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Melee

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Klingons in Melee combat with Bat'leths

Melee is combat while unarmed or using a melee weapon such as a Bat'leth or Lirpa (as opposed to a ranged weapon).

Overview[edit | edit source]

Melee Combat damage bypasses 80% of a target's shields allowing direct damage to their Hit points, making melee ideal for engaging heavily shielded targets. Additionally the majority of melee attacks have a 10% chance to Expose the target, while the finishers are Exploit attacks. This allows the melee oriented player the opportunity to do a surprising amount of damage as well as set up their traditional weapon based teammates for exploit attacks.

These advantages do come with their own corresponding disadvantages however; in both PvP and PvE, melee oriented players are strongly susceptible to roots, holds, stuns, knockbacks and leave themselves vulnerable to flanking. Care must be taken to avoid the pitfalls of melee play or you risk becoming a detriment to your team.

Combos[edit | edit source]

Melee combat is based off of a 3 strike 'combo' system; Your first strike is the weakest, this is followed by a stronger secondary attack, which is in turn followed by a Finisher. The type of attack as well as the animation are based off of the combination you choose. The attacks are default bound to the 1 and 2 keys, this gives you combo's such as 112, 122, 221, 212 etc.

In addition to the combo attacks you may also use 'Palm Strike' or 'Bat'leth Cross Strike' to knockback the target, decrease your threat, and potentially stun them. These secondary attacks are by default bound to the 3 key.

See the pages for each weapon for details on their combos.

Weapons[edit | edit source]

Type Common Uncommon Rare Very Rare Unique
Damage Physical Physical Plasma Physical Psionic Physical Plasma Disruptor Toxic Bleeding Physical
Bat'leth
Klingon Bat'leth icon.png
Common icon.png
Kri'stak Blade icon.png
Uncommon icon.png
Nanopulse Edge Bat'leth icon.png
Uncommon icon.png
Tritanium Rending Bat'leth icon.png
Rare icon.png
Kelvin Timeline Bat'leth icon.png
Very rare icon.png
Terran Task Force Bat'leth icon.png
Very rare icon.png
Torg's Dishonored Bat'leth icon.png
Very rare icon.png
Shard Sword of Kahless icon.png
Epic icon.png
Lirpa /
Polearm
Vulcan Lirpa icon.png
Common icon.png
Seleya Ceremonial Lirpa icon.png
Uncommon icon.png
Nanopulse Edge Lirpa icon.png
Uncommon icon.png
Vulcan Lirpa icon.png
Rare icon.png
Draconian Ceremonial Polearm icon.png
Very rare icon.png
Makeshift Polearm icon.png
Very rare icon.png
Sword /
Mek'leth
Nausicaan Tegolar Sword icon.png
Common icon.png
Tsunkatse Falchion icon.png
Common icon.png
Black Nanopulse Mek'leth icon.png
Uncommon icon.png
Tholian Crystalline Sword icon.png
Very rare icon.png
Na'kuhl Assassin Plasma Blade icon.png
Very rare icon.png
The Butcher's Mek'leth icon.png
Very rare icon.png
Unique
Furiadon Fangs icon.png
Rare icon.png
Tsunkatse Gloves icon.png
Very rare icon.png
Note: Damage types such as plasma are in addition to normal physical damage.

Unarmed[edit | edit source]

It is possible to engage in combat without a weapon. Without a weapon slotted, a player can use basic jabs and punches. Damage however, is limited. In addition there are abilities such as the Vulcan nerve pinch or a Gorn bite. It is also possible to use the stock of your ranged weapon to attack enemies who come into close range, or strike with unarmed attacks like palm strikes while equipped with a pistol.

The first style of melee combat is Martial Arts (Unarmed). This is activated by using a weapon slot with no weapon in it giving you access to your Martial Arts attacks. Martial Arts attacks are typically faster and harder to interrupt then their Bat'leth counterparts as well as having additional debuff affects but do less damage per strike.

Combination Attack Effect Combination Attack Effect
Left Jab
(Expose)
Has an 80% chance to Interrupt
10% Chance to Expose
Right Punch
(Expose)
-100% run speed for 1 sec
10% Chance to Expose
Left
Left
Chin Strike
(Expose)
Root for 1 sec
10% chance to Expose
Right
Right
Backhand
(Expose)
Root for 1 sec
10% chance to Expose
Left
Left
Right
Left
Uppercut
(Expose)
80% chance to Interrupt
Left
Left
Chin Strike
(Expose)
Root for 1 sec
10% chance to Expose
Right
Right
Backhand
(Expose)
Root for 1 sec
10% chance to Expose
Left
Left
Right
Haymaker
(Exploit)
+300% Critical Chance Right
Left
Right
Snap Kick
(Expose)
Disables target for 3 secs
10% chance to Expose
Left
Right
Left
Combined Fist
(Expose)
Knocks back targets in forward cone 3 feet
10% chance to Expose
Right
Right
Left
Left
Right
Right
Spin Kick
(Exploit)
AOE and Exploit attack Right
Left
Left
Knife Hand Chop Basic damage + Stacking DoT

Note: Combo information is incomplete due to testing limitations.

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