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Phased Biomatter Projection Rifle

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Phased Biomatter Burst Rifle icon.png
Rare icon.png
Phased Biomatter Projection Rifle
Rare Ground Weapon
 
Values do not reflect skills or other modifiers

Phased Biomatter Bolt

Phaser Damage

__ Phaser Damage (__ DPS)
5% chance: 5m radius at target:
__ - __ Phaser Damage (Split among primary target and up to 4 other foes)
High Density Phased Biomatter
Exploit Attack

Cylindrical AoE Phaser Damage and Repel

__ Phaser Damage (__ DPS)
25% chance of +25 Knockback
If not Knocked, +15 Repel instead
5% chance: 5m radius at target:
__ - __ Phaser Damage (Split among primary target and up to 4 other foes)
Value: __ Energy credit icon.png

Phased Biomatter Projection Rifles are ranged ground weapons. They fire multiple bolts that inflict energy damage at a single target. They have a secondary firing mode that releases a powerful bolt of energy, guaranteed to push the energy back if not completely knock them over.
Phased Biomatter ground weapons deal Phaser Damage and have a chance to explode on impact, dealing additional damage to all foes near the targeted enemy.

Obtained[edit source]

A Phased Biomatter Projection Rifle can be obtained from the [Special Equipment Pack - Phased Biomatter Weapons] which is obtained by chance from opening the
Xindi-Amphibious Lock Box icon.png
Common icon.png
[Xindi-Amphibious Lock Box].

Performance[edit | edit source]

Modifiers[edit | edit source]

Rare Phased Biomatter Projection Rifles have two modifier suffixes, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.

Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x3, [CritD]x4, etc)

  • CritD: +20 Critical Severity
  • CrtH: +2% Critical Chance
  • Dmg: +X Damage
Can appear only once (e.g. [DoT1], [KB2], etc.)
  • DoT1: 2.5% chance: X Physical Damage per sec for 15 sec
  • DoT2: 2.5% chance: X Radiation Damage per sec for 15 sec
  • DoT3: 2.5% chance: X Radiation Damage per sec in a 10' radius
  • KB1: 2.5% chance: Knocks back +5 meters
  • KB2: 5% chance: Knocks back +10 meters
  • KB3: 5% chance: Knocks the target back +10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius

Epic Modifier: All energy weapons upgraded to Epic quality receive:

  • Dm/CrH: +X Damage, +X% Critical Chance


Skills[edit | edit source]

Phased Biomatter Projection Rifles can be enhanced by the following Ground Skills:


Personal Equipment[edit | edit source]

Body Armor
Icon Equipment Effects Energy/Melee
Recoil Compensating Armor icon.png Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor icon.png Integrated Targeting Armor +5% Critical Chance Both
Physical Augmentation Armor icon.png Physical Augmentation Armor +10% Physical Damage strength Melee
Energy Harness Armor icon.png Energy Harness Armor +5% All Energy Damage Energy
Personal Shields
Icon Equipment Effects Energy/Melee
Personal Shield icon.png
Common icon.png
Personal Shield [Ene]
Personal Energy Harness Shield
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Energy
Crystalline Personal Shield Matrix icon.png
Very rare icon.png
Crystalline Personal Shield Matrix Chance of 10% energy damage buff for 4 sec when taking damage. Energy
Kits
Icon Equipment Effects Energy/Melee
Romulan Imperial Navy Tactical Kit icon.png
Very rare icon.png
Romulan Imperial Navy Career-Specific Kit +__% Plasma Damage
+__% Critical Chance
+__% Critical Severity
Energy (Plasma Damage)
Both (Criticals)
Tactical Kit Mix icon.png
Very rare icon.png
Herald Career-Specific Kit [+Pha] +20% Phaser Weapon Damage Energy
Xindi Tactical Kit icon.png
Very rare icon.png
Xindi Career-Specific Kit [+ExpDur] +__ sec Expose Duration Both
Xindi Tactical Kit icon.png
Very rare icon.png
Xindi Career-Specific Kit [+ExpHit] +__% Chance to Expose Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritD] +__% Critical Severity Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritH] +__% Critical Chance Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritX] +__% Critical Chance
+__% Critical Severity
Both
Ground Devices
Icon Equipment Effects Energy/Melee
Gambling Device icon.png
Rare icon.png
Gambling Device +10% Critical Chance
+10% Critical Severity
Both
Polygeminus grex stahl icon.png Tribble +1% - +2.5% All Damage strength, depending on Tribble used. Both
Small Power Cell icon.png
Common icon.png
Power Cell
SmallMediumLarge
Small - +15 All Energy Damage for 15 secs.
Medium - +20 All Energy Damage for 15 secs.
Large - +25 All Energy Damage for 15 secs.
Consumed on use.
Energy


External Links[edit | edit source]

Biorifle at Memory Alpha, the Star Trek Wiki.


Ground Weapons
[edit]
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Reputation and Lock Box (dual-proc and new proc)
See Also Fleet Ground Weapons23rd Century Ground WeaponsGround Equipment EetsSpecial Ground Weapons