Lukari Dranuur Scout Ship

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Faction Khitomer.pngLukari Dranuur Scout Ship
Lkr Ship Dranuur.png
Tier:
6
Type:
Scout Ship
Hull:
Lvl 50: 34155
Lvl 55: 36878
Lvl 60: 39600
Lvl 65: 44550
Hull modifier:
0.99
Shield modifier:
1.21
Turn rate:
18
Impulse modifier:
0.2
Inertia rating:
80
Bonus Power:
+10 weapons power
+10 auxiliary power
Bridge Officers:
Commander Science Lieutenant Commander Universal-Temporal Operative Lieutenant Commander Universal Lieutenant Universal Ensign Universal
Weapons:
Fore 3 Aft 3
Can equip dual cannons.
Type-specific slot:
Secondary Deflector
Device slots:
2
Consoles:
Console tac icon.png 4 Console eng icon.png 2 Console sci icon.png 5
Cost:
20,000Fleet Credits
5Fleet Ship Module icon.png
Admiralty stats:
Adm eng fed.png 21 Adm tac fed.png 50 Adm sci fed.png 55

The Lukari Dranuur-class Scout Ship is a Tier 6 Scout Ship which may be flown by characters of any faction. This starship can be used from any level upon completion of the tutorial experience. As you level up, this ship gains additional hull, weapon slots, and console slots.

Players can obtain this starship from any Ship and Shuttle Requisitions officer for 20,000 Fleet Credits and 5 Fleet Ship Module icon.png, so long as the player's Fleet has a Tier I Starbase Shipyard, a Tier V Colony World, and one Starbase Military Fleet Ship Provision.

Overview[edit | edit source]

Dranuur class is a result of joint Lukari and Kentari operation on Dranuur

In the process of making the more state-of-the-art Ho'kuun-class Science Vessel, the Lukari also experimented with smaller, lighter spacecraft. The Dranuur-class Scout Ship is a modernized update to those earlier designs, enhanced by Kentari scientists working at the joint colony on Dranuur. Thanks to these updates, it is fully functional and ready for scientific exploration of the dangerous frontiers of known space.

Scout Ships are a unique combination of Science Vessel capabilities, in a much smaller, faster and more fragile package. They come with built-in Sensor Analysis and Subsystem Targeting, as well as a Secondary Deflector slot, and are able to benefit from Raider Flanking bonuses as well. These nimble vessels are also similar to a Raider in that they boast an abundance of universal bridge officer seats, can load dual cannons, and have similar weapon slot configurations.

Class variants

Class Information
Ship Variant - ALL - Lukari Ho'kuun Science Vessel (T6).png
Ho'kuun class
SKIN UNLOCK: Lukari Ho'kuun Science Vessel, 1 Epic Prize Token - Phoenix Prize Pack icon.pngEpic icon.png
The Ho'kuun class is the first warp capable starship entirely of Lukari design. The Lukari flagship, L.S.S. Reskava, is a member of this class. The ship is of relatively simple design, consisting of a triangle-shaped main hull with a large bridge dome and a round impulse engine exhaust attached to its aft.
Ship Variant - ALL - Lukari N'Kaam Scout Ship (T5).png
N'Kaam class
SKIN UNLOCK: Lukari N'Kaam Scout Ship, 1 Infinity Prize Pack - T5 Ship icon.png
The N'Kaam class is a smaller spacecraft compared to Ho'kuun, consisting only of a round-shaped main hull. Its shape reminds of the popular UFOs allegedly sighted by members of humanity sometime during the 20th century.
Ship Variant - ALL - Lukari Dranuur Scout Ship (T6).png
Dranuur class
SKIN UNLOCK: Free with this starship
The Dranuur class is the latest addition to a modest Lukari fleet. It continues the minimalist design trend set by the Ho'kuun and N'Kaam, consisting of only a boomerang-shaped main hull. The Dranuur has been built in cooperation with the Kentari.

Starship Mastery[edit | edit source]

Starship Mastery
SCOUT SHIP
Precise Weapon Systems
Precise Weapon Systems
Precise Weapon Systems
Enhanced Particle Generators
Enhanced Particle Generators
Enhanced Particle Generators
Enhanced Weapon Banks
Enhanced Weapon Banks
Enhanced Weapon Banks
Enhanced Restorative Circuitry
Enhanced Restorative Circuitry
Enhanced Restorative Circuitry
Proto SpillProto SpillProto Spill
I
II
III
IV
V
Level Name Description
I Precise Weapon Systems +5 Accuracy Rating.
II Enhanced Particle Generators +15% Damage to Exotic Damage abilities.
III Enhanced Weapon Banks +15% Critical Severity.
IV Enhanced Restorative Circuitry Improves Hull healing abilities by 10%.
Improves Shield healing abilities by 10%.
V Proto Spill AoE Radiation Dmg near Healed Targets
  • to up to 5 nearest foes within 3km: _____ Radiation Damage (Max once per 6 sec)
V
V
VI Account-Wide Reclaim Unlock Complete this tier of Starship Mastery to be allowed to claim this starship on any character on this account.
VI


Abilities[edit | edit source]

Universal console[edit | edit source]

The Lukari Dranuur Scout Ship comes equipped with the [Console - Universal - Reverberant Quantum Lock].

Raider Flanking

Frigates, Light Escorts, Raiders, and Scout Ships come with a built-in passive damage boost available when striking an enemy's rear arc. To support their high turn rate and maneuverability, standard raider flanking grants:

  • +25% damage to NPC enemy when attacking rear arc.
  • +8.25% damage to Player enemy when attacking rear arc.

Sensor Analysis[edit source]

Sensor Analysis is an active toggle ability. While maintaining a Sensor Lock on a target, the player gains a stacking effect that either improves the damage and power drain against an enemy, or improves any heal directed towards an ally. This effect stacks every 3 seconds, to a maximum of 6 stacks after 18 continuous seconds. To maintain the desired effect, the player must hold the sensor lock.

Subsystem Targeting[edit source]

The Lukari Dranuur Scout Ship comes with built-in Subsystem Targeting abilities. These built-in abilities stay at Rank I and do not automatically rank up when acquiring higher tier Science starships. They are separate from Subsystem Targeting abilities gained through Tactical Space Bridge officer abilities.

Activating a subsystem targeting ability will upgrade all energy weapons to inflict a stacking power drain on the foe's targeted subsystem for the next 10 seconds. They will also have a small chance to knock the targeted subsystem offline for a short duration.

Specialization seating

The Lukari Dranuur-class Scout Ship features the following specialist seats:

Standard configuration[edit | edit source]

Starships come with standard equipment and weapons of the lowest mark available at the ship's minimum rank. The items provided are appropriate to the type of vessel and its related playing style.


Scaling starship

This starship's equipment slots, base hull capacity and shield capacity scale as your level increases.

Equipment slots and seating[edit source]

As you rank up every 10 levels, up to level 40, the ship's forward weapon slots, aft weapon slots, tactical console slots, engineering console slots, science console slots and available bridge officer (boff) abilities will slowly increase toward endgame capabilities:

Level Console tac icon.png Console eng icon.png Console sci icon.png Fore weapons Aft weapons Boff seats
0-9 2 0 3 2 2 Ensign Science Ensign Universal-Temporal Operative Ensign Universal Ensign Universal Ensign Universal
10-19 2 1 3 2 2 Lieutenant Science Lieutenant Universal-Temporal Operative Lieutenant Universal Lieutenant Universal Ensign Universal
20-29 3 1 4 2 3 Lieutenant Commander Science Lieutenant Commander Universal-Temporal Operative Lieutenant Commander Universal Lieutenant Universal Ensign Universal
30-39 3 2 4 3 3 Commander Science Lieutenant Commander Universal-Temporal Operative Lieutenant Commander Universal Lieutenant Universal Ensign Universal
40+ 4 2 5

Hull strength[edit source]

This table shows how the ship's hull strength scales at each level. The base hull of all scaling starships is 10,000, which is then multiplied by the ship's hull modifier (0.99 for the Lukari Dranuur Scout Ship), and then multiplied by the scaling multiplier below at each level.

Hull scaling table
Level Multiplier Hull HP Level Multiplier Hull HP Level Multiplier Hull HP Level Multiplier Hull HP
0 1 9900 20 2 19800 40 3 29700 60 4 39600
5 1.25 12375 25 2.25 22275 45 3.25 32175 65 4.5 44550
10 1.5 14850 30 2.5 24750 50 3.45 34155
15 1.75 17325 35 2.75 27225 55 3.725 36878

Ship comparison[edit | edit source]

The following table compares T6 cross-faction Scout Ships.
Ship Rank Tier Hull  Hull modifier  Shield modifier  Fore weapons Aft weapons Can equip dual cannons? Console tac icon.png Console eng icon.png Console sci icon.png Ship Devices Hangar Bay slots Uni BOffs Turn rate Impulse modifier IR Cost
abcd
United Federation of Planets,Klingon Empire,Romulan Republic,Dominion
Lukari Dranuur Scout Ship 1
Rank background icon.png
Lieutenant Rank icon (Federation).png
6 34155 0.99 1.21 3 3 4 2 5 2 Console - Universal - Reverberant Quantum Lock icon.png Commander ScienceLieutenant Commander Universal-Temporal OperativeLieutenant Commander UniversalLieutenant UniversalEnsign Universal 18 0.2 80 20,000 Fleet Credits • 5 Fleet Ship Module icon.png
abcd
United Federation of Planets,Klingon Empire,Romulan Republic,Dominion
Vulcan Experimental Scout Vessel 1
Rank background icon.png
Lieutenant Rank icon (Federation).png
6 27600 0.8 1.35 4 2 3 3 5 2 Console - Universal - Eject Red Matter icon.png Commander Science-PilotLieutenant Commander UniversalLieutenant Commander UniversalLieutenant Universal-Miracle WorkerEnsign Universal 20 0.23 80 Special Requisition Choice Pack - Tier 6 Promotional Ship Choice Pack icon.png
abcd
United Federation of Planets,Klingon Empire,Romulan Republic,Dominion
Vulcan T'Pau Scout Ship 1
Rank background icon.png
Lieutenant Rank icon (Federation).png
6 31050 0.9 1.3 3 3 3 3 5 2 Console - Universal - Rebounding Resonant Frequencies icon.png Commander ScienceLieutenant Commander Universal-IntelligenceLieutenant Commander UniversalLieutenant UniversalEnsign Universal 19 0.2 80 17,000 Zen small icon.png

Admiralty ship[edit | edit source]

Admiralty Ship
Shipshot Background Admiralty.png
Shipshot Scout Lukari T6.png
Shipshot Frame Science.png
Shipshot Frame Veryrare.png
Adm eng fed.png 21 Adm tac fed.png 50 Adm sci fed.png 55
+8 SCI per TacShip or EngShip

External links[edit | edit source]

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