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Mission: Terradome (Klingon Empire)

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Faction KDF.png Terradome
Given by:
D'Vak
Minimum Level:
47
Repeatable:
Daily
Rewards
Expertise:
346 Expertise icon.png
You will receive the following reward:

Terradome is the first Special Task Force involving the Undine.

Synopsis[edit | edit source]

Outline[edit | edit source]

Mission text[edit | edit source]

<Rank>, long-range sensors have detected odd subspace transmissions in the area of NGC-2447.

We haven't been able to identify the source of the transmissions, but the strength of them leads me to believe there may bea base of some sort out there. I need an experienced officer like yourself to investigate.

Proceed with caution, <rank>. The Federation lost a warship three parsecs from that area last month. If there is something out there, it will be a most worthy opponent.

Goal[edit | edit source]

This Special Task Force is designed for five players. It is recommended that you assemble a team before attempting this mission.
Go to NGC-2447 in the Gamma Orionis Sector Block and find the source of alien subspace transmissions detected by Battle Group Omega.

Objectives[edit | edit source]

  • Whispers in the Dark
    • Investigate subspace transmissions
    • Inspect the terrasphere
    • Defeat the Imposter Ship!
    • Defeat the Reinforcements!
    • Beam Aboard the Terrasphere
  • Déjà Vu
    • Investigate the Terrasphere
    • Clear the shipyard
    • Speak with Chief Myles
    • Scan Federation officers that show the signal (0/10)
    • Speak with Chief Myles
    • Defend the Engineers
      • Console 1 Hacked
      • Console 2 Hacked
      • Console 3 Hacked
      • Console 4 Hacked
      • Console 5 Hacked
    • Get to Operations
    • Disable the Terrasphere Transmitters
      • Transmitter 1
      • Transmitter 2
    • Investigate Quark's Bar
    • Defend the bar
    • Use the hatch behind the bar gain deeper base access
  • Trial of Janus
    • Shut-Down the Terrasphere
      • Destroy Undine Power Nodes (0/25)
      • Destroy Undine Incubators (0/15)
    • Locate Commander J'Vek
  • Finding J'Vek
    • Enter the final chamber
    • Keep Commander J'Vek alive
    • Defeat the Terradome Commander
    • Defeat the fake J'Veks (0/8)
    • Depart System

NPCs[edit | edit source]

Allies[edit | edit source]

Federation[edit | edit source]

Enemies[edit | edit source]

Undine[edit | edit source]

NPC starships[edit | edit source]

Allies[edit | edit source]

Enemies[edit | edit source]

Undine[edit | edit source]

Accolades[edit | edit source]

There are no accolades.

Walkthrough

There is no walkthrough for this mission, yet. You can help STOWiki by writing it here.

Maps[edit | edit source]

NGC-2447
Deep Space Nine
Defend engineers at the five consoles
DS9 Ops
Quark's Bar
Hatch under Quark's Bar: First Level
Hatch under Quark's Bar: Second Level
Hatch under Quark's Bar: Third Level
Hatch under Quark's Bar: Fourth Level

Images[edit | edit source]

Notes[edit | edit source]

  • When you find out the I.K.S. R'tek is an imposter, you must lower its hull to 25% before it warps out for reinforcements.
  • The genuine Starfleet officers will flip coins and the NPCs are random. It may take several minutes before they do it again, so best to spread your team out and cover as many off them as possible.
  • If an engineer dies while hacking a console, the mission fails and the team must beam out to restart Déjà Vu.
  • Consoles are hacked in the following order: 2 (bottom left), 1 (top left), 3 (bottom right), 4 (right), 5 (top middle). You only need to protect the west docking ring, as that is where all the Undine spawn.
  • On the first level of Trial of Janus, there are 12 power nodes and 8 incubators. The second level has enough power nodes and incubators to complete the objectives, although there are more on the third and fourth levels.
  • The third level does not have a respawn point and it is advised you run straight to the hallway to avoid the mobs.
  • There are two respawn points on the fourth level: the entrance and outside the boss room. You can run past the mobs to reach this second spawn point.
  • The boss room works similarly to that in “Infected” in that respawning places you outside of the room until your whole team enters. Your progress defeating the fake J'Veks and destroying the incubators and power nodes is maintained, however.