Mission: Tear of the Prophets/Walkthrough
Before you beam to the surface to meet the minister, you'll have to dispatch some groups of Jem'Hadar attack ships. When you arrive on the surface, you will have to destroy either of the sealed doors to the north and south of your starting location. As you travel around the ring to which these sealed doors lead, you will find several groups of Cardassian troops and, along the western wall, another sealed door. If you blow this up, you will find a console inside that will drop the forcefield blocking your passage east. After fighting your way further east, you will be blocked by another forcefield. There are hallways going north and south, both containing more Cardassian troops and sealed doors at the ends of them. Behind both of these sealed doors are consoles, but you apparently only need to use one of them to drop the second forcefield. When I ran this mission, the console on the north side dropped the forcefield, but upon using the one on the south side, one of my officers informed me that it appeared to be disabled. When you return to the center room, more Cardassians will be waiting for you, blocking your passage east. There will be at least one more group before the final room at the easternmost end of the complex, where you will find the minister you were supposed to meet, who informs you that Gul Oran, who has been standing with her but suddenly beams up to his ship when you arrive, is the one who has stolen the orb. When you beam up to your ship to follow him, you will be confronted by his ship and another group of Jem'Hadar fighters. He will warp away if you damage him enough, leaving you with just the Jem'Hadar. Once you've taken care of them, you can follow Gul Oran's warp signature to another system, where you will confront another group of Jem'Hadar attack ships. Once you damage the Praxeth enough, Oran will fly away to the protection of a bigger Jem'Hadar Battleship. Destroy the battleship, disable the Praxeth, and beam the orb to your ship. Once you have the orb, the Praxeth will once again flee, only to be destroyed by a group of ships lead by Captain Shelly of the ISS Liebig. Shelly will demand that you give her the orb, but she will ultimately cloak her ships and withdraw. Depart the system to finish the mission.