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Mission: Turn the Tide
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Mission: Turn the Tide
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== Synopsis == The player joins the Dominion fleet in the [[Idran System]]. Weyoun identifies that [[Idran Swarmer]]s, attacked by [[Broken Freighter]]s, are in the way of the fleet. Weyoun and Loriss give the task to the player to clear away the swarmers and freighters. Once they are clear, the fleet proceeds through the [[Bajoran wormhole]] to Bajor. On arrival, the Alliance fleet and the [[Tzenkethi]] are battling the [[Hur'q]]. The player is instructed to head straight to the [[Tzenkethi Battlestation]] where they must save Fleet Admiral [[Aarn Tzen-Tarrak]]. The player beams to the station and engages the Hur'q forces there. The Alliance officers guarding Tzen-Tarrak are willing to turn him over and the player escorts him to an escape shuttle. Weyoun suggests destroying the battlestation is the best way to deal with the Hur'q onboard. The player heads to the protomatter torpedo room where Alliance forces are attempting to deactivate the protomatter. They agree to leave one warhead active which can be used to destroy the station. The player protects the engineers working on the warheads as the Hur'q attack. With the destruction of the base, using the torpedo, the player returns to the space battle around [[Deep Space 9]]. After the battle is concluded, [[Loriss]] announces that they wish to place the player with the Alliance, and invites them to choose either the [[United Federation of Planets (25th century)|Federation]] or the [[Klingon Empire]].
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