Personal traits are selectable for each player and can be changed in game whenever out of combat. While several Personal traits are available to all characters, many are race-specific, career-specific, or unlockable (via the Research & Development system, lockboxes, or as mission rewards). A visual table of the race-specific personal traits can be found here.
Number of slots and traits[edit | edit source]
Each player starts with 6 personal trait slots, 3 each for ground and for space combat (4 each for Alien characters). The traits contained in these slots can be changed in game whenever out of combat. Until level 60, 2 additional personal trait slots (1 ground, 1 space) are unlocked every 10 levels, resulting in a total of 18 slots (9 ground, 9 space) available at max-level (total of 20 for Alien characters).
The total number of available Personal traits (i.e., the pool from which to fill the slots) is as follow:
- Unrestricted traits: 6 + 15
- Race-specific Personal traits: 24 + 7
- Career-specific Personal traits: 6 + 6
- Personal traits from Lockboxes: 48 + 48
- Personal traits rewarded by missions: 3 + 4
- Personal traits through Research and Development: 2 + 6
Lists of traits[edit | edit source]
Unrestricted Personal traits[edit | edit source]
Several traits are available to every player character.
Race-specific Personal traits[edit | edit source]
- Main article: Personal traits/Race-specific Personal traits
Race-specific Personal traits are optionally selectable based on the player's race (not to be confused with the unchangeable, innate species traits). Races available to more than one faction, such as Alien or Liberated Borg, have the same trait choices available regardless of faction.
Career-specific Personal traits[edit | edit source]
Career-specific traits are selectable Personal traits exclusive to each Career path.
|Career path||Space traits||Ground traits|
Unlockable Personal traits[edit | edit source]
Unlockable Personal traits are traits available to players of all factions, which can be unlocked by obtaining a specific Genetic Resequencer Box (either from a lockbox or as a mission reward) or by reaching level 15 in each Research and Development school.
From Lockboxes[edit | edit source]
|Lockbox||Space traits||Ground traits|
|Tal Shiar Lock Box|
|Elachi Lock Box|
|Voth Lock Box||Tactical:||Tactical:|
|Hirogen Lock Box|
|Undine Lock Box|
|Xindi-Amphibious Lock Box|
|Delta Expedition Lock Box|
|Vaadwaur Lock Box|
|Xindi-Terrestrial Lock Box|
|Year of Hell Lock Box|
|Herald Lock Box|
|Mirror Incursion Lock Box|
|Na'kuhl Lock Box|
|Kelvin Timeline Lock Box|
|Sphere Builder Lock Box||Tactical:||Tactical:|
|Privateer Lock Box|
|Son'a Lock Box|
|Tzenkethi Lock Box|
|Discovery Lock Box|
|Deep Space Nine Lock Box|
|Swarm Lock Box|
Rewarded by missions[edit | edit source]
Mission-specific traits can be added to the player's selectable Personal traits by completing specific missions.
|“Of Signs and Portents”|
|“The Renegade's Regret”|
Through Research and Development[edit | edit source]
- Main article: Research and Development
Reaching level 15 in an R&D school unlocks a specific Personal trait from that school.