Overview[edit | edit source]
Although the Maquis resistance was short-lived, this fierce group of independent rebels left an indelible mark on the history of the region of space along the Cardassian-Federation border, and beyond. Their reliance on guerilla tactics, inventive uses of technology, and environmental hazards like those found in the Badlands, are still studied by military organizations to this day. This Raider represents the culmination of the innovative and unerring determination of the Maquis, blending the utilitarian flexibility of universal seating with the offensive capabilities of any other modern strike ship.
Admiralty Ship[edit | edit source]
|+20 ENG and SCI when Alone|
Starship Mastery[edit | edit source]
|I||Precise Weapon Systems||+5 Accuracy Rating.|
|II||Tactical Maneuevering||+5% Defense.|
|III||Enhanced Weapon Systems|| +10% Kinetic Damage.|
+10% All Energy Damage.
|IV||Enhanced Weapon Banks||+15% Critical Severity.|
|V||Badlands Tactics||While this starship trait is slotted and you are within 3km of an anomaly or Plasma Storm you control, you gain a moderate boost to stealth, defense and flanking damage.|
Abilities[edit | edit source]
Universal Consoles[edit | edit source]
The Maquis Raider comes equipped with the [Console - Universal - Plasma Storm Module].
Experimental Weapon[edit source]
The Maquis Raider comes with an Experimental Weapon slot. This additional slot does not fit standard weapons. Unlike standard starship weapons, Experimental weapons are not affected by weapon firing modes, such as those granted by bridge officer abilities.
This vessel comes with the unique [Phlogiston Projector Mk XII]. This experimental weapon emits an oxygen-rich mixture of these gaseous elements harvested from the Badlands plasma fields, and ignites them. This violent reaction briefly burns at temperatures comparable to solar ejections, causing structural damage to even the hardiest of starships.
Innovation Effects[edit source]
The Maquis Raider features built-in Innovation mechanic which requires activation of three bridge officer abilities corresponding to colors on the Innovation display window. Successfully matching the colors will automatically trigger the available Innovation effect for 10 seconds. One of six possible Innovation effects will be randomly selected each time the Innovation mechanic refreshes.
- Instinctive Rerouting: Bonus to All Subsystem Power.
- Containment Layering: Temporary Hull (based on Max Hull).
- Heisenberg Decoupling: Secondary Shields (based on Max Shields).
- Plasma Conduit Purge: Self-Targeted AOE Plasma Damage-over-Time.
- Ingenious Solutions: Bonus to Recharge Speeds for Bridge Officer and Captain Abilities.
- Barclay Maneuver: Photonic Copy of your starship which uses Ramming Speed on a nearby foe.
Specialization Seating[edit | edit source]
The Maquis Raider features one specialist seat:
Standard configuration[edit | edit source]
These starships come with standard equipment and weapons of the lowest mark available at the ship's minimum rank. The items provided are appropriate to the type of vessel and its related playing style.
- [Console - Universal - Plasma Storm Module]
Console - Universal - Plasma Storm Module