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Mission: Mindscape

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Faction Cross-Faction.png Mindscape
Preceded by:
Followed by:
October 14, 2014
14,325 Expertise icon.png
You will receive the following reward:

Synopsis[edit | edit source]

This is the first actual "episode" in the Delta Rising expansion (after “Escalation”, which is intended as a transition/entry to the Delta Quadrant). The majority of the mission takes place aboard the well-known U.S.S. Voyager.

Outline[edit | edit source]

Mission Text[edit | edit source]

<Rank>, Admiral Tuvok has requested that you meet Voyager in the Syllerran system. I believe he requires your assistance with a personal issue.

While you're there, you should be able to get a briefing on the current state of the Delta Quadrant.

Goal[edit | edit source]

Rendezvous with U.S.S. Voyager in the Syllerran system, which is located in the Vyntadi Sector Block.
This is a single player mission.

Objectives[edit | edit source]

  • Distant Voyager
    • Go To Syllerran System
    • Talk to Lt. Cmdr. VanZyl
    • Take the Turbolift to the Bridge
    • Go to the Ready Room
    • Talk to Admiral Tuvok
  • My Mind to Your Mind
    • Complete the Mind Meld
      • Leave Sickbay
        • Unlock Sickbay Door
        • Access Console
        • Call for The Doctor
        • Talk to the Doctor
        • Defeat the Doctor
        • Access Desk Console
        • Take the PADD from the Doctor's Office
        • Leave Sickbay
      • Stabilize the Warp Core
        • Take Turbolift to Engineering
        • Head to the Warp Core
        • Talk to Harry Kim
        • Defeat Harry Kim
        • Access Warp Core Console
      • Find Help on the Crew Deck
        • Go to Crew Deck
        • Get Help
        • Return to the Turbolift
      • Take Control of the Bridge
        • Go to the Bridge
        • Defeat Cooper
        • Release Tuvok from Confinement
        • Talk to Tuvok
        • Leave the Mind Meld
    • Get Ahead of Cooper
      • Talk to Tuvok
      • Return to the Bridge
      • Talk to Tuvok Again
      • Use Voyager's Sensors to Scan for Undine Ships
      • Ask Tuvok About Omega Protocol
      • Defeat the Phantasms
      • Consult with Tuvok
    • Turn Cooper's Connection to Your Advantage
      • Locate Cooper via Astrometrics
        • Go to Deck Eight - Astrometrics
        • Enter Astrometrics Lab
        • Use Astrometrics Lab
    • Talk to Tuvok
    • Plot Course for the Northwest Passage
    • Return to Your Ship
  • The Northwest Passage
    • Reach Fluidic Space
      • Scan Quantum Singularity
    • Enter Fluidic Space
  • Diving In
    • Disable Cooper's Bioship
    • Beam Aboard Cooper's Bioship
  • Bio Warfare
    • Reach Cooper's Control Nexus
    • Unlock Bio-Controls (0/2)
    • Return to the Control Nexus
    • Enter the Control Nexus
  • Calming the Waves
    • Confront Cooper
    • Return to Your Ship
  • Logical Consequences
    • Talk to Tuvok
    • Depart System
  • Contact Delta Quadrant Command

NPCs[edit | edit source]

Accolades[edit | edit source]

Icon Name Description Points
Dreamcatcher icon.png Dreamcatcher Explored the dream logic of Tuvok's mindscape. 10

Images[edit | edit source]

Mission Replay[edit | edit source]

This mission is repeatable through Mission Replay, although the Rewards for completing might be reduced. Items include:

  • You choose 1 of the following:
    • Random Space Equipment Mk XII
    • Random Space Weapon Mk XII
    • Random Ground Equipment Mk XII
    • Random Ground Weapon Mk XII
    • [Current Lock Box]
Level Rank SP Exp Ore Mark <>
50 Vice Admiral 2580 2865 192 XII

Notes[edit | edit source]

  • This mission is prone to a bug that will not register completion of the episode, instead after leaving the last map it will reset to the very start. A possible solution is to (a) make sure you do not cut off your conversation with VanZyl directly after beaming over to Voyager and wait for her to enter the turbolift along with you and then (b) after Tuvok ended it and your bridge officer prompts you to leave the map hand in the mission before actually leaving the map (select the mission from your journal and hail for the reward).
  • Before entering the Undine ship for the final part of the mission, you will not be prompted to choose an away team, instead your last away team will automatically be chosen. This means that depending on the last mission you played before this (in case you are playing out of order or have replayed a mission before), you will have 1, 2, 3, or 4 bridge officers with you, obviously affecting the difficulty especially of the boss fight with Cooper.
  • The three modifiers on the [Fluidic Antiproton Assault Dense Beam Mk XIII [***]] are random.
  • In Voyager's ready room, a Kal-toh game can be seen sitting on the shelf. Outside Tuvok's mindscape it is completed, inside it is not.
  • Heading for engineering, the player comes to a wall made to look like the corridor beyond; sets of the Star Trek TV series were 'extended' using this exact same method.
  • The 'Strangers' the player encounters while trying to reach astrometrics in the mindscape, while not technically Borg, suffer the same additional effects from Task Force Omega anti-Borg weapons. The assimilated Undine the player encounters after meeting Seven of Nine however do not have this weakness.
  • The writing on the wall on the way to the astrometrics lab (that Cooper was "sending a message" to Tuvok with) was the word, t'kona, written in Vulcan Golic calligraphy, which means, "leave Vulcan, do not come back." Vulcan Language Dictionary
  • After the player attempts to leave the mind meld, Voyager's bridge crew can be seen wearing the 2370's uniform instead of the standard Odyssey uniform; a subtle hint that all is not as it should be.
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