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Na'kuhl Daemosh Science Vessel

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Faction Cross-Faction.pngNa’kuhl Daemosh Science Vessel (T6)
Rank background icon.png
Rear Admiral Rank icon (Federation).png
Science Vessel
Lvl 40: 27000
Lvl 45: 29250
Lvl 50: 31050
Lvl 55: 33525
Lvl 60: 36000
Lvl 65: 40500
Hull modifier:
Shield modifier:
Turn rate:
Impulse modifier:
Inertia rating:
Bonus Power:
+5 shield power
+15 auxiliary power
Bridge Officers:
Lieutenant Commander Tactical-Intelligence Lieutenant Engineering-Pilot Commander Science Lieutenant Commander Universal Ensign Universal
Fore 3 Aft 3
Can equip dual cannons.
Device slots:
Console tac icon.png 3 Console eng icon.png 3 Console sci icon.png 5
900Lobi Crystal icon.png
Admiralty stats:
Adm eng fed.png 32 Adm tac fed.png 40 Adm sci fed.png 54
This article is for the playable starship. For the NPC vessel, see Daemosh Destroyer.

The Na'kuhl Daemosh Science Vessel is a Rear Admiral (Tier 6) Science Vessel, available to all factions. It can be obtained from the Lobi Crystal Consortium store for 900 Lobi, or it can be traded on the exchange.

Overview[edit | edit source]

The Daemosh is known for the confusion it shows on the battlefield through use of misdirection and subterfuge. It is capable of employing a great number of science abilities to wreak havoc and weaken its foes and, like all Na'kuhl ships, is capable of activating a Battle Cloak.

Na'kuhl Daemosh Science Vessel comes equipped with a [Console - Universal - Temporal Distress Beacon]. When this ability is activated, the Na'kuhl vessel will call in a Time Slip Duplicate of itself to come to its aid for a short time. While this duplicate is in place, the caster is immune to all damage. The Time Slip duplicate can be destroyed and lasts for a limited time.

Admiralty Ship[edit | edit source]

Admiralty Ship
Shipshot Background Admiralty.png
Shipshot Science Nakuhl T6.png
Shipshot Frame Science.png
Shipshot Frame Ultraviolet.png
Adm eng fed.png 32 Adm tac fed.png 40 Adm sci fed.png 54
+35 SCI when Alone

Starship Mastery[edit | edit source]

Starship Mastery
Enhanced Particle Generators
Enhanced Particle Generators
Enhanced Particle Generators
Advanced Shield Systems
Advanced Shield Systems
Advanced Shield Systems
Enhanced Restorative Circuitry
Enhanced Restorative Circuitry
Enhanced Restorative Circuitry
Reactive Shield Technology
Reactive Shield Technology
Reactive Shield Technology
Scavenger BeamScavenger BeamScavenger Beam
Level Name Description
I Enhanced Particle Generators +15% Damage to Exotic Damage abilities.
II Advanced Shield Systems +10% Shield Hitpoints.
III Enhanced Restorative Circuitry Improves Hull healing abilities by 10%.
Improves Shield healing abilities by 10%.
IV Reactive Shield Technology 5% Shield Regeneration every 6 seconds.
Reduces Damage to Shields by 5%.
V Scavenger Beam Improves Tractor Beam: +Damage, +Hull HP Drain

While this trait is slotted, Tractor Beam will deal increased damage. Additionally, Tractor Beam will heal the caster over time.

Enhances specific powers
  • to self: +1.4 Hit Points x42
  • Scavenger Beam:
    • +50% Tractor Beam Damage
  • Skills that affect this ability:

    Starship Hull Restoration
    (Improves Hull Healing)
VI Account-Wide Reclaim Unlock Complete this tier of Starship Mastery to be allowed to claim this starship on any character on this account.

Abilities[edit | edit source]

This vessel can utilize the [Console - Universal - Plasma Discharge Array] and [Console - Universal - Unstable Entanglement Platform] from the other two Na'kuhl starships. By default, it comes equipped with [Console - Universal - Temporal Distress Beacon]. These three consoles form the Na'kuhl Plasma Technologies Set.

Subsystem Targeting[edit source]

The Na'kuhl Daemosh Science Vessel comes with built-in Subsystem Targeting abilities. These built-in abilities stay at Rank I and do not automatically rank up when acquiring higher tier Science starships. They are separate from Subsystem Targeting abilities gained through Tactical Space Bridge officer abilities.

Activating a subsystem targeting ability will upgrade all energy weapons to inflict a stacking power drain on the foe's targeted subsystem for the next 10 seconds. They will also have a small chance to knock the targeted subsystem offline for a short duration.

Sensor Analysis[edit source]

Sensor Analysis is an active toggle ability. While maintaining a Sensor Lock on a target, the player gains a stacking effect that either improves the damage and power drain against an enemy, or improves any heal directed towards an ally. This effect stacks every 3 seconds, to a maximum of 6 stacks after 18 continuous seconds. To maintain the desired effect, the player must hold the sensor lock.

Battle Cloak

The Na'kuhl Daemosh Science Vessel has a battle cloak that allows the ship to cloak during combat, granting stealth and a damage bonus upon decloaking.

Specialization Seating[edit | edit source]

The Na'kuhl Daemosh Science Vessel features two specialist seats: 1 Lieutenant Commander Tactical-Intelligence and 1 Lieutenant Engineering-Pilot.

  • Lieutenant Commander Tactical-Intelligence Lieutenant Commander Tactical-Intelligence
  • Lieutenant Engineering-Pilot Lieutenant Engineering-Pilot

Standard Configuration[edit | edit source]

Starships come with standard equipment and weapons of the lowest mark available at the ship's minimum rank. The items provided are appropriate to the type of vessel and its related playing style.

Scaling starship[edit source]

This starship's equipment slots, base hull capacity and shield capacity scale as your level increases.

Equipment slots[edit source]

As you rank up every 10 levels, up to level 40, the ship's forward weapon slots, aft weapon slots, tactical console slots, engineering console slots, and science console slots will slowly increase toward endgame capabilities:

Level Console tac icon.png Console eng icon.png Console sci icon.png Fore weapons Aft weapons
0-9 1 1 3 2 2
10-19 2 2 3 2 2
20-29 2 2 4 2 3
30-39 3 3 4 3 3
40+ 3 3 5

Hull strength[edit source]

This table shows how the ship's hull strength scales at each level. The base hull of all scaling starships is 10,000, which is then multiplied by the ship's hull modifier (0.9 for the Na'kuhl Daemosh Science Vessel), and then multiplied by the scaling multiplier below at each level.

Hull scaling table
Level Multiplier Hull HP Level Multiplier Hull HP Level Multiplier Hull HP Level Multiplier Hull HP
0 1 9000 20 2 18000 40 3 27000 60 4 36000
5 1.25 11250 25 2.25 20250 45 3.25 29250 65 4.5 40500
10 1.5 13500 30 2.5 22500 50 3.45 31050
15 1.75 15750 35 2.75 24750 55 3.725 33525

External links[edit | edit source]

Na'kuhl Lock Box and Lobi Ship Stats at the Official website

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