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Mission: Coliseum/Walkthrough
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Mission: Coliseum/Walkthrough
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= Nopada Desert = == Marooned == === Run Away from the Arena === ''Slamek:'' {{missiontext| Watch out! There are Romulan Scorpion fighters overhead. They're looking for us. We need to move quickly and smartly to avoid detection. I recommend we head to the east. See that mountain in the distance? My ship crashed on the other side. It may have something we can use to signal your vessel. The search for us will only get more intense the longer we stay here. We need to get away from the Arena as quickly as possible. {{missiongoal|Run away from the Arena.}} }} Head away from the arena entrance and make towards the mouth of the canyon to the east. Eventually you will be overflown by a Scorpion fighter. ==== Take Cover in Rock Formation ==== ''Slamek:'' {{missiontext| There's a fighter heading straight for us! Quick, take cover in those dark rocks over there and wait for it to pass overhead. }} Run towards the small rock formation marked on the map and take cover. ==== Wait for Fighter to Pass Overhead ==== ''Slamek:'' {{missiontext| Stay still and wait for the fighter to pass overhead. If we are fortunate, they won't detect us. }} Wait for a while and the Scorpion fighters will move on. === Continue Journey Away from Arena === ''Slamek:'' {{missiontext| They didn't see us. Let's move on. }} === Find a Place for Slamek to Rest === ''Slamek:'' {{missiontext| I can't go on. My injuries from the arena are too painful. We need to find a place to rest for a moment. }} Proceed to the next location marked on the map. Near another rock formation, Slamek will sit down in pain. Talk to him to figure out how to treat him. === Find a Way to Treat Slamek === Speak to Slamek about his condition. ''Slamek:'' {{missiontext| Forgive me, my friend, but the pain .... I need to rest, just for a moment. My wounds ... it is agony! I fear that the worm's venom may have infected me. The pain is excruciating, my vision is blurred and my blood burns in my veins! Before we were captured, my science officer said that the local plants here had medicinal qualities. Please, I need your help. Find something to ease my suffering. I need something to disinfect my wound, something to treat my fever and anything that will ease my pain. Thank you, my friend. I know that I would have died today if it weren't for you. {{missiongoal|Find medicinal plants to treat Slamek's injuries.}} }} ==== Find a Disinfectant for Slamek's Wounds ==== Locate a nearby herbacious plant and scan it. ''Nopadan Desert Plant:'' {{missiontext| This plant looks like it would work as a disinfectant. It should be strong enough to clear out whatever infection Slamek might have picked up in the arena. But we'll need more samples from this type of plant in order to deal with an injury as severe as Slamek's. This type of plant grows in the washes of the desert. Look for it in large flat areas. }} ==== Find an Antipyretic for Slamek's Fever ==== Locate a nearby leafless woody shrub and scan it. ''Nopadan Desert Plant:'' {{missiontext| This plant looks like it would work as an antipyretic. It should help to alleviate Slamek's fever. Unfortunately, this particular plant doesn't look healthy, and you aren't getting much sap from it. You will need to find a more robust sample of this plant before you can treat Slamek's injuries. This type of plant likes sunny and windy growing conditions. Look for it at the tops of hills and mountains. }} ==== Find an Analgesic for Slamek's Pain ==== Locate a nearby plant with some large egg-like seed pods on it and scan it. ''Nopadan Desert Plant:'' {{missiontext| This plant has analgesic qualities. It won't be as strong as anything you have in the medbay on the ''<Shipname>'', but it would take the edge off of Slamek's pain. That might be enough to get him on his feet again. This type of plant grows in the shade. Look for it on the sides of hills and cliffs. }} === Treat Slamek === Collect all the necessary ingredients (check the areas marked on your map), then return to Slamek. ''Slamek:'' {{missiontext| Thank you, my friend. I'm feeling better now. I think I can continue. }} === Head to the Canyon Entrance === Continue on to the canyon entrance to the east. === Follow the Canyon === ''Slamek:'' {{missiontext| Now that we're in the canyon we shouldn't have to worry about the fighters any more; just the local wildlife. Keep your eyes open. }} Head up the canyon, dealing with hostile wildlife as you encounter it. === Talk to Slamek === ''Slamek:'' {{missiontext| The weather isn't going to hold out for too much longer. We should look for a place to spend the night. I've also noticed that there are some things we can gather along the way to make our night more pleasant. }} Talk to Slamek and get his suggestions. ''Slamek:'' {{missiontext| The search patrols are moving on, ''<Name>''. We will not survive a night in this desert. We need to find shelter and safety. If we can scavenge provisions to create a camp, then we will have a better chance of reaching the wreckage of my ship alive. }} * What do we need? Engineering captains will be told: ''Slamek:'' {{missiontext| I don't know about you, but it has been many hours since I last ate. Our captors gave us just enough food to keep us alive, but I can hear a pack of wild warriguls. I have killed hundreds of warriguls in the tests. I wonder what they taste like. }} Science captains will be told: ''Slamek:'' {{missiontext| We will need water if we are to survive. I have noticed gourds growing in this area. If we can hollow one out, it will give us a container to carry water. And there should be a few, small springs near this mountain. }} Tactical captains will be told: ''Slamek:'' {{missiontext| The temperature is dropping. If we don't find warmth, we risk hypothermia. We can't use a phaser on the rocks here to heat them -- they are too porous. We will need firewood. Look to the dry plants. If we can collect tinder, kindling and logs, we will be able to create a fire that will last through the night. }} === Find a Safe Place to Spend the Night === You will be staying in a cave all the way up the canyon to the east. You can accomplish all your other objectives along the way. === Find Provisions for the Night === ==== [Engineering] Find Food ==== There is a Warrigul pack to the NW of the cave you will be spending the night in. Kill the warriguls and carve their meat. You will receive the accolade {{accolade|Feeding Fellows}}. ==== [Science] Find Water ==== Three locations are marked on your map where you can potentially find a gourd to hollow out. They also appear to harbor Desert Akari which don't take kindly to being disturbed. Spores will pour out of the first two you try to hollow out, ruining your work, but finally you will have a hollow gourd that you can fill with water from a spring located near the cave you will be camping out in. You will receive the accolade {{accolade|A Toast to Teammates}}. ==== [Tactical] Find Fire Wood ==== There are three locations along the path to the cave you will be spending the night in from which you can collect the firewood you need. The locations are guarded by Aehallh Crawlers. You will receive the accolade {{accolade|Fuelling Friendship}}. === Camp Out in the Cave === Once you have completed gathering all the provisions you need for the night, time to head for shelter. ''Slamek:'' {{missiontext| That should last us through the night. Let's get into this cave before the temperature drops any more. }} After you enter the cave, a cutscene shows you camping out for the night. ''Player Captain:'' {{missiontext| The temperature is dropping rapidly now. }} ''Slamek:'' {{missiontext| This cave should protect us from the elements. I've done some exploring. It looks like this cave continues through to the other side of the mountain. When the sun rises we could save time and energy by traveling through the cave rather than trying to find a way over. }} === Travel Through the Cave === The cutscene continues the following morning as you emerge from the cave. ''Player Captain:'' {{missiontext| Excellent. That passage saved us hours of walking. This could be a good day, Slamek. Let's find your ship. }} === Find Slamek's Ship === ''Slamek:'' {{missiontext| My ship isn't far from here. I think I can make out smoke from the wreckage on the horizon. }} Proceed east. As you emerge from the hills, you will see the wreckage in the valley ahead of you. ''Slamek:'' {{missiontext| There she is. She wasn't much to look at ... but she was ours. And when we were flying through space, we were free. Perhaps she can help us one last time. }} Proceed down the valley and approach the ship. === Look for a Way to Contact Your Ship === ''Slamek:'' {{missiontext| We should check to see if the emergency beacon survived the crash, but in the likely event it didn't, we might be able to piece together some components to create a makeshift emergency beacon. }} There is a little cave/corridor at the base of the wreckage. Head in here and look for a way to contact your ship. ''Crashed Vessel:'' {{missiontext| There is no way this vessel will ever fly again. The damage done by the fall through the planet's atmosphere is severe. If the emergency distress beacon wasn't vaporized in the crash, it's probably buried under 30 meters of rock and sand like the singularity drive and the cargo bays. You do, however, find a backup generator with a miniscule amount of energy left. If you had the right components, you think you could construct a makeshift subspace beacon to contact your ship. You won't be able to do anything more than transmit a few pulses to let your crew know where you are, but it should do the trick. }} === Find Usable Ship Equipment === There are salvageable bits of stuff scattered about the crash site. Locate a Communications Array, Navigation Beacon, and Subspace Distortion Invertor, and take the parts you need from them. V === Attach Emergency Beacon to the Ship's Power Source === Head back into the cave/corridor and rig up your makeshift emergency beacon. === Wait for Rescue Outside === Step outside and you are confronted by cutscene of Romulans beaming in to hold you at disruptorpoint. Hakeev then beams in to monologue at you. ''Hakeev:'' {{missiontext| Did you think you could run? From me? There is no place where I cannot find you. My spies are everywhere. Prisoner 1478! Take your place! You did your job admirably. It is good to know that at least one Reman understands who is the master... and who is the slave. The loss of the listening post is a minor setback. The Remans' refuge in the Dera system has been destroyed. Dozens of subjects have been tested in my arena. When the Iconians return they will find I have done all they asked... and more. But you will not be there on that dreaded day. This tiresome game ends... now. You could have been such a fascinating test subject, but this time... no, this time I think a more direct approach is best. Ready... Aim... ''*Player Captain is beamed out*'' NOOOOOOOOO! }} You are beamed safely aboard your vessel, escaping Hakeev's clutches at the last moment, ''[[Star Trek VI: The Undiscovered Country]]'' style. == Return to Obisek == Contact Obisek to let him know the fate of his missing vessel and claim your reward. Obisek: {{missiontext| I apologize for Slamek's action. I had no idea that there was a traitor in our midst. If his actions caused harm to you or your crew, forgive me. That was not my intent. However, your trip to the Nopada system was not in vain. Now you see. Now you KNOW! Hakeev is a pawn of a greater power. The Demons of Air and Darkness are here! You should report to your superiors. Tell them what you have seen here. Open their eyes to the dangers that lurk in the shadows. }}
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