Mission: The Big Dig/Walkthrough

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The Big Dig

The Big Dig is a fleet action near the Rator System in the Hyralan Sector of the Psi Velorum Sector Block. Captain N'Verix and the crew of the U.S.S. Phlox are on an archaeological expedition and need assistance defending from an attack of Romulans and Remans. Once you hail the U.S.S. Phlox and beam to the planet's surface, you'll be greeted by Lieutenant L'Ukar.

Objectives[edit | edit source]

The Field Camp
An artifact protected by a force field
Fighting the Fek'Ihri Demon on the Temple Summit

Rescue Archeologists[edit | edit source]

There are twenty archeologists in the excavation trenches, of which 16 have to be rescued (Federation) or 14 kidnapped (Klingon). Each archeologist is held captive in a force field which the player must deactivate. Be sure to open the crates as the player moves through the trenches. This will make the last few archeologists much easier to find, as the players tricorder will point to them instead of to the crates. A teammate should move around the map clockwise and another counter-clockwise. Using this method, the team can rescue all the archeologists before the crates have time to replenish their goods (and interfere with Tricorder scans).

Protect Artifacts with Force Fields[edit | edit source]

Take 12 of the 20 force field generators from the trenches (the same ones you disabled to free the archeologists) and bring them up to the artifacts on the temple. You can carry up to five at a time.

Clear Temple Summit[edit | edit source]

To drive the Romulans and Remans off the planet and save the day, you'll need to defeat the Fek'Ihri Demon that they summoned from the gateway. This boss is at the top of the temple.

Scan Plants / Drill Data[edit | edit source]

The Big Dig (Daily) version of this mission requires Federation players to scan 4 plants hidden among the trenches. On the Klingon version, they scan drill data.

Combat Tips[edit | edit source]

  • If you open the crates as you rescue the archeologists you should find plenty of Shield Charges, so you shouldn't need to bring many of your own.

Map of Plant Locations[edit | edit source]

Plant locations