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Na'kuhl Tadaari Raider

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Faction Cross-Faction.pngNa'kuhl Tadaari Raider (T6)
Na'kuhl Raider.png
Rank:
Rank background icon.png
Rear Admiral Rank icon (Federation).png
Tier:
6
Type:
Raider
Hull:
Lvl 40: 27000
Lvl 45: 29250
Lvl 50: 31050
Lvl 55: 33525
Lvl 60: 36000
Lvl 65: 40500
Hull modifier:
0.9
Shield modifier:
0.93
Turn rate:
22
Impulse modifier:
0.23
Inertia rating:
80
Bonus Power:
+15 weapons power
+5 engine power
Bridge Officers:
Lieutenant Universal-Intelligence Lieutenant Commander Universal-Pilot Lieutenant Commander Universal Commander Universal
Weapons:
Fore 4 Aft 2
Can equip dual cannons.
Type-specific slot:
Experimental Weapon
Device slots:
2
Consoles:
Console tac icon.png 5 Console eng icon.png 2 Console sci icon.png 4
Cost:
Generic Lock Box v2.png
Admiralty stats:
Adm eng fed.png 29 Adm tac fed.png 60 Adm sci fed.png 37
Disambig icon.png This article is about the playable starship. For the NPC vessel, see Tadaari Frigate.

The Na'kuhl Tadaari Raider is a Rear Admiral (Tier 6) Raider, available to all playable factions. This ship was originally introduced in the [Na'kuhl Lock Box], but now more commonly found through the [Infinity Lock Box], and the exchange.

Overview[edit | edit source]

Na'kuhl ships are known for their speed, agility and ability to cloak. No ship in the Na'kuhl fleet represents this better than the Tadaari Raider. These Raiders employ hit and run tactics by combing their incredible speed and Battle Cloaking technology.

Admiralty Ship[edit | edit source]

Admiralty Ship
Shipshot Background Admiralty.png
Shipshot Raider Nakuhl T6.png
Shipshot Frame Tactical.png
Shipshot Frame Ultraviolet.png
Adm eng fed.png 29 Adm tac fed.png 60 Adm sci fed.png 37
Ignores +/- SCI from Events

Starship Mastery[edit | edit source]

Starship Mastery
Precise Weapon Systems
Precise Weapon Systems
Precise Weapon Systems
Tactical Maneuevering
Tactical Maneuevering
Tactical Maneuevering
Enhanced Weapon Systems
Enhanced Weapon Systems
Enhanced Weapon Systems
Enhanced Weapon Banks
Enhanced Weapon Banks
Enhanced Weapon Banks
Spoils Of The VictorSpoils Of The VictorSpoils Of The Victor
I
II
III
IV
V
Level Name Description
I Precise Weapon Systems +5 Accuracy Rating.
II Tactical Maneuevering +5% Defense.
III Enhanced Weapon Systems +10% Kinetic Damage.
+10% All Energy Damage.
IV Enhanced Weapon Banks +15% Critical Severity.
V Spoils Of The Victor While slotted, defeating any enemy will grant a Hull and Shield Heal over time effect.


VI Account-Wide Reclaim Unlock Complete this tier of Starship Mastery to be allowed to claim this starship on any character on this account.

Abilities[edit | edit source]

Universal Console[edit | edit source]

The Na'kuhl Tadaari Raider comes equipped with the [Console - Universal - Plasma Discharge Array].

This console is part of the Na'kuhl Plasma Technologies Set, which also includes [Console - Universal - Temporal Distress Beacon] and [Console - Universal - Unstable Entanglement Platform] obtainable with other Na'kuhl starships, but also equippable on the Na'kuhl Tadaari Raider. For each console added after the first, an additional passive bonus is unlocked.

Battle Cloak

The Na'kuhl Tadaari Raider has a battle cloak that allows the ship to cloak during combat, granting stealth and a damage bonus upon decloaking.

Experimental Weapon[edit source]

The Na'kuhl Tadaari Raider comes with an Experimental Weapon slot. This additional slot does not fit standard weapons. Unlike standard starship weapons, Experimental weapons are not affected by weapon firing modes, such as those granted by bridge officer abilities.

Raider Flanking

Light Escorts, Raiders, and Scout Ships come with a built-in passive damage boost available when striking an enemy's rear arc. To make up for the flimsy nature of Raider-type vessels, and to support their high turn rate and maneuverability, standard raider flanking grants:

  • +25% damage to NPC enemy when attacking rear arc.
  • +8.25% damage to Player enemy when attacking rear arc.

Specialization Seating[edit | edit source]

The Na'kuhl Tadaari Raider features two specialist seats:

  • Lieutenant Universal-Intelligence Lieutenant Universal-Intelligence
  • Lieutenant Commander Universal-Pilot Lieutenant Commander Universal-Pilot

Standard Configuration[edit | edit source]

Starships come with standard equipment and weapons of the lowest mark available at the ship's minimum rank. The items provided are appropriate to the type of vessel and its related playing style.

Scaling Starship[edit source]

This starship's equipment slots, base hull capacity and shield capacity scale as your level increases.

Equipment Slot Scaling[edit source]

As you rank up every 10 levels, up to level 40, the ship's forward weapon slots, aft weapon slots, tactical console slots, engineering console slots, and science console slots will slowly increase toward endgame capabilities:

Level Console tac icon.png Console eng icon.png Console sci icon.png Fore weapons Aft weapons
0-9 3 0 2 2 1
10-19 3 1 2 3 1
20-29 4 1 3 3 2
30-39 4 2 3 4 2
40+ 5 2 4

Hull Strength Scaling[edit source]

This table shows how the ship's hull strength scales at each level. The base hull of all scaling starships is 10,000, which is then multiplied by the ship's hull modifier (0.9 for the Na'kuhl Tadaari Raider), and then multiplied by the scaling multiplier below at each level.

Hull scaling table
Level Multiplier Hull HP Level Multiplier Hull HP Level Multiplier Hull HP Level Multiplier Hull HP
0 1 9000 20 2 18000 40 3 27000 60 4 36000
5 1.25 11250 25 2.25 20250 45 3.25 29250 65 4.5 40500
10 1.5 13500 30 2.5 22500 50 3.45 31050
15 1.75 15750 35 2.75 24750 55 3.725 33525

External links[edit | edit source]


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