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Phaser weapons (space)

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Phaser Beam Array
Common Ship Weapon
Salvageable
Values do not reflect skills or other modifiers

Phaser Array

Energy Damage

250' targeting arc
to target: __ Phaser Damage (__ DPS)
-10 Weapon Power to self while this weapon is firing
to target: 2.5% Chance: One Random Subsystem Offline for 5 sec
1 sec recharge
Value: (see table below) Energy credit icon.png
Phaser Beam Array icon.png
Common icon.png
Phaser Beam Array (Dsc) icon.png
Common icon.png
Phaser Beam Array is a Phaser-based directed energy damage weapon available for starships. Beam Arrays fire a series of average damage beams across a 250° arc. Their damage will fall off with distance to the target.

Phaser Dual Beam Bank
Common Ship Fore Weapon
Salvageable
Values do not reflect skills or other modifiers

Phaser Dual Beam Bank

Energy Damage

90' targeting arc
to target: __ Phaser Damage (__ DPS)
-10 Weapon Power to self while this weapon is firing
to target: 2.5% Chance: One Random Subsystem Offline for 5 sec
1 sec recharge
Value: (see table below) Energy credit icon.png
Phaser Dual Beam Bank icon.png
Common icon.png
Phaser Dual Beam Bank (23c) icon.png
Common icon.png
Emitter-Linked Phaser Dual Beam Bank icon.png
Common icon.png
Phaser Dual Beam Bank is a Phaser-based directed energy damage weapon available for starships. Dual Beam Banks fire a series of dual beams that are similar to a Beam Array, but they cause more damage and are limited to a 90° arc. Their damage will fall off with distance to the target.

Phaser Cannon
Common Ship Fore Weapon
Salvageable
Values do not reflect skills or other modifiers

Phaser Cannon

Phaser Cannon Attack

180' targeting arc
to target: __ Phaser Damage (__ DPS)
-10 Weapon Power to self while this weapons is firing
to target: 2.5% Chance: One Random Subsystem Offline for 5 sec
2 sec recharge
Value: (see table below) Energy credit icon.png
Phaser Cannon icon.png
Common icon.png
Phaser Cannon (23c) icon.png
Common icon.png
Emitter-Linked Phaser Cannon icon.png
Common icon.png
Phaser Cannon is a Phaser-based directed energy damage weapon available for starships. Cannons fire a series of pulses that cause more damage than a Turret, but are limited to a 180° arc. They are only mountable in forward weapon slots. Their damage will fall off with distance to the target.

Phaser Dual Cannons
Common Ship Fore Weapon
Salvageable
Battle Cruiser, Carrier, Destroyer, Dreadnought Cruiser, Escort, Strike Wing Escort, Fighter, Lt. Cruiser, Multi-Mission Science Vessel, Raider, Raptor, Warbird
Values do not reflect skills or other modifiers

Dual Phaser Cannons

Energy Damage

45' targeting arc
to target: __ Phaser Damage (__ DPS)
-10 Weapon Power to self while this weapons is firing
to target: 2.5% Chance: One Random Subsystem Offline for 5 sec
2 sec recharge
Value: (see table below) Energy credit icon.png
Phaser Dual Cannons icon.png
Common icon.png
Phaser Dual Cannons (23c) icon.png
Common icon.png
Phaser Dual Cannons (Dsc) icon.png
Common icon.png
Phaser Dual Cannons are a Phaser-based directed energy damage weapon available for starships. Dual Cannons fire in a 45° arc - 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. With less damage but more shots per cycle, they have the same DPS as Dual Heavy Cannons. They can only be mounted in the fore weapon slots. Their damage will fall off with distance to the target.

Phaser Dual Heavy Cannons
Common Ship Fore Weapon
Salvageable
Battle Cruiser, Carrier, Destroyer, Dreadnought Cruiser, Escort, Strike Wing Escort, Fighter, Lt. Cruiser, Multi-Mission Science Vessel, Raider, Raptor, Warbird
Values do not reflect skills or other modifiers

Dual Heavy Phaser Cannons

Energy Damage

45' targeting arc
+10% Critical Severity
to target: __ Phaser Damage (__ DPS)
-12 Weapon Power to self while this weapons is firing
to target: 2.5% Chance: One Random Subsystem Offline for 5 sec
3 sec recharge
Value: (see table below) Energy credit icon.png
Phaser Dual Heavy Cannons icon.png
Common icon.png
Phaser Dual Heavy Cannons (23c) icon.png
Common icon.png
Emitter-Linked Phaser Dual Heavy Cannons icon.png
Common icon.png
Phaser Dual Heavy Cannons are a Phaser-based directed energy damage weapon available for starships. Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. They have the same DPS as Dual Cannons, however they come with innate +10 Critical Severity bonus. They can only be mounted in the fore weapon slots. Their damage will fall off with distance to the target.

Phaser Turret
Common Ship Weapon
Salvageable
Values do not reflect skills or other modifiers

Phaser Turret

Energy Damage

360' targeting arc
to target: __ Phaser Damage (__ DPS)
-8 Weapon Power to self while this weapons is firing
to target: 2.5% Chance: One Random Subsystem Offline for 5 sec
2 sec recharge
Value: (see table below) Energy credit icon.png
Phaser Turret icon.png
Common icon.png
Phaser Turret (23c) icon.png
Common icon.png
Phaser Turret (Dsc) icon.png
Common icon.png
Phaser Turret is a Phaser-based directed energy damage weapon available for starships. Turrets fire a series of pulses across a 360° arc, which has the widest firing arc, but the lowest damage output of standard energy weapons. Their damage will fall off with distance to the target.

Phaser space weapons have a chance to knock a single subsystem offline for several seconds. They can be obtained as a mission rewards and drops, or R&D crafting system.

Modifiers

Uncommon Phaser weapons will have one modifier suffix, Rare will have two, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.

Standard Modifiers: Can appear multiple times (e.g. [Acc]x2, [CrtH]x3, [CrtD]x4 etc)

  • [Acc]: +10 Accuracy Rating
  • [CrtD]: +20% Critical Severity
  • [CrtH]: +2% Critical Chance
  • [Dmg]: +X Damage

Special Crafted Modifiers: These modifiers can appear once on crafted Phaser weapons (space) of Rare quality and higher:

  • [Over]: [Beam] 2.5% Chance: Upgrades your next beam attack. Deals massive Energy Damage, but drains your Weapon Power.
  • [Pen]: All attacks with this weapon ignore 10 Armor Rating
  • [Rapid]: [Cannon/Turret] 2.5% Chance: Activates Rapid Fire mode for all cannons on your ship for 2 seconds
  • [Snare]: to target: -5% Speed and Turn Rate on hit
  • [Thrust]: to self: +5% Speed and Turn Rate when firing

Epic Modifier: All energy weapons upgraded to Epic quality receive:

  • [Ac/Dm]: +10 Accuracy Rating and +X Damage
  • Re-engineering options: [Ac/Dm], [Ac/CrtD], [Ac/CrtH], [CrtD/Dm], [CrtH/CrtD], [CrtH/Dm].

Base damage table

All values given are for Common Beam Array at 100 Weapon Power. There is greater damage with increasing rarity.

Rank Mark DPV DPS
None I 216 173
II 237 190
Lt. Cmdr. III 257 206
IV 278 222
Commander V 298 238
VI 318 254
Captain VII 339 271
VIII 359 287
Lower Half
Rear Admiral
Upper Half
IX 380 304
X 400 320
XI 420 336
XII 441 353
Vice Admiral XIII 550 440
XIV 660 528
Fleet Admiral XV 770 616

All values given are for Common Dual Beam Bank at 100 Weapon Power. There is greater damage with increasing rarity.

Rank Mark DPV DPS
None I 281 225
II 308 246
Lt. Cmdr. III 334 267
IV 361 289
Commander V 387 310
VI 414 331
Captain VII 440 352
VIII 467 374
Lower Half
Rear Admiral
Upper Half
IX 493 394
X 520 416
XI 547 438
XII 573 458
Vice Admiral XIII 716 573
XIV 858 686
Fleet Admiral XV 1000 800

All values given are for Common Cannon at 100 Weapon Power. There is greater damage with increasing rarity.

Rank Mark DPV DPS
None I 173 208
II 189 227
Lt. Cmdr. III 206 247
IV 222 266
Commander V 238 286
VI 255 306
Captain VII 271 325
VIII 287 344
Lower Half
Rear Admiral
Upper Half
IX 304 365
X 320 384
XI 336 403
XII 353 424
Vice Admiral XIII 440 528
XIV 528 634
Fleet Admiral XV 616 739

All values given are for Common Dual Cannons at 100 Weapon Power. There is greater damage with increasing rarity.

Rank Mark DPV DPS
None I 208 250
II 227 273
Lt. Cmdr. III 247 296
IV 266 320
Commander V 286 343
VI 306 366
Captain VII 325 390
VIII 345 414
Lower Half
Rear Admiral
Upper Half
IX 364 438
X 384 461
XI 404 484
XII 423 508
Vice Admiral XIII 528 634
XIV 634 760
Fleet Admiral XV 739 886

All values given are for Common Dual Heavy Cannons at 100 Weapon Power. There is greater damage with increasing rarity.

Rank Mark DPV DPS
None I 312 250
II 341 273
Lt. Cmdr. III 370 296
IV 400 320
Commander V 429 343
VI 458 366
Captain VII 488 390
VIII 517 414
Lower Half
Rear Admiral
Upper Half
IX 547 438
X 576 461
XI 605 484
XII 635 508
Vice Admiral XIII 793 634
XIV 950 760
Fleet Admiral XV 1108 886

All values given are for Common Turret at 100 Weapon Power. There is greater damage with increasing rarity.

Rank Mark DPV DPS
None I 108 130
II 118 142
Lt. Cmdr. III 129 155
IV 139 167
Commander V 149 179
VI 159 191
Captain VII 169 203
VIII 180 216
Lower Half
Rear Admiral
Upper Half
IX 190 228
X 200 240
XI 210 252
XII 220 264
Vice Admiral XIII 275 330
XIV 330 396
Fleet Admiral XV 385 462


Performance

There are several factors that can affect performance of space weapons. These are modifier suffixes, skill points, consoles and equipment sets.

Skills

Skill Rank Effects
Starship Weapons Training Ensign All weapons damage, innate skill increased by leveling.
Energy Weapon Training Lieutenant Energy weapon damage.
Targeting Expertise Lt. Commander  Weapon accuracy.
Weapon Specialization Commander Energy weapon critical severity.
Weapon Amplification Commander Energy weapon critical hit chance.
Hull Penetration Captain Damage dealt by penetrating through hull resistance.
Shield Penetration Captain Damage dealt by penetrating through shields.
Long-Range Targeting Sensors Captain Weapon damage penalty based on the distance to target.

Consoles

v · d · e
+Phaser Damage consoles
Category Icon Console name Effects
Crafting,
drops,
mission
Console - Tactical - Phaser Relay icon.png
Common icon.png
Phaser Relay +3.8% to +37.5% Phaser Damage
Reputation
system
Console - Tactical - Auto Targeting Module icon.png
Rare icon.png
Auto Targeting Module [Phaser] +18.8% to +25% Phaser Damage
Console - Universal - Ordnance Accelerator icon.png
Very rare icon.png
Ordnance Accelerator
 Part of a set (Task Force Ordinances).
+20% Phaser Directed Energy Weapon Damage
Mission
Console - Tactical - Counter-Command Multi-Conduit Energy Relay icon.png
Very rare icon.png
Counter-Command Multi-Conduit Energy Relay
 Part of a set (Counter-Command Ordnance).
+13.1% Phaser Damage
Console - Universal - Quantum Phase Converter icon.png
Very rare icon.png
Quantum Phase Converter
 Part of a set (Quantum Phase Catalysts).
+20% Phaser Damage
Lock Box
Console - Universal - Approaching Agony icon.png
Epic icon.png
Approaching Agony
 Obtained from the Emperor's Lock Box.
+15% Phaser Damage
Fleet
Console - Tactical - Energetic Protomatter Matrix Infuser icon.png
Ultra rare icon.png
Energetic Protomatter Matrix Infuser [Phaser] +31.9% to +37.5% Phaser Damage
+5.3% to +6.2% Projectile Weapon Damage
Console - Tactical - Vulnerability Exploiter icon.png
Ultra rare icon.png
Vulnerability Exploiter [+Pha] +31.9% to +37.5% Phaser Damage
+8% to +9.4% Critical Severity
Console - Tactical - Vulnerability Locator icon.png
Ultra rare icon.png
Vulnerability Locator [+Pha] +31.9% to +37.5% Phaser Damage
+1.6% to +1.9% Critical Chance
Starship
Console - Universal - Amplifying Ravager Beam icon.png
Epic icon.png
Amplifying Ravager Beam
  Obtained from the Faction FedRomKDF.png Hur'q Ravager Escort Carrier.
 NOT limited to a specific ship.
+15% Phaser Weapon Damage
Console - Universal - D.O.M.I.N.O. icon.png
Epic icon.png
D.O.M.I.N.O.
  Obtained from the Faction FedRomKDF.png Bajoran Denorios Interceptor. NOT limited to a specific ship.
+15% Phaser Damage
Console - Universal - Heavy Phaser Lance icon.png
Epic icon.png
Heavy Phaser Lance
 Limited to the Faction FED25.pngPhantom Intel Escort. Standalone console.
+15% Phaser Damage
Console - Universal - Magnetohydrodynamic Fusion Expulsion icon.png
Epic icon.png
Magnetohydrodynamic Fusion Expulsion
  Obtained from the Faction FedRomKDF.png Styx Terran Dreadnought Cruiser.
 NOT limited to a specific ship.
+15% Phaser Damage
Console - Universal - Weaponized Helical Torsion icon.png
Epic icon.png
Weaponized Helical Torsion
  Obtained from the Faction FedRomKDF.png Mirror Crossfield Science Destroyer.
 NOT limited to a specific ship.
+15% Phaser Damage
v · d · e
+Beam Damage consoles
Category Icon Console name Effects
Crafting,
drops,
mission
Console - Tactical - Directed Energy Distribution Manifold icon.png
Common icon.png
Directed Energy Distribution Manifold Beam Weapon damage.
Reputation
system
Console - Tactical - Auto Targeting Module icon.png
Rare icon.png
Auto Targeting Module [Beams] +12.5% Beam Weapon Damage
Fleet
Console - Tactical - Vulnerability Exploiter icon.png
Ultra rare icon.png
Vulnerability Exploiter [+Beam] +__ Beam Damage
+__% Critical Severity
Console - Tactical - Vulnerability Locator icon.png
Ultra rare icon.png
Vulnerability Locator [+Beam] +__ Beam Damage
+__% Critical Chance
v · d · e
+Cannon Damage consoles
Category Icon Console name Effects
Crafting,
drops,
mission
Console - Tactical - Prefire Chamber icon.png
Common icon.png
Prefire Chamber +2.5% to 25% Cannon Weapon Damage.
Reputation
system
Console - Tactical - Auto Targeting Module icon.png
Rare icon.png
Auto Targeting Module [Cannons] +12.5% to +16.7% Cannon Weapon Damage.
Fleet
Console - Tactical - Vulnerability Exploiter icon.png
Ultra rare icon.png
Vulnerability Exploiter [+Can] +27.9% to +32.8% Cannon Weapon Damage.
+8% to +9.4% Critical Severity.
Console - Tactical - Vulnerability Locator icon.png
Ultra rare icon.png
Vulnerability Locator [+Can] +27.9% to +32.8% Cannon Weapon Damage.
+1.6% to +1.9% Critical Chance.
Starship
Console - Universal - Ambush Gateway Generator icon.png
Epic icon.png
Ambush Gateway Generator
 Limited to a specific ship. Part of a console set.
+25% Cannon Damage.
Console - Universal - Timeline Analysis Sensor Grid icon.png
Epic icon.png
Timeline Analysis Sensor Grid
 Limited to a specific ship. Part of a console set.
+10.1% Accuracy with Cannon Weapons.
v · d · e
+All Damage consoles
Category Icon Console name Effects
Reputation
system
Console - Universal - Sustained Radiant Field icon.png
Very rare icon.png
Sustained Radiant Field
 Part of a set (Radiant Armaments).
+10% to 12.5% All Weapon Damage.
Event
Console - Universal - Interphasic Instability icon.png
Epic icon.png
Interphasic Instability
 Time-limited event reward. Standalone console.
+5% Damage.
Console - Universal - Priors World Elite Defense Satellite icon.png
Epic icon.png
Priors World Elite Defense Satellite
 Time-limited event reward. Standalone console.
+14.3% Directed Energy Damage.
Lobi store
Console - Universal - Biased Configuration Modulator icon.png
Very rare icon.png
Biased Configuration Modulator
 Part of a set (Tzenkethi Resolve).
+6.1% All Damage to targets in forward 90' arc.
Fleet
Console - Tactical - Kinetic Protomatter Matrix Infuser icon.png
Ultra rare icon.png
Kinetic Protomatter Matrix Infuser [Directed Energy] +5.3% to +6.2% Directed Energy Weapon Damage.
Lock Box
Console - Universal - Hull Image Refractors icon.png
Epic icon.png
Hull Image Refractors +20% All Damage.
Starship
Console - Universal - Destabilized Tachyon Emitters icon.png
Epic icon.png
Destabilized Tachyon Emitters
 Limited to a specific ship. Part of a console set.
+10% All Direct Energy Damage.
Console - Universal - Dynamic Power Redistributor Module icon.png
Epic icon.png
Dynamic Power Redistributor Module
 Part of a console set.
+17.8% Directed Energy Damage.
Console - Universal - Energy Distributor Accelerator icon.png
Epic icon.png
Energy Distributor Accelerator
 Limited to a specific ship. Standalone console.
+20% Directed Energy Damage.
Console - Universal - Enhanced Crescent Wave Cannon icon.png
Epic icon.png
Enhanced Crescent Wave Cannon
 Limited to a specific ship. Part of a console set.
+12% Directed Energy Damage.
Console - Universal - Enhanced Dominion Coordination Protocol icon.png
Epic icon.png
Enhanced Dominion Coordination Protocol
 Part of a console set.
+15% Directed Energy Damage.
Console - Universal - Flagship Tactical Computer icon.png
Epic icon.png
Flagship Tactical Computer
 Limited to a specific ship. Part of a console set.
+17.8% Directed Energy Damage.
Console - Universal - Heavy Particle Focuser Array icon.png
Epic icon.png
Heavy Particle Focuser Array
 Limited to a specific ship. Part of a console set.
+12% Directed Energy Damage.
Console - Universal - Isometric Dispersal Array icon.png
Epic icon.png
Isometric Dispersal Array
 Limited to a specific ship. Part of a console set.
+15% Directed Energy Damage.
Console - Universal - Ominous Device icon.png
Epic icon.png
Ominous Device
 Limited to a specific ship. Standalone console.
+20% All Damage.
Console - Universal - Personal Wormhole Generator icon.png
Epic icon.png
Personal Wormhole Generator
 Standalone console.
+12.8% Directed Energy Damage.
Console - Universal - Render Visible icon.png
Epic icon.png
Render Visible
 Standalone console.
+8.6% Energy Weapon Damage.
Console - Universal - Timestream Rift Warhead icon.png
Epic icon.png
Timestream Rift Warhead
 Limited to a specific ship. Standalone console.
+12% Directed Energy Damage.
Console - Universal - Tactical System Stabilizer icon.png
Epic icon.png
Tactical System Stabilizer
 Limited to a specific ship. Part of a console set.
+20 Starship Energy Weapon Training.
See also: consoles increasing Accuracy and Critical Hit.

Sets

v · d · e
+Sets
Set Ability Effects
Nukara Strikeforce Technologies - Set 2 Weapon Stabilizers +5% Bonus Energy Weapon Damage
Piloting Modifications - Set 2
Limited to specific ships
Redline Piloting Modifications +10% Critical Severity
+2.5 Accuracy Rating
Piloting Modifications - Set 3
Limited to specific ships
Pilot Modifications Synergy +33% Cannon and Turret Weapon Damage
Protonic Arsenal - Set 2 Arsenal Synergy +3% Critical Chance
Protonic Arsenal - Set 3 Particle Stabilizer +10% Critical Severity
Temporal Defense Initiative Armaments - Set 2 Frequency Tuning +8.9% Directed Energy Weapon Damage
+5% Critical Severity
Allied Dogfighters Set - Set 4 (Note) Allied Energy Enhancements +3-24% Bonus Phaser Energy Weapon Damage
Alternate Timeline Set - Set 2 Standardized Armaments +25% Phaser Damage
Bajor Defense Set - Set 2 Core Damage Systems +17.8% Phaser Damage
Counter-Command Ordnance - Set 2 Bio-Molecular Instability +7.5% Bonus Phaser Damage
Synergistic Retrofitting Set - Set 2 Alliance Weaponry +33% Phaser Damage for Directed Energy Weapons
Task Force Ordinances - Set 2 Task Force Tunings +10% Phaser Energy Weapon Damage

Base Energy Credit value table

All values given are for common weapons. There is greater energy credit value with increasing rarity.

Rank Mark Value (Energy credit icon.png)
Common Uncommon Rare Very Rare Ultra Rare Epic
None I 849 1,129
II 1,697 2,257 2,817 3,394
Lt. Cmdr. III 3,394 4,514 5,635 6,789 7,909
IV 5,091 6,772 8,452 10,183 11,863 13,543
Commander V 6,789 9,029 11,269 13,577 15,817 18,058
VI 8,486 11,286 14,086 16,971 19,772 22,572
Captain VII 10,183 13,543 16,904 20,366 23,726 27,086
VIII 11,880 15,800 19,721 23,760 27,680 31,601
Lower Half
Rear Admiral
Upper Half
IX 13,577 18,058 22,538 27,154 31,635 36,115
X 15,274 20,315 25,355 30,549 35,589 40,630
XI 16,971 22,572 28,173 33,943 39,543 45,144
XII 18,669 24,829 30,990 37,337 43,498 49,658
Vice Admiral XIII 20,366 27,086 33,807 40,731 47,452 54,173
XIV 22,063 29,344 36,624 44,126 51,406 58,687

External links


Ship weapon table