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Player versus player

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Player versus Player (also abbreviated to PvP) in Star Trek Online is a format of gameplay that involves players of all playable factions fighting amongst each other. While there is no open-world PvP, the game offers various types of instanced space and ground PvP. Cross-faction, round-based battlegrounds of different types can be accessed under the "PvP" tab in the Mission Journal. Not being "true" PvP, Competetive Wargames scenarios are under the Mission Journal's "PvE" tab. Open War Zones, i.e., non-round-based PvEvP maps, are directly accessed via sector space. Each of these PvP-types offers different rewards, ranging from dilithium Dilithium Ore icon.png to marks for the reputation system.

Competetive Wargames[edit | edit source]

A form of "indirect" PvP is available as so called "Competitive Wargames". These entail 5v5 Gauntlet-class War Game Scenarios, in which players will not be engaging in direct battle with the opposite team, but racing against them to solve puzzles and defeat enemies:

These scenarios can be accessed via the PvE Task Force Operations queue, and reward Competitive Marks Competitive Marks which can then be spent in the Competitive Wargames reputation system.

True PvP[edit | edit source]

There are two general types of maps allowing "true" PvP (i.e., direct engagements between players): War Zones and round-based battlegrounds. War Zones are continuous, open maps, which permit PvP between the Federation and the Klingon Empire, while both also fight the Borg. Aside from these, true PvP only takes place on round-based battlegrounds, on which cross-faction groups fight each other. Specific Federation vs Klingon PvP can still be organised via private battleground PvP Task Force Operations.

For round-based battleground-PvP there are currently 8 maps available divided among three game types:

Instanced battlegrounds
Name Region Type
Assimilated Cruiser QueueGround.png Ground Arena
Deserted Facility QueueGround.png Ground Arena
Ghost Ship QueueGround.png Ground Arena
Shanty Town QueueGround.png Ground Assault
Solar Wind QueueSpace.png Space Arena
Cracked Planetoid QueueSpace.png Space Arena
Cracked Planetoid QueueShuttle.png Space Smallcraft Arena
Briar Patch QueueSpace.png Space Arena
Salvage Operation QueueSpace.png Space Capture and Hold

To win an arena one side has to reach a number of kills, whereas (ground) assaults and (space) capture and holds require your team to complete the given map tasks or to reduce the enemy squadron's influence to zero, respectively.

PvP Task Force Operations[edit | edit source]

PvP Task Force Operations can be accessed from the Mission Journal

PvP Task Force Operations can be accessed from the Mission Journal or by clicking the triangle button ("More") at the top-right of the screen, and selecting PvP Task Force Operations. Alternatively, the PvP Task Force Operations may also be accessed through sector space at the respective battle sites (see Arena, Capture and Hold and Assault for list of systems).

Both public and private PvP matches count towards the daily missions. Squad support is turned off and injuries are disabled.

Public Private
Min. Players to Start 8-10 2
Max. Players Allowed 20
Min. Level Within Rank (5,10,20,30,40,50,60) 5
Max. Level Within Rank (9,19,29,39,49,59,60) 60

Public Queues[edit | edit source]

PvP public queues

Public PvP Task Force Operations are the first menu seen and require eight to ten players to start with up to 20 in a TFO. To queue up, select the PvP and press the Join Queue button on bottom right. TFOs are split by rank:

  • Levels 5-9
  • Levels 10-19
  • Levels 20-29
  • Levels 30-39
  • Levels 40-49
  • Levels 50-59
  • Levels 60-65+

A player can join an instance already in progress (Join Queue, Join Any Game) or wait until a new match starts (Join Queue, Join New Game).

Arenas are set to 15 kills, assaults to 52 bypassed security layers, and capture and hold to 1200 influence.

Private Queues[edit | edit source]

PvP private queue

Private TFos, or challenges, can be created that can hold up to two teams of 5 (20 players) and requires five players to start. Arenas can be set to 5-100 kills, assaults to 10-300 bypassed security layers, and capture and hold to 100-5000 influence.

PvP Task Force Operations are accessible at level 5, and are subsequently divided in ten level blocs for access after level ten (See illustration above), in order to facilitate a more even playing field and prevent max-level characters from catching brand new characters underequipped and underprepared in the public queues.

PvP quests[edit | edit source]

External links[edit | edit source]