp Factor 10

+__ Exotic Damage Resistance

Competitive Wargames Reputation Consumables are 15% more effective.

Battery Capacitor
Auxiliary Power Buff
Repairs offline auxiliary systems
+15 Auxiliary Power Setting for 10 sec
4 min recharge
Value: __ Energy credit icon.png

This variant is available by default after hitting Tier IV in the Competitive Wargames Reputation - (See the price table at the top).

Prevailing Innervated Warp Core icon.png
Very rare icon.png
The Bolstered Core is an Overcharged (Auxiliary Power) core that gives Exotic Damage Resistance that scales with Auxiliary Power (~0.2908 per unit power), and has an Auxiliary Capacitor.

Prevailing Fortified Warp Core Mk XII
Very Rare Warp Core
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

+7.5 additional Shield Power

(Bonus increases at low Shield Power)

+5 Maximum Shield Power

(Allows your Shield Power to exceed 125)

Maximum Warp Factor 10

+__ Shield Drain Resistance

Competitive Wargames Reputation Consumables are 15% more effective.

Shied Capacitor
Shied Power Buff
+__ Shield Regeneration
+15 Shield Power Setting for 10 sec
Repairs offline shield systems
4 min recharge
Value: __ Energy credit icon.png

This variant is available by default after hitting Tier IV in the Competitive Wargames Reputation - (See the price table at the top).

Prevailing Innervated Warp Core icon.png
Very rare icon.png
The Fortified Core is a Field-Stabilizing (Shield Power) that gives Shield Drain Resistance that scales with Shield Power (0.25 per unit power), and has a Shield Capacitor.

Item Description[edit | edit source]

The Prevailing Warp Cores increase a subsystem's maximum power by 5. Additionally, the increased type of power and related capacitor contribute to a resistance based on type of Core - (See the tabs above to view each Core type.)

They are otherwise identical, having a maximum speed of Warp 10 and none of the standard modifiers usually found on warp cores, and boost the effectiveness of the consumables obtained via the Competitive Wargames reputation system.

Upgrades[edit | edit source]

Warp Cores can be upgraded using the following R&D School Tech Upgrades: Engineering Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare [AMP] +3.3% All Damage for each sub-system with 75 or more power.
Epic [W->S] Adds 7.5% of your Weapon power to your Shield power as bonus power.


Prevailing Singularity Cores[edit | edit source]

Prevailing Innervated Singularity Core Mk XII
Very Rare Warp Core
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

+5 to 15 Engine Power, based on your Singularity charge level

Maximum Warp Factor 10

+__% Control Resistance

Competitive Wargames Reputation Consumables are 15% more effective.

Engine Capacitor
Engine Power Buff
Repairs offline engines subsystem
+15 Engine Power Setting for 10 sec
4 min recharge
Value: __ Energy credit icon.png

This variant is available by default after hitting Tier IV in the Competitive Wargames Reputation - (See the price table at the top).

Prevailing Innervated Singularity Core icon.png
Very rare icon.png
The Innervated Core is a Hyper Injection (Engine Power) core that gives Control Resistance that scales with Engine Power (0.1% per unit power), and has an Engine Capacitor.

Prevailing Bolstered Singularity Core Mk XII
Very Rare Warp Core
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

+5 to 15 Auxiliary Power, based on your Singularity charge level

Maximum Warp Factor 10

+__% Exotic Damage Resistance

Competitive Wargames Reputation Consumables are 15% more effective.

Battery Capacitor
Auxiliary Power Buff
Repairs offline auxiliary systems
+15 Auxiliary Power Setting for 10 sec
4 min recharge
Value: __ Energy credit icon.png

This variant is available by default after hitting Tier IV in the Competitive Wargames Reputation - (See the price table at the top).

Prevailing Innervated Singularity Core icon.png
Very rare icon.png
The Bolstered Core is an Overcharged (Auxiliary Power) core that gives Exotic Damage Resistance that scales with Auxiliary Power (~0.2908 per unit power), and has an Auxiliary Capacitor.

Prevailing Fortified Singularity Core Mk XII
Very Rare Warp Core
Character Bind On Pickup
Rear Admiral, Upper Half
Values do not reflect skills or other modifiers

+5 to 15 Shield Power, based on your Singularity charge level

Maximum Warp Factor 10

+__% Shield Drain Resistance

Competitive Wargames Reputation Consumables are 15% more effective.

Shield Capacitor
Shield Power Buff
+__ Shield Regeneration
+15 Shield Power Setting for 10 sec
Repairs offline shield systems
4 min recharge
Value: __ Energy credit icon.png

This variant is available by default after hitting Tier IV in the Competitive Wargames Reputation - (See the price table at the top).

Prevailing Innervated Singularity Core icon.png
Very rare icon.png
The Fortified Core is a Field-Stabilizing (Shield Power) that gives Shield Drain Resistance that scales with Shield Power (0.25 per unit power), and has a Shield Capacitor.

Item Description[edit | edit source]

The Prevailing Singularity Cores increase a subsystem's maximum power by 5 to 15, depending on your Singularity charge level. Additionally, the increased type of power and related capacitor contribute to a resistance based on the flavor of the core:

They are otherwise identical and extremely similar to the matter-antimatter cores, having a maximum speed of Warp 10 and none of the standard modifiers usually found on singularity cores, and boost the effectiveness of the consumables obtained via the Competitive Wargames reputation system.

Upgrades[edit | edit source]

Singularity Cores can be upgraded using the following R&D School Tech Upgrades: Engineering Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare [AMP] +3.3% All Damage for each sub-system with 75 or more power.
Epic [W->S] Adds 7.5% of your Weapon power to your Shield power as bonus power.


Set Powers[edit | edit source]

For each item added after the first, an additional power is available. Prevailing Regalia Set Bonuses (Space)

Set 2: Well-Rounded

+15 Starship Hull Capacity
+15 Starship Control Expertise
+15 Starship Weapon Specialization

Set 3: Coagulative Particle Resilience

When damaged by Energy Damage, gain:
  • +1.5 Bonus Energy Damage Resistance Rating for 1.5 sec (max of 10 stacks)
When at 10 stacks, gain +100 Bonus Energy Damage Resistance Rating for 5 seconds. Can occur once every 30 sec. ***
*** The current ingame description says +25, which is inaccurate.

Set 4: No icon.png Overwhelming Tactics

Targets Foe
10 kilometer Range
0.1 sec activate
1 min recharge
-50% All Damage for 10 sec

Notes[edit | edit source]

  • Each piece (Deflector, Core, Impulse Engine, and Shield) can be mixed and matched to complete the set and gain its bonuses.
  • The 5% chance proc on Prevailing Shields do not stack. Additional triggers will refresh the duration of the buff.

Gallery[edit | edit source]


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See also: EquipmentSetShip Set
Ground Sets
Space Sets
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