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Plasmatic Biomatter weapons (ground)

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Plasmatic Biomatter Rapid Needle Pistol
Rare Ground Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers

Plasmatic Biomatter Bolt

Plasma Damage

__ Plasma Damage (__ DPS)
Plasmatic Biomatter Barrage
Exploit Attack

Maintained Plasma Damage

__ Plasma Damage (__ DPS)
8 sec recharge
Value: __ Energy credit icon.png
Plasmatic Biomatter Rapid Needle Pistol icon.png
Common icon.png
Plasmatic Biomatter Rapid Needle Pistols are ranged ground weapons available for characters and bridge officers. They fire a powerful energy damage bolt at a single target. Their secondary fire mode pummels a single target with rapid tiny blasts of energy.

Plasmatic Biomatter Blast Rifle
Rare Ground Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers

Plasmatic Biomatter Bolt

Plasma Damage

__ Plasma Damage (__ DPS)
Explosive Plasmatic Biomatter
Expose Attack

Targeted AoE Plasma Damage and Repel

__ Plasma Damage (__ DPS)
25% chance of +4 Knockback
If not Knocked, +8 Repel instead
8 sec recharge
Value: __ Energy credit icon.png
Plasmatic Biomatter Blast Rifle icon.png
Common icon.png
Plasmatic Biomatter Blast Rifles are ranged ground weapons available for characters and bridge officers. They fire a powerful energy damage bolt at a single target. Their secondary fire mode launches a concentrated ball of energy that is guaranteed to burst outward upon impact with the enemy, dealing instant plasma damage in a radius to all nearby foes and knocking them back.

Plasmatic Biomatter Ejection Rifle
Rare Ground Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers

Plasmatic Biomatter Bolt

Plasma Damage

__ Plasma Damage (__ DPS)
Plasmatic Biomatter Field
Expose Attack

AoE Plasma Damage and Slow

Launch a Biomatter Blob at target's location, which applies:
__ Plasma Damage per sec
-33.3% Run Speed for 2 sec
20 sec recharge
Value: __ Energy credit icon.png
Plasmatic Biomatter Blast Rifle icon.png
Common icon.png
Plasmatic Biomatter Ejection Rifles are ranged ground weapons available for characters and bridge officers. They fire a powerful energy damage bolt at a single target. Their secondary fire mode that covers the ground in a gooey puddle of biomatter which will cause plasma damage and a slow effect to any foes in the area.

Plasmatic Biomatter ground weapons have a chance to explode on impact, applying a damage-over-time and slow effect to all foes near the targeted enemy.

Obtained

Plasmatic Biomatter ground weapons can be obtained from the [Special Equipment Pack - Plasmatic Biomatter Weapons], which has a chance to drop from the [Infinity Lock Box] and the [Xindi-Terrestrial Lock Box].

Modifiers

Rare Plasmatic Biomatter weapons (ground) will have two modifier suffixes, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.

Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x2, [CritD]x2, etc)

  • [CrtD]: +20 Critical Severity
  • [CrtH]: +2% Critical Chance
  • [Dmg]: +X Damage

Can appear only once (e.g. [DoT3], [KB3], etc.)

  • [DoT1]: 2.5% chance: X Physical Damage per sec for 15 sec
  • [DoT2]: 2.5% chance: X Radiation Damage per sec for 15 sec
  • [DoT3]: 2.5% chance: X Radiation Damage per sec for 15 sec in a 10m radius
  • [KB1]: 2.5% chance: Knocks back +5 meters
  • [KB2]: 5% chance: Knocks back +10 meters
  • [KB3]: 5% chance: Knocks the target back 10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius

Epic Modifier: All ground weapons upgraded to Epic quality receive:

  • [Dm/CrH]: +X Damage, +2% Critical Chance
  • Re-engineering options: [CrtD/CrtH], [Dm/CrtD]

Base damage table

See Plasma weapons (ground) for base damage of similar weapon types.

Performance

There are several factors that can affect performance of ground weapons. These are modifier suffixes, skill points, traits, equipment and sets.

Skills

Plasmatic Biomatter weapons (ground)s can be enhanced by the following Ground Skills:

Sets

v · d · e
+Sets
Set Passive Effects
8472 Counter-Command Elite - Set 2 Bio-Molecular Conduits +10% Plasma Damage, +5% Critical Chance
Excessive Development - Set 2 Defensive Countermeasures +20% Plasma Damage
Crystalline Nanofiber Shell - Set 2 Absorption Lattice When receiving damage, 50% chance to grant: +5% All Damage (100% for Environmental damage)
Furtive Perseverance - Set 2 Prepared Strikes +10%/+20% CritH/CrtD while Stealthed and not moving. (Doubled if also Crouched)
Gamma Concerted Armaments - Set 2 Concerted Reinforcements To Team and Self (stacks with teammates): +10% All Weapon Damage
Iconian Resistance Elite - Set 2 Reinforced Combat Circuitry +5% Armor Penetration
Jem'Hadar Armored Shroud - Set 2 Jem'Hadar Shroud When receiving any damage, 7.5% chance: +15% All Damage for 8 sec
Klingon Honor Guard (Ground) / Adapted M.A.C.O. (Ground) - Set 3 Blood of the Warrior +2.5% Bonus All Damage, +0% Bonus All Damage (bonus increases as you take damage), +2% Critical Chance, +20% Critical Severity
Na'kuhl Temporal Operative - Set 2 Agent's Training +2% Critical Chance, +30% Critical Severity
Omega Force (Ground) - Set 3 Team Ambush Field +2.5% Critical Chance, +2.5% Critical Severity
Romulan Imperial Navy - Set 2 Integrated Tactical Support While Crouching, +30% Critical Severity

Personal equipment

Body Armor
Icon Equipment Effects Energy/Melee
Recoil Compensating Armor icon.png Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor icon.png Integrated Targeting Armor +5% Critical Chance Both
Physical Augmentation Armor icon.png Physical Augmentation Armor +10% Physical Damage strength Melee
Energy Harness Armor icon.png Energy Harness Armor +5% All Energy Damage Energy
Personal Shields
Icon Equipment Effects Energy/Melee
Personal Shield icon.png
Common icon.png
Personal Shield [Ene]
Personal Energy Harness Shield
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Energy
Crystalline Personal Shield Matrix icon.png
Very rare icon.png
Crystalline Personal Shield Matrix Chance of 10% energy damage buff for 4 sec when taking damage. Energy
Kits
Icon Equipment Effects Energy/Melee
Romulan Imperial Navy Tactical Kit icon.png
Very rare icon.png
Romulan Imperial Navy Career-Specific Kit +__% Plasma Damage
+__% Critical Chance
+__% Critical Severity
Energy (Plasma Damage)
Both (Criticals)
Tactical Kit Mix icon.png
Very rare icon.png
Herald Career-Specific Kit [+Pla] +20% Plasma Weapon Damage Energy
Xindi Tactical Kit icon.png
Very rare icon.png
Xindi Career-Specific Kit [+ExpDur] +__ sec Expose Duration Both
Xindi Tactical Kit icon.png
Very rare icon.png
Xindi Career-Specific Kit [+ExpHit] +__% Chance to Expose Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritD] +__% Critical Severity Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritH] +__% Critical Chance Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritX] +__% Critical Chance
+__% Critical Severity
Both
Ground Devices
Icon Equipment Effects Energy/Melee
Gambling Device icon.png
Rare icon.png
Gambling Device +10% Critical Chance
+10% Critical Severity
Both
Polygeminus grex stahl icon.png Tribble +1% - +2.5% All Damage strength, depending on Tribble used. Both
Small Power Cell icon.png
Common icon.png
Power Cell
SmallMediumLarge
Small - +15 All Energy Damage for 15 secs.
Medium - +20 All Energy Damage for 15 secs.
Large - +25 All Energy Damage for 15 secs.
Consumed on use.
Energy

External links