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List of research lab projects

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See also: List of starbase projects, embassy projects, dilithium mine projects, spire projects, K-13 projects.

In the Fleet Advancement System, numerous projects can be chosen for the Fleet Research Lab holding. These offer either experience points or some aesthetic change. Two regular projects can be active at any given time, as well as one special project and one upgrade project.

Unlocking higher tiers adds additional projects that can be conducted. Different required resources will reward different amounts of fleet credits Fleet Credits for each contributing fleet member.

Main Projects[edit | edit source]

Research[edit | edit source]

Tier 0
Name & Description Time Requirements Rewards Prerequisites
Research Temporal Theories I
Begin heavy investigation into temporal mechanics and other theoretical scientific models. This project generates a large amount of research experience for your research station.
20h

  • 1,200 Research Station Research XP
Research Facilities Tier 0
Collate and Organize Research Data I
Organize the vast amounts of research data being generated by your researchers into useful reference material. This project generates a small amount of trade experience for your research station.
20h

  • 500 Research Station Research XP
Research Facilities Tier 0
Tier I
Name & Description Time Requirements Rewards Prerequisites
Basic Research Provisioning
Supply your Research Station with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Research rank. This includes provisions for Secondary Deflectors and Kit Modules.

This provisioning assignment only requires dilithium and completes very quickly, but it provides a limited supply and does not provide fleet experience.
30m

  • 100,000 Refined dilithium icon.png

  • 2 Research Station Research Personal Requisition Provisioning
Research Facilities Tier I
Research Temporal Theories II
Begin heavy investigation into temporal mechanics and other theoretical scientific models. This project generates a large amount of research experience for your research station.
20h

  • 1,200 Research Station Research XP
Research Facilities Tier I
Provision Research Supplies I
Supply your Research Station with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Research rank. This includes provisions for Secondary Deflectors and Kit Modules.
20h

  • 5 Research Station Research Personal Requisition Provisioning
  • 200 Research Station Research XP
Research Facilities Tier I
Collate and Organize Research Data II
Organize the vast amounts of research data being generated by your researchers into useful reference material. This project generates a small amount of trade experience for your research station.
20h

  • 500 Research Lab Research XP
Research Facilities Tier I
Tier II
Name & Description Time Requirements Rewards Prerequisites
Research Temporal Theories III
Begin heavy investigation into temporal mechanics and other theoretical scientific models. This project generates a large amount of research experience for your research station.
20h

  • 1,200 Research Station Research XP
Research Facilities Tier II
Provision Research Supplies II
Supply your Research Station with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Research rank. This includes provisions for Secondary Deflectors and Kit Modules.
20h

  • 8 Research Station Research Personal Requisition Provisioning
  • 200 Research Station Research XP
Research Facilities Tier II
Collate and Organize Research Data III
Organize the vast amounts of research data being generated by your researchers into useful reference material. This project generates a small amount of trade experience for your research station.
20h

  • 500 Research Lab Research XP
Research Facilities Tier II
Tier III
Name & Description Time Requirements Rewards Prerequisites
Provision Research Supplies III
Supply your Research Station with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Research rank. This includes provisions for Secondary Deflectors and Kit Modules.
20h

  • 10 Research Station Research Personal Requisition Provisioning
  • 200 Research Station Research XP
Research Facilities Tier III

Development[edit | edit source]

Tier 0
Name & Description Time Requirements Rewards Prerequisites
Generate Theoretical Models and Prototypes I
Generate applied sciences, based on temporal research and theoretical investigations. This project generates a large amount of development experience for your Research Station.
20h

  • 1,200 Research Station Development XP
Development Facilities Tier 0
Supply Laboratory Workers I
Provide supplies and necessary equipment to your Research Station's laboratories. This project generates a small amount of development experience for your Research Station.
20h

  • 500 Research Station Development XP
Development Facilities Tier 0
Tier I
Name & Description Time Requirements Rewards Prerequisites
Basic Developmet Provisioning
Supply your Research with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Development rank. This includes provisions for Requisitions of Science Consoles and Kit Frames.

This provisioning assignment only requires dilithium and completes very quickly, but it provides a limited supply and does not provide fleet experience
30m

  • 100,000 Refined dilithium icon.png

  • 4 Research Station Personal Requisition Provisioning
Operations Facilities Tier I
Generate Theoretical Models and Prototypes II
Generate applied sciences, based on temporal research and theoretical investigations. This project generates a large amount of development experience for your Research Station.
20h

  • 1,200 Research Station Development XP
Development Facilities Tier I
Provision Development Supplies I
Supply your Research Station with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Development rank. This includes provisions for Requisitions of Science Consoles and Kit Frames.
20h

  • 5 Research Station Development Personal Requisition Provisioning
  • 200 Research Station Development XP
Development Facilities Tier I
Supply Laboratory Workers II
Provide supplies and necessary equipment to your Research Station's laboratories. This project generates a small amount of development experience for your Research Station.
20h

  • 500 Research Station Development XP
Development Facilities Tier I
Tier II
Generate Theoretical Models and Prototypes III
Generate applied sciences, based on temporal research and theoretical investigations. This project generates a large amount of development experience for your Research Station.
20h

  • 1,200 Research Station Development XP
Development Facilities Tier II
Provision Development Supplies II
Supply your Research Station with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Development rank. This includes provisions for Requisitions of Science Consoles and Kit Frames.
20h

  • 8 Research Station Development Personal Requisition Provisioning
  • 200 Research Station Development XP
Development Facilities Tier II
Supply Laboratory Workers III
Provide supplies and necessary equipment to your Research Station's laboratories. This project generates a small amount of development experience for your Research Station.
20h

  • 500 Research Station Development XP
Development Facilities Tier II
Tier III
Provision Development Supplies III
Supply your Research Station with the necessary provisions to fulfill the needs of Fleet personnel, as provided by your Development rank. This includes provisions for Requisitions of Science Consoles and Kit Frames.
20h

  • 10 Research Station Development Personal Requisition Provisioning
  • 200 Research Station Development XP
Development Facilities Tier III

Other Projects[edit | edit source]

Upgrades[edit | edit source]

Research Lab[edit | edit source]

Name & Description Time Requirements Rewards Prerequisites
Upgrade Research Lab I
Upgrade the Research Station to Tier 1.
5d

  • 1 Research Station Level
  • 1 Holding Tier
  • Unlock Research Lab Tier I
1,000 Research Lab XP
Construct Personal Transwarp Transporter
Allow fleet members to Transwarp directly to the Research Station system from anywhere in know space.
20h

  • Receive 1 Transwarp Transporter Stage
  • Unlock Research Station Transwarp
Research Lab Tier I
Weekly Project: Combat Performance Boost (Tier 1)
Provide all members of your Fleet with a passive boost for the next 5 days.

Boost Type: Improves all of the following Combat Statistics
+10% All Damage (Ground and Space)
+20 All Damage Resistance Rating (Ground and Space)
+4% Speed and Turn Rate (Space)
+4% Run Speed and Dodge (Ground)

WARNING: Slotting any Weekly Project makes your Fleet incapable of slotting any other Weekly Projects. Once any Weekly Project is completed, all Weekly Projects are put onto a shared cooldown for 5 days.
30s

  • 400 Fleet Marks
  • 200,000 Fleet Credits
  • 200,000 Expertise icon.png
  • 20,000 Refined dilithium icon.png

  • Receive 0 Research Lab Experience Points
Research Lab Tier I
Weekly Project: Dilithium Ore Boost (Tier 1)
Provide all members of your Fleet with a passive boost for the next 5 days.

Boost Type: Earn 2.5% Bonus Dilithium Ore (minimum 1 bonus)

WARNING: Slotting any Weekly Project makes your Fleet incapable of slotting any other Weekly Projects. Once any Weekly Project is completed, all Weekly Projects are put onto a shared cooldown for 5 days.
30s

  • 400 Fleet Marks
  • 200,000 Fleet Credits
  • 200,000 Expertise icon.png
  • 20,000 Refined dilithium icon.png

  • Receive 0 Research LAb Experience Points
Research Lab Tier I
Weekly Project: Skill Point Boost (Tier 1)
Provide all members of your Fleet with a passive boost for the next 5 days.

Boost Type: Earn 1% Bonus Skill Points / Specialization XP

WARNING: Slotting any Weekly Project makes your Fleet incapable of slotting any other Weekly Projects. Once any Weekly Project is completed, all Weekly Projects are put onto a shared cooldown for 5 days.
30s

  • 400 Fleet Marks
  • 200,000 Fleet Credits
  • 200,000 Expertise icon.png
  • 20,000 Refined dilithium icon.png

  • Receive 0 Research Station Experience Points
Research Lab Tier I
Upgrade Research Lab II
Upgrade the Research Lab to Tier 2.
7d

  • 1 Research Station Level
  • 1 Holding Tier
  • Unlock Research Lab Tier II
3,000 Research Lab XP
Upgrade: Research Station Transwarp
Allow fleet members to travel directly to the Fleet Starbase from your Research Station by contacting the Traffic Controller. Additionally, you can transport from your Starbase to your Research Station.
20h

  • Receive 1 Transwarp Transporter Stage
  • Unlock Starbase Shuttle to Research Station
Research Lab Tier II
Weekly Project: Combat Performance Boost (Tier 2)
Provide all members of your Fleet with a passive boost for the next 5 days.

Boost Type: Improves all of the following Combat Statistics
+15% All Damage (Ground and Space)
+30 All Damage Resistance Rating (Ground and Space)
+8% Speed and Turn Rate (Space)
+8% Run Speed and Dodge (Ground)

WARNING: Slotting any Weekly Project makes your Fleet incapable of slotting any other Weekly Projects. Once any Weekly Project is completed, all Weekly Projects are put onto a shared cooldown for 5 days.
30s

  • 400 Fleet Marks
  • 200,000 Fleet Credits
  • 200,000 Expertise icon.png
  • 20,000 Refined dilithium icon.png

  • Receive 0 Research Station Experience Points
Research Lab Tier II
Weekly Project: Dilithium Ore Boost (Tier 2)
Provide all members of your Fleet with a passive boost for the next 5 days.

Boost Type: Earn 5% Bonus Dilithium Ore (minimum 1 bonus)

WARNING: Slotting any Weekly Project makes your Fleet incapable of slotting any other Weekly Projects. Once any Weekly Project is completed, all Weekly Projects are put onto a shared cooldown for 5 days.
30s

  • 400 Fleet Marks
  • 200,000 Fleet Credits
  • 200,000 Expertise icon.png
  • 20,000 Refined dilithium icon.png

  • Receive 0 Research Station Experience Points
Research Lab Tier II
Weekly Project: Skill Point Boost (Tier 2)
Provide all members of your Fleet with a passive boost for the next 5 days.

Boost Type: Earn 2.5% Bonus Skill Points / Specialization XP

WARNING: Slotting any Weekly Project makes your Fleet incapable of slotting any other Weekly Projects. Once any Weekly Project is completed, all Weekly Projects are put onto a shared cooldown for 5 days.
30s

  • 400 Fleet Marks
  • 200,000 Fleet Credits
  • 200,000 Expertise icon.png
  • 20,000 Refined dilithium icon.png

  • Receive 0 Research Station Experience Points
Research Lab Tier II
Upgrade Research Lab III
Upgrade the Research Station to Tier 3.
10d

  • 1 Research Station Level
  • 1 Holding Tier
  • Unlock Research Lab Tier III
6,000 Research Lab XP
Weekly Project: Combat Performance Boost (Tier 3)
Provide all members of your Fleet with a passive boost for the next 5 days.

Boost Type: Improves all of the following Combat Statistics
+20% All Damage (Ground and Space)
+40 All Damage Resistance Rating (Ground and Space)
+10% Speed and Turn Rate (Space)
+10% Run Speed and Dodge (Ground)

WARNING: Slotting any Weekly Project makes your Fleet incapable of slotting any other Weekly Projects. Once any Weekly Project is completed, all Weekly Projects are put onto a shared cooldown for 5 days.
30s

  • 400 Fleet Marks
  • 200,000 Fleet Credits
  • 200,000 Expertise icon.png
  • 20,000 Refined dilithium icon.png

  • Receive 0 Research Station Experience Points
Research Lab Tier III
Weekly Project: Dilithium Ore Boost (Tier 3)
Provide all members of your Fleet with a passive boost for the next 5 days.

Boost Type: Earn 10% Bonus Dilithium Ore (minimum 1 bonus)

WARNING: Slotting any Weekly Project makes your Fleet incapable of slotting any other Weekly Projects. Once any Weekly Project is completed, all Weekly Projects are put onto a shared cooldown for 5 days.
30s

  • 400 Fleet Marks
  • 200,000 Fleet Credits
  • 200,000 Expertise icon.png
  • 20,000 Refined dilithium icon.png

  • Receive 0 Research Station Experience Points
Research Lab Tier III
Weekly Project: Skill Point Boost (Tier 3)
Provide all members of your Fleet with a passive boost for the next 5 days.

Boost Type: Earn 5% Bonus Skill Points / Specialization XP

WARNING: Slotting any Weekly Project makes your Fleet incapable of slotting any other Weekly Projects. Once any Weekly Project is completed, all Weekly Projects are put onto a shared cooldown for 5 days.
30s

  • 400 Fleet Marks
  • 200,000 Fleet Credits
  • 200,000 Expertise icon.png
  • 20,000 Refined dilithium icon.png

  • Receive 0 Research Station Experience Points
Research Lab Tier III

Research[edit | edit source]

Name & Description Time Requirements Rewards Prerequisites
Upgrade Research Facilities I
Upgrade the Research Station's Research amenities to Tier 1.
5d

  • 1 Research Station Research Stage
  • 1 Holding Tier
  • 1,000 Research Lab XP
  • Research lab Research Facilities Tier I
8,500 Research Lab Research XP
Upgrade Research Facilities II
Upgrade the Research Station's Research amenities to Tier 2.
7d

  • 1 Research Station Research Stage
  • 1 Holding Tier
  • 1,000 Research Lab XP
  • Research Lab Research Facilities Tier II
25,500 Research Lab Research XP
Contract Krenim Specialty Tailor
Recruit a Tailor that can provide fleet members with Krenim Researcher Uniform as a new costume option.
20h

  • Unlock Research Lab Tailor
Research Facilities Level 2
Upgrade Research Facilities III
Upgrade the Research Station's Research amenities to Tier 3.
10d

  • 1 Research Station Research Stage
  • 1 Holding Tier
  • 1,000 Research Lab XP
  • Research Lab Research Facilities Tier III
59,500 Research Lab Research XP

Development[edit | edit source]

Name & Description Time Requirements Rewards Prerequisites
Upgrade Development Laboratories I
Upgrade the research station's development amenities to Tier 1.
5d

  • 1 Research Station Development Stage
  • 1 Holding Tier
  • 1,000 Research Lab XP
  • Unlock Research Lab Development Facilities Tier I
8,500 Research Lab Development XP
Fleet Upgrade: Investigative Research Duty Officer Assignments
Completing this project will allow all Fleet members to accept Duty Officer Assignments that provide additional research. These assignments reward various R&D Materials, R&D Research XP Boosts, and more.
20h

  • Unlock Research Lab Duty OFficer Research Assignments
Development Facilities Level 1
Upgrade Development Laboratories II
Upgrade the research station's Development amenities to Tier 2.
7d

  • 1 Research Station Development Stage
  • 1 Holding Tier
  • 1,000 Research Lab XP
  • Research Lab Development Facilities Tier II
25,500 Research Lab Development XP
Fleet Upgrade: R&D Contractor - Daily Missions
Completing this project will allow all Fleet members to complete up to one R&D Contract Mission per day by available at the R&D Contractor contact.
20h

  • Unlock Research Lab R&D Contractor
Development Facilities Level 2
Upgrade Development Facilities III
Upgrade the research station's Development amenities to Tier 3.
10d

  • 1 Research Station Development Stage
  • 1 Holding Tier
  • 1,000 Research Lab XP
  • Research Lab Development Facilities Tier III
59,500 Research Lab Development XP

Special[edit | edit source]

Limited Time[edit | edit source]

Name & Description Time Requirements Rewards Availability
Lost Civilizations
Completing this project will add several artifacts from species that no longer exist due to Krenim alterations of the timeline.
2h

  • 200,000 Refined dilithium icon.png

  • Lab Special Feature Upgrade.
  • July 16-30, 2015
Broadened Horizons
Completing this project will add glass floors to your Research Lab's Conference Room and Research Room, increase the height of your Research Lab's Development Room, and add machine rooms to your Research Lab's Research and Development Rooms.
2h

  • 200,000 Refined dilithium icon.png

  • Lab Special Feature Upgrade.
  • July 30th-August 13th, 2015
Chronometer
Completing this project will add additional displays about the current state of the timestream, as well as a hologram depicting the exterior state of your Research Lab's Command Center.
2h

  • 200,000 Refined dilithium icon.png

  • Lab Special Feature Upgrade.
  • August 13th, 2015-August 27th, 2015
Remembered Research
Completing this project will add a new subject for research to the center of your Research Room as well as additional consoles to aid in its study.
2h

  • 200,000 Refined dilithium icon.png

  • Lab Special Feature Upgrade.
  • August 27th, 2015-September 10th, 2015
A New Development
Completing this project will create a new prototype device at the heart of your Development Room as well as additional consoles to help test its capabilities.
2h

  • 200,000 Refined dilithium icon.png

  • Lab Special Feature Upgrade.
  • September 10th, 2015-September 24th, 2015
Social Structure
Completing this project will increase the ambient population of your Research Lab.
2h

  • 200,000 Refined dilithium icon.png

  • Lab Special Feature Upgrade.
  • September 24th, 2015-October 8th, 2015
Research Ramifications
Completing this project will add a Holodeck to your Research Room as well as a unique powercore to help power its simulations into timeline alterations.
2h

  • 200,000 Refined dilithium icon.png

  • Lab Special Feature Upgrade.
  • October 8th, 2015-October 22nd, 2015
Developed Details
Completing this project will allow you to access walkways around your Development Room's core.
2h

  • 200,000 Refined dilithium icon.png

  • Lab Special Feature Upgrade.
  • October 22nd, 2015-November 5th, 2015