Plasma weapons (ground)
Plasma Damage
- __ Plasma Damage (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Plasma Damage and Knockback
- __ Plasma Damage (__ DPS)
- +10 Repel
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
- 4 sec recharge
Plasma Damage
- __ Plasma Damage x3 (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Cone AoE Plasma Damage
- __ Plasma Damage x5 (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
- 5 sec recharge
Plasma Damage
- __ Plasma Damage x2 (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Stuns Target
- __ Plasma Damage x2 (__ DPS)
- -50% Runspeed for 6 sec
- +2 Stun for 6 sec
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
- 6 sec recharge
Plasma Damage
- __ Plasma Damage x2 (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Cone AoE Plasma Damage
- __ Plasma Damage (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
- 4 sec recharge
Plasma Damage
- __ Plasma Damage x3 (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
- 0.5 sec recharge
Cone AoE Plasma Damage
- __ Plasma Damage x5 (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
- 8 sec recharge
Plasma Damage
- __ Plasma Damage x2 (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Cylindrical AoE Plasma Damage and Repel
- __ Plasma Damage (__ DPS)
- +25 Repel
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
- 6 sec recharge
Plasma Damage
- __ Plasma Damage (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Plasma Damage and Knockback
- __ Plasma Damage (__ DPS)
- 50% chance: Knocks back +12 meters
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
- 8 sec recharge
Plasma Damage
- __ Plasma Damage x2 (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Cone AoE Plasma Damage
- __ Plasma Damage on up to three targets.
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
- 6 sec recharge
Plasma Damage
- __ Plasma Damage x4 (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Cone AoE Plasma Damage
- 11 pulses: __ Plasma Damage
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
- 12 sec recharge
Plasma Damage
- __ Plasma Damage (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Targeted AoE Plasma Damage and Knockback
- __ Plasma Damage (__ DPS)
- 66% chance: Knocks back +8 meters
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
- 12 sec recharge
Cylindrical AoE Plasma Damage and Repel
- __ Plasma Damage (__ DPS)
- Damage reduces over range
- 50% chance: +6 Repel
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
Cone AoE Plasma Damage and Knockback
- __ Plasma Damage (__ DPS)
- Damage reduces over range
- 66% chance: Knocks back +22.5 meters
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
- 8 sec recharge
See also:
* Weapons table
* Space equiv.
* Altamid
* Chronoplasma
* Corrosive
* Ferenginar
* Isolytic
* Plasma
* Plasmatic
* Romulan
Plasma ground weapons have a chance to apply additional plasma damage. They can be obtained as a mission rewards and drops, or R&D crafting system.
Contents
Modifiers
Uncommon Plasma weapons have one modifier suffix, Rare will have two, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.
Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x3, [CritD]x4, etc)
- [CritD]: +20 Critical Severity
- [CrtH]: +2% Critical Chance
- [Dmg]: +X Damage
- Can appear only once (e.g. [DoT1], [KB2], etc.)
- [DoT1]: 2.5% chance: X Physical Damage per sec for 15 sec
- [DoT2]: 2.5% chance: X Radiation Damage per sec for 15 sec
- [DoT3]: 2.5% chance: X Radiation Damage per sec for 15 sec in a 10m radius
- [KB1]: 2.5% chance: Knocks back +5 meters
- [KB2]: 5% chance: Knocks back +10 meters
- [KB3]: 5% chance: Knocks the target back 10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius
Crafted modifier: This modifier can appear once when crafting a ground weapon of Rare quality and higher:
- [Run]: Increases run speed by 15%
Epic Modifier: All ground weapons upgraded to Epic quality receive:
- [Dm/CrH]: +X Damage, +2% Critical Chance
- Re-engineering options: [CrtD/CrtH], [Dm/CrtD]
Base damage table
All values given are for Common weapons. There is greater damage with increasing rarity.
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Performance
There are several factors that can affect performance of ground weapons. These are modifier suffixes, skill points, traits, equipment and sets.
Skills
Plasma weapons (ground)s can be enhanced by the following Ground Skills:
- Weapon Proficiency: Increased base damage
- Weapon Criticals: Increased Critical Chance and Critical Severity
- Weapon Penetration: Increased damage by penetrating the enemy's resistances.
Sets
+Sets
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Set | Passive | Effects |
8472 Counter-Command Elite - Set 2 | Bio-Molecular Conduits | +10% Plasma Damage, +5% Critical Chance |
Excessive Development - Set 2 | Defensive Countermeasures | +20% Plasma Damage |
Crystalline Nanofiber Shell - Set 2 | Absorption Lattice | When receiving damage, 50% chance to grant: +5% All Damage (100% for Environmental damage) |
Furtive Perseverance - Set 2 | Prepared Strikes | +10%/+20% CritH/CrtD while Stealthed and not moving. (Doubled if also Crouched) |
Gamma Concerted Armaments - Set 2 | Concerted Reinforcements | To Team and Self (stacks with teammates): +10% All Weapon Damage |
Iconian Resistance Elite - Set 2 | Reinforced Combat Circuitry | +5% Armor Penetration |
Jem'Hadar Armored Shroud - Set 2 | Jem'Hadar Shroud | When receiving any damage, 7.5% chance: +15% All Damage for 8 sec |
Klingon Honor Guard (Ground) / Adapted M.A.C.O. (Ground) - Set 3 | Blood of the Warrior | +2.5% Bonus All Damage, +0% Bonus All Damage (bonus increases as you take damage), +2% Critical Chance, +20% Critical Severity |
Na'kuhl Temporal Operative - Set 2 | Agent's Training | +2% Critical Chance, +30% Critical Severity |
Omega Force (Ground) - Set 3 | Team Ambush Field | +2.5% Critical Chance, +2.5% Critical Severity |
Romulan Imperial Navy - Set 2 | Integrated Tactical Support | While Crouching, +30% Critical Severity |
Personal equipment
Body Armor | |||
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Icon | Equipment | Effects | Energy/Melee |
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Recoil Compensating Armor | +40% Critical Severity | Both |
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Integrated Targeting Armor | +5% Critical Chance | Both |
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Physical Augmentation Armor | +10% Physical Damage strength | Melee |
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Energy Harness Armor | +5% All Energy Damage | Energy |
Personal Shields | |||
Icon | Equipment | Effects | Energy/Melee |
Personal Shield [Ene] Personal Energy Harness Shield |
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. | Energy | |
Crystalline Personal Shield Matrix | Chance of 10% energy damage buff for 4 sec when taking damage. | Energy | |
Kits | |||
Icon | Equipment | Effects | Energy/Melee |
Romulan Imperial Navy Career-Specific Kit | +__% Plasma Damage +__% Critical Chance +__% Critical Severity |
Energy (Plasma Damage) Both (Criticals) | |
Herald Career-Specific Kit [+Pla] | +20% Plasma Weapon Damage | Energy | |
Xindi Career-Specific Kit [+ExpDur] | +__ sec Expose Duration | Both | |
Xindi Career-Specific Kit [+ExpHit] | +__% Chance to Expose | Both | |
Delta Expedition Career-Specific Kit [CritD] | +__% Critical Severity | Both | |
Delta Expedition Career-Specific Kit [CritH] | +__% Critical Chance | Both | |
Delta Expedition Career-Specific Kit [CritX] | +__% Critical Chance +__% Critical Severity |
Both | |
Ground Devices | |||
Icon | Equipment | Effects | Energy/Melee |
Gambling Device | +10% Critical Chance +10% Critical Severity |
Both | |
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Tribble | +1% - +2.5% All Damage strength, depending on Tribble used. | Both |
Power Cell Small • Medium • Large |
Small - +15 All Energy Damage for 15 secs. Medium - +20 All Energy Damage for 15 secs. Large - +25 All Energy Damage for 15 secs. Consumed on use. |
Energy |
External links
- Plasma at Memory Alpha, the Star Trek Wiki.
Ground weapon table |
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