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Plasma Stun Pistol

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Plasma Stun Pistol
Common Ground Weapon
 
Values do not reflect skills or other modifiers

Beam Setting

Plasma Damage

__ Plasma Damage x2 (__ DPS)
2.5% chance: __ Plasma Damage
Stun Beam Setting
Expose Attack

Stuns Target

__ Plasma Damage x2 (__ DPS)
-50% Runspeed
+2 Stun
2.5% chance: __ Plasma Damage
Value: __
"__" is not a number.
Energy credit icon.png
Plasma Stun Pistol icon.png
Common icon.png

The Plasma Stun Pistol is a type of Ground Weapon.

Stun pistols have a secondary fire mode that holds a single target.

Plasma ground weapons have a chance to slow the target and apply additional plasma damage.

Damage[edit source]

All values given are for common weapons. There is greater damage with increasing rarity.

Beam Setting
(25 m)
Stun Beam Setting
(25 m)
Jab
(2.44 m)[1]
Mark DPV DPS DPV DPS DPV DPS
Std. 16 43 5.2 1.5 9 29
I 17 47 5.7 1.7 10 31
II 19 51 6.2 1.8 11 33
III 20 56 6.8 2 12 36
IV 22 60 7.3 2.1 13 39
V 23 65 7.8 2.3 14 42
VI 25 69 8.4 2.4 15 45
VII 27 74 8.9 2.6 16 48
VIII 28 78 9.4 2.7 17 51
IX 30 82 10 2.9 18 54
X 31 87 10 3.1 19 56
XI 33 91 11 3.2 20 59
XII 35 96 12 3.4 21 62
  1. Jab damage values are the same for all pistol weapons.
Mk 2.5% chance: __ Plasma Damage
IV 4.2
V 4.5
VI 4.8
VII 5.1
VIII 5.4
IX 5.7
X 6
XI 6.3
XII 6.6


Modifiers[edit | edit source]

There are seven factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Equipment, and Equipment Sets.

Modifier Suffix[edit | edit source]

Uncommon Plasma Stun Pistols will have one modifier suffix, Rare will have two, Very Rare will have three and Ultra Rare will have four. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.).

Modifier Suffix
Modifier Effect Melee/Ranged
[CritD] +20 Critical Severity Both
[CrtH] +2% Critical Chance Both
[CrtX] +2% Critical Chance
+10 Critical Severity
Both
[Dmg] +X Damage Both
[DoT1] 5% chance: X Radiation Damage over 15 sec Ranged
[DoT2] 5% chance: X Radiation Damage over 15 sec Ranged
[DoT3] Grants Radiation Aura over 15 sec: 5 Radiation Damage Ranged
[KB1] 5% chance: Knocks back +5 feet Ranged
[KB2] 10% chance: Knocks back +10 feet Ranged
[KB3] 10% chance: Knocks back +10 feet
5% chance: Applies Explosive Impact: Knocks back +5 feet
Ranged
[Borg] 15 Kinetic Damage vs Borg NPCs Both
[SHeal] 5% chance: Restores 12.5 Shields every second for 10 seconds on a successful attack
Only available for Elite-level Ultra Rare fleet weapons
Both

Personal Equipment[edit | edit source]

Personal Equipment
Icon Equipment Effects Melee/Ranged
Energy Harness Armor icon.png
Common icon.png
Energy Harness Armor +5% All Energy Damage Ranged
Recoil Compensating Armor icon.png
Common icon.png
Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor icon.png
Common icon.png
Integrated Targeting Armor +5% Critical Chance Both
Physical Augmentation Armor icon.png
Common icon.png
Physical Augmentation Armor +10% Physical Damage strength Melee
Personal Shield icon.png
Common icon.png
Personal Shield + [Ene] Suffix Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Ranged
Small Power Cell icon.png Power Cell
Small - Medium - Large
Small - +15 All Energy Damage for 15 secs
Medium - +20 All Energy Damage for 15 secs
Large - +25 All Energy Damage for 15 secs
Consumed on use.
Ranged



Ground Weapons
[edit]
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Reputation and Lock Box (dual-proc and new proc)
See Also Fleet Ground Weapons23rd Century Ground WeaponsGround Equipment EetsSpecial Ground Weapons