STO Rise of Discovery.jpg

Mission: Badlands

From Star Trek Online Wiki
Jump to: navigation, search
Template Historical.png
Timeline Change Imminent!
This article contains information that no longer applies to the current version of Star Trek Online. The mission has been removed as part of the Cardassian Struggle revamp, released with Season Eleven: New Dawn on October 27, 2015.
Faction FedRomKDF.png Badlands
Minimum Level:
35+
Repeatable:
Yes
Followed by:
“Suspect”
Rewards
Lv 35: 3875 Experience Point icon.png
Lv 40: 4300 Experience Point icon.png
Lv 50: 4961 Experience Point icon.png
Expertise:
Lv 35: 4175 Expertise icon.png
Lv 40: 4125 Expertise icon.png
Lv 50: 4331 Expertise icon.png
You will receive the following reward:

In Badlands, the player is asked to track down the True Way in the Badlands.


Summary[edit | edit source]

Synopsis[edit | edit source]

Secret Command Codes icon.png
Incomplete and/or missing data.
This article or section does not list all values or entries associated with the discussed subject. Please add any missing statistics or items to the corresponding tables, lists and placeholders.

Mission Text[edit | edit source]

Federation[edit | edit source]

<rank>, I'm getting dozens of reports of raiders hitting civilian ships near the Badlands. Starfleet Intelligence believes that the raids are related to True Way activity in that region.

We know that area is a haven for smugglers and criminals of all types. It stands to reason that the True Way are using it to avoid capture as well. They might even be using some kind of Maquis base that was abandoned before the Cardassian war.

I know the Badlands are dangerous, but I have complete confidence in the <shipname> and her crew.

Klingon[edit | edit source]

<rank>, we have received reports of so-called "True Way" activists in the Badlands, a region of turbulent nebula-like activity near Deep Space 9. The True Way are made up of Cardassians and Dominion elements that refuse to recognize the treaty signed by their government after the Klingon Empire destroyed Cardassia's military power.

The Badlands are a haven for smugglers and criminals of all types. It stands to reason that the True Way are using it to avoid capture as well. They may have even occupied old fortifications used by criminal Federation elements from before the Dominion War.

The Badlands are dangerous and filled with hostile ships. This should be a worthy challenge for the <shipname>. Show the True Way why they should not be so quick to draw the ire of the Empire!

Romulan[edit | edit source]

<rank>, I'm getting dozens of reports of raiders hitting civilian ships near the Badlands. Starfleet Intelligence believes that the raids are related to True Way activity in that region.

I know that this is a bit far from the Romulan Republic, but this kind of commerce raiding has a tendency to get out of hand if it's not handled quickly and decisively. The last thing we need is the True Way expanding its operations and becoming involved with the Tal Shiar or other organized groups.

The Badlands are a fairly dangerous region of space, but you've already shown that the <shipname> can handle a little danger.

Goal[edit | edit source]

Find a True Way raiding base in the Badlands in the Cardassia Sector of the Beta Ursae Sector Block.

Objectives[edit | edit source]

Federation[edit | edit source]

  • Sensor Sweep
    • Go To Badlands System
    • Scan the Uncharted Planet's Moons (0/5)
      • Scan Moon Beta
      • Scan Moon Alpha
      • Scan Moon Gamma
      • Scan Moon Delta
      • Scan Moon Epsilon
  • Hidden Fortress
    • Return to Moon Alpha
    • Defeat True Way Defense Force
    • Beam to Raider Base
  • Those Left Behind
    • Go To True Way Raider Outpost
    • Locate Federation Life Signs
    • Free Federation Prisoners (0/4)
  • Raiding the Raiders
  • The Great Escape
    • Defeat Raiders in the Hangar (0/6)
    • Find and Defeat Gul Brun
    • Return to Sector Space
  • Report to Starfleet

Klingon[edit | edit source]

  • Sensor Sweep
    • Go To Badlands System
    • Scan the Uncharted Planet's Moons (0/5)
      • Scan Moon Beta
      • Scan Moon Alpha
      • Scan Moon Gamma
      • Scan Moon Delta
      • Scan Moon Epsilon
  • Hidden Fortress
    • Return to Moon Alpha
    • Defeat True Way Defense Force
    • Beam to Raider Base
  • Those Left Behind
    • Go To True Way Raider Outpost
    • Investigate Sensor Readings
    • Capture Federation Prisoners (0/4)
  • Raiding the Raiders
  • The Great Escape
    • Defeat Raiders in the Hangar (0/6)
    • Find and Defeat Gul Brun
    • Return to Sector Space
  • Report to Ambassador S'taass


Accolades[edit source]

There are no accolades specific to this mission.

Walkthrough

There is no walkthrough for this mission, yet. You can help STOWiki by writing it here.

Mission Replay[edit | edit source]

This mission is repeatable through Mission Replay, although the Rewards for completing will be reduced. Items scale to a player appropriate level (Scaling Rewards), as followed:

Level Rank SP Exp Mark <>
35–39 Faction FED25.pngFaction KDF.png Captain
Faction Romulan Republic.png Commander
1743 1878 VIII
40–49 Faction FED25.png Rear Admiral
Faction KDF.png Brig. & Maj. General
Faction Romulan Republic.png Subadmiral
1935 1856 X
50 Faction FED25.pngFaction Romulan Republic.png Vice Admiral 2126 1856 XI


Strategy Notes[edit | edit source]

  • When investigating Moon Alpha it is wise to only engage one Heavy Orbital Weapons platform at a time (stay out of range of the others). If three of the platforms manage to get a lock (this is possible if you simply fly toward the planet), along with the Galor cruiser in orbit, you are unlikely to survive!
Removed Missions