Overcharged Plasma Sniper Rifle
- __ Phaser Damage (__ DPS)
- 5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
- +2% Critical Chance
- +20% Critical Severity
The Overcharged Plasma Sniper Rifle is a type of Ground Weapon.
Sniper rifles have a secondary fire mode that shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back. The Overcharged Plasma Sniper Rifle's knockback is 16 meters, while normal sniper rifle's knockback is 12 meters, and also has higher base damage than other sniper rifles on the secondary fire. The secondary fire does however suffer from damage variance.
Plasma ground weapons have a chance to slow the target and apply additional plasma damage.
Obtaining[edit | edit source]
Since this item is not unique, players can obtain it more than once via episode replay. Replaying this mission at higher levels will grant a level-appropriate Mark version of this weapon, up to and including Mk XI.
All values given are for common weapons. There is greater damage with increasing rarity.
|Mk||2.5% chance: __ Plasma Damage|
Performance[edit | edit source]
Modifiers[edit | edit source]
Overcharged Plasma Sniper Rifles do not come with modifiers suffixes. Sniper Shot's powerful knockback may be considered a built-in modifier.
|Weapon Proficiency||Increases the base damage of your ground weapons.|
|Weapon Expert||Increases the base damage of your ground weapons.|
|Weapon Criticals||Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons.|
|Improved Weapon Criticals||Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons.|
|Weapon Penetration||Increases the damage dealt by your weapons by penetrating your enemies' Resistances.|
|Improved Weapon Penetration||Increases the damage dealt by your weapons by penetrating your enemies' Resistances.|
Personal Equipment[edit | edit source]
|Recoil Compensating Armor||+40% Critical Severity||Both|
|Integrated Targeting Armor||+5% Critical Chance||Both|
|Physical Augmentation Armor||+10% Physical Damage strength||Melee|
|Energy Harness Armor||+5% All Energy Damage||Energy|
|Personal Shield [Ene]
Personal Energy Harness Shield
|Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage.||Energy|
|Crystalline Personal Shield Matrix||Chance of 10% energy damage buff for 4 sec when taking damage.||Energy|
|Romulan Imperial Navy Career-Specific Kit||+__% Plasma Damage
+__% Critical Chance
+__% Critical Severity
|Energy (Plasma Damage) |
|Herald Career-Specific Kit [+Pla]||+20% Plasma Weapon Damage||Energy|
|Xindi Career-Specific Kit [ExpDmg]||+__ Increased Exploit Damage||Both|
|Xindi Career-Specific Kit [+ExpDur]||+__ sec Expose Duration||Both|
|Xindi Career-Specific Kit [+ExpHit]||+__% Chance to Expose||Both|
|Delta Expedition Career-Specific Kit [CritD]||+__% Critical Severity||Both|
|Delta Expedition Career-Specific Kit [CritH]||+__% Critical Chance||Both|
|Delta Expedition Career-Specific Kit [CritX]||+__% Critical Chance
+__% Critical Severity
|Gambling Device||+10% Critical Chance
+10% Critical Severity
|Tribble||+1% - +2.5% All Damage strength, depending on Tribble used.||Both|
Small • Medium • Large
|Small - +15 All Energy Damage for 15 secs.
Medium - +20 All Energy Damage for 15 secs.
Large - +25 All Energy Damage for 15 secs.
Consumed on use.
|Ground Weapons |
|Standard Weapons and Special Weapons|
|Elite Fleet Ground Weapons (standard + extra proc)|
|Reputation and Lock Box (dual-proc and new proc)|
|Damage Type||Pistol||Rifle||Assault||Set Items|
|See Also||Fleet Ground Weapons • 23rd Century Ground Weapons • Ground Equipment Sets • Special Ground Weapons|