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List of colony world projects

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See also: List of starbase projects, embassy projects, dilithium mine projects, spire projects, research lab projects, K-13 projects.

Numerous projects can be chosen for a colony world. These offer either experience points or some aesthetic change. Three regular projects can be active at any given time, as well as one special project and one upgrade project.

Unlocking higher tiers adds additional projects that can be conducted. Different required resources will reward different amounts of fleet credits Fleet Credits for each contributing fleet member.


Attention All costs listed are the base values. There are discounts available from the dilithium mine as well as the armada.


Main Projects[edit | edit source]

Morale[edit | edit source]

Tier 0
Name & Description Time Requirements Rewards Prerequisites
Raise Morale
Raise Morale by holding gatherings This project generates Moral experience for your fleet.
20h

  • 1,000 Colony Morale XP
Morale Center Tier 0
Develop Morale
Host an event for the workers to help boost Morale. This project generates Morale experience for your fleet.
20h

  • 500 Colony Morale XP
  • 3 Colony Morale Fleet Provisioning
Morale Center Tier 0
Tier I
Name & Description Time Requirements Rewards Prerequisites
Basic Morale Provisioning
Provision fleet stores with personal equipment requisitioned from the Morale Center. Includes

This provisioning assignment only requires dilithium and completes very quickly, but it provides a limited supply and does not provide fleet experience.
30m

  • 200,000 Refined dilithium icon.png

  • 5 Colony Morale Fleet Requisition Provisioning
Morale Center Tier I-V
Raise Morale I
Raise Morale by holding gatherings. This project generates Morale experience for your fleet.
20h

  • 1,000 Colony Morale XP
Morale Center Tier I
Develop Morale I
Host an event for the workers to help boost Morale. This project generates Morale experience for your fleet.
20h

  • 500 Colony Morale XP
  • 5 Colony Morale Fleet Provisioning
Morale Center Tier I
Tier II
Name & Description Time Requirements Rewards Prerequisites
Raise Morale II
Raise Morale by holding gatherings. This project generates Morale experience for your fleet.
20h

  • 1,000 Colony Morale XP
Morale Center Tier II
Develop Morale II
Host an event for the workers to help boost Morale. This project generates Morale experience for your fleet.
20h

  • 500 Colony Morale XP
  • 7 Colony Morae Fleet Provisioning
Morale Center Tier II
Tier III
Name & Description Time Requirements Rewards Prerequisites
Raise Morale III
Raise Morale by holding gatherings. This project generates Morale experience for your fleet.
20h

  • 1,000 Colony Morale XP
Morale Center Tier III
Develop Morale III
Host an event for the workers to help boost Morale. This project generates Morale experience for your fleet.
20h

  • 500 Colony Morale XP
  • 10 Colony Morale Fleet Provisioning
Morale Center Tier III
Tier IV
Name & Description Time Requirements Rewards Prerequisites
Raise Morale IV
Raise Morale by holding gatherings. This project generates Morale experience for your fleet.
20h

  • 1,000 Colony Morale XP
Morale Center Tier IV
Develop Morale IV
Host an event for the workers to help boost Morale. This project generates Morale experience for your fleet.
20h

  • 500 Colony Morale XP
  • 13 Colony Morale Fleet Provisioning
Morale Center Tier IV
Tier V
Name & Description Time Requirements Rewards Prerequisites
Develop Morale V
Host an event for the workers to help boost Morale. This project generates Morale experience for your fleet.
20h

  • 500 Colony Morale XP
  • 18 Colony Morale Fleet Provisioning
Morale Center Tier V

Infrastructure[edit | edit source]

Tier 0
Name & Description Time Requirements Rewards Prerequisites
Infrastructure Projects
Engage in Infrastructure projects. This project generates Infrastructure experience for your fleet.
20h

  • 1,000 Colony Infrastructure XP
Infrastructure Tier 0
Develop Infrastructure
Plan and Develop infrastructure for the Colony. This project generates Infrastructure experience for your fleet and provisions fleet stores with personal equipment requisitioned from the Infrastructure Department's facility.
20h

  • 500 Colony Infrastructure XP
  • 3 Colony Infrastructure Provisioning
Infrastructure Tier 0
Tier I
Name & Description Time Requirements Rewards Prerequisites
Basic Infrastructure Provisioning
Provision fleet stores with personal equipment requisitioned from the Infrastructure Department's facilities. Includes

This provisioning assignment only requires dilithium and completes very quickly, but it provides a limited supply and does not provide fleet experience.
30m

  • 200,000 Refined dilithium icon.png

  • 5 Colony Infrastructure Provisioning
Infrastructure Tier I-V
Infrastructure Projects I
Engage in Infrastructure Projects. This project generates Infrastructure experience for your fleet.
20h

  • 1,000 Colony Infrastructure XP
Infrastructure Tier I
Develop Infrastructure I
Plan and Develop infrastructure for the Colony. This project generates Infrastructure experience for your fleet and provisions fleet stores with personal equipment requisitioned from the Infrastructure Department's facility.
20h

  • 500 Colony Infrastructure XP
  • 5 Colony Infrastructure Provisioning
Infrastructure Tier I
Tier II
Name & Description Time Requirements Rewards Prerequisites
Infrastructure Projects II
Engage in Infrastructure projects. This project generates Infrastructure experience for your fleet.
20h

  • 1,000 Colony Infrastructure XP
Infrastructure Tier II
Develop Infrastructure II
Plan and Develop infrastructure for the Colony. This project generates Infrastructure experience for your fleet and provisions fleet stores with personal equipment requisitioned from the Infrastructure Department's facility.
20h

  • 500 Colony Infrastructure XP
  • 7 Colony Infrastructure Requisition Provisioning
Infrastructure Tier II
Tier III
Name & Description Time Requirements Rewards Prerequisites
Infrastructure Projects III
Engage in Infrastructure projects. This project generates Infrastructure experience for your fleet.
20h

  • 1,000 Colony Infrastructure XP
Infrastructure Tier III
Develop Infrastructure III
Plan and Develop infrastructure for the Colony. This project generates Infrastructure experience for your fleet and provisions fleet stores with personal equipment requisitioned from the Infrastructure Department's facility.
20h

  • 500 Colony Infrastructure XP
  • 9 Colony Infrastructure Requisition Provisioning
Infrastructure Tier III
Tier IV
Name & Description Time Requirements Rewards Prerequisites
Develop Infrastructure IV
Plan and Develop infrastructure for the Colony. This project generates infrastructure experience for your fleet and provisions fleet stores with personal equipment requisitioned from the Infrastructure Department's facility.
20h

  • 500 Colony Infrastructure XP
  • 13 Colony Infrastructure Requisition Provisioning
Infrastructure Tier IV
Infrastructure Projects IV
Engage in Infrastructure projects. This project generates Infrastructure experience for your fleet.
20h

  • 1,000 Colony Infrastructure XP
Infrastructure Tier IV
Tier V
Name & Description Time Requirements Rewards Prerequisites
Develop Infrastructure V
Plan and Develop infrastructure for the Colony. This project generates Infastructure experience for your fleet and provisions fleet stores with personal equipment requisitioned from the Infrastructure Department's facility.
20h

  • 500 Colony Infrastructure XP
  • 17 Colony Infrastructure Requisition Provisioning
Infrastructure Tier V

Renewable Energy[edit | edit source]

Tier 0
Name & Description Time Requirements Rewards Prerequisites
Renewable Energy Projects
Continue scientific research and development on renewable resources.
20h

  • 1,000 Renewable Resources XP
Renewable Resources Tier 0
Conduct Renewable Energy Research
Conduct research projects into Renewable Energy production. This project generates Renewable Energy experience for your fleet.
20h

  • 500 Renewable Resources XP
  • 3 Colony Renewable Energy Requisition Provisions
Renewable Resources Tier 0
Tier I
Name & Description Time Requirements Rewards Prerequisites
Basic Renewable Provisioning
Provision fleet stores with personal equipment requisitioned from the Renewable Energy Department's facilities.

This provisioning assignment only requires dilithium and completes very quickly, but it provides a limited supply and does not provide fleet experience.
30m

  • 200,000 Refined dilithium icon.png

  • 5 Colony Infrastructure Requisition Provisioning
Renewable Resources Tier I-V
Conduct Renewable Energy Research I
Conduct research projects into theoretical models of space, time, and energy. This project generates scientific experience for your fleet.
20h

  • 500 Renewable Resources XP
  • 5 Colony Renewable Energy Provisioning
Renewable Resources Tier I
Renewable Energy Projects I
Continue scientific research and development on renewable resources.
20h

  • 1,000 Renewable Resources XP
Renewable Resources Tier I
Tier II
Name & Description Time Requirements Rewards Prerequisites
Conduct Renewable Energy Research II
Conduct research projects into Renewable Energy production. This project generates Renewable Energy experience for your fleet.
20h

  • 500 Colony Renewable Resources XP
  • 7 Colony Renewable Energy Requisition Provisioning
Renewable Resources Tier II
Renewable Energy Projects II
Continue scientific research and development on renewable resources.
20h

  • 1,000 Colony Renewable Resources XP
Renewable Resources Tier II
Tier III
Name & Description Time Requirements Rewards Prerequisites
Conduct Renewable Energy Research III
Conduct research projects into Renewable Energy production. This project generates Renewable Energy experience for your fleet.
20h

  • 500 Colony Renewable Resources XP
  • 10 Colony Renewable Energy Requisition Provisioning
Renewable Resources Tier III
Renewable Energy Projects III
Continue scientific research and development on renewable resources.
20h

  • 1,000 Renewable Resources XP
Renewable Resources Tier III
Tier IV
Name & Description Time Requirements Rewards Prerequisites
Conduct Renewable Energy Research IV
Conduct research projects into Renewable Energy production. This project generates Renewable Energy experience for your fleet.
20h

  • 500 Renewable Resources XP
  • 13 Colony Renewable Energy Requisition Provisioning
Renewable Resources Tier IV
Renewable Energy Projects IV
Continue scientific research and development on renewable resources.
20h

  • 1,000 Renewable Resources XP
Renewable Resources Tier IV
Tier V
Name & Description Time Requirements Rewards Prerequisites
Conduct Renewable Energy Research V
Conduct research projects into Renewable Energy production. This project generates Renewable Energy experience for your fleet.
20h

  • 500 Renewable Resources XP
  • 18 Colony Renewable Energy Requisition Provisioning
Renewable Resources Tier V

Colony[edit | edit source]

Tier I
Name & Description Time Requirements Rewards Prerequisites
Provision Colony Invasion Defense Simulation Tokens I
Provision Colony Defense Simulation Tokens requisitioned from the Colony facilities.

Succeeding at Colony Defense Simulation activities will grant all participants a large amount of special Colony resources (Ore, Luxury, Batteries) as well as some Fleet Marks.
10m

  • 50,000 Fleet Credits
  • 5,000 Refined dilithium icon.png
  • 200,000 Expertise icon.png

  • 3 Invasion Simulation Key
Colony World Tier I
Tier II
Name & Description Time Requirements Rewards Prerequisites
Provision Colony Invasion Defense Simulation Tokens II
Provision Colony Defense Simulation Tokens requisitioned from the Colony facilities.

Succeeding at Colony Defense Simulation activities will grant all participants a large amount of special Colony resources (Ore, Luxury, Batteries) as well as some Fleet Marks.
10m

  • 50,000 Fleet Credits
  • 5,000 Refined dilithium icon.png
  • 200,000 Expertise icon.png

  • 6 Invasion Simulation Key
Colony World Tier II
Tier III
Provision Colony Invasion Defense Simulation Tokens III
Provision Colony Defense Simulation Tokens requisitioned from the Colony facilities.

Succeeding at Colony Defense Simulation activities will grant all participants a large amount of special Colony resources (Ore, Luxury, Batteries) as well as some Fleet Marks.
10m

  • 50,000 Fleet Credits
  • 5,000 Refined dilithium icon.png
  • 200,000 Expertise icon.png

  • 9 Invasion Simulation Key
Colony World Tier III
Tier IV
Provision Colony Invasion Defense Simulation Tokens IV
Provision Colony Defense Simulation Tokens requisitioned from the Colony facilities.

Succeeding at Colony Defense Simulation activities will grant all participants a large amount of special Colony resources (Ore, Luxury, Batteries) as well as some Fleet Marks.
10m

  • 50,000 Fleet Credits
  • 5,000 Refined dilithium icon.png
  • 200,000 Expertise icon.png

  • 12 Invasion Simulation Key
Colony World Tier IV
Tier V
Provision Colony Invasion Defense Simulation Tokens V
Provision Colony Defense Simulation Tokens requisitioned from the Colony facilities.

Succeeding at Colony Defense Simulation activities will grant all participants a large amount of special Colony resources (Ore, Luxury, Batteries) as well as some Fleet Marks.
10m

  • 50,000 Fleet Credits
  • 5,000 Refined dilithium icon.png
  • 200,000 Expertise icon.png

  • 15 Invasion Simulation Key
Colony World Tier V

Other Projects[edit | edit source]

Upgrades[edit | edit source]

Colony[edit | edit source]

Name & Description Time Requirements Rewards Prerequisites
Upgrade Colony I
Upgrade the Colony to Tier I.
20h

  • 1 Colony Stage
  • 1,500 Colony Morale XP
  • 1,500 Colony Infrastructure XP
  • 1,500 Colony Renewable Resources XP
  • 1 Holding Tier
  • 1 Colony Tier I
1,000 Colony World XP
Construct Personal Transwarp Transporter
Allow fleet members to Transwarp directly to the Colony World from anywhere in known space.
20h

  • 420 Fleet Marks
  • 30,000 Refined dilithium icon.png
  • 35 Science or Medical Duty Officers
  • 20,000 Expertise icon.png
  • 240,000 Energy credit icon.png

  • 1 Transwarp Conduit Stage
  • Unlock Colony Transwarp
Colony World Tier I
Upgrade Colony II
Upgrade the Colony to Tier II.
4d

  • 1 Colony Stage
  • 1,500 Colony Morale XP
  • 1,500 Colony Infrastructure XP
  • 1,500 Colony Renewable Resources XP
  • 1 Holding Tier
  • 1 Colony Tier II
4,000 Colony XP
Designate Beach Space
Create a special place for designated beach activities and apparel.
20h

  • 1,020 Fleet Marks
  • 68,000 Refined dilithium icon.png
  • 100,000 Expertise icon.png
  • 382,500 Energy credit icon.png

  • Beach Access
Colony World Tier II
Station Personnel Officer on Colony
Station a Personnel Officer on the Colony who will provide standard duty officer recruitment assignments and reassignments.
20h

  • 2,295 Fleet Marks
  • 153,000 Refined dilithium icon.png
  • Faction FED25.png 9 Human Tactical Bridge Officer Candidates
  • Faction FED25.png 9 Human Engineering Bridge Officer Candidates
  • Faction FED25.png 9 Human Science Bridge Officer Candidates
  • Faction KDF.png 9 Klingon Tactical Bridge Officer Candidates
  • Faction KDF.png 9 Klingon Engineering Bridge Officer Candidates
  • Faction KDF.png 9 Klingon Science Bridge Officer Candidates
  • 180,000 Expertise icon.png

  • 1,250 Colony Infrastructure XP
  • Unlock Colony Personnel Officer
Colony Tier II
Upgrade: Dranuur Colony Transwarp
Allow fleet members to travel directly to the Fleet Starbase from the Colony World by contacting the Traffic Controller. Additionally, you can transport from your Starbase to the Colony World.
20h

  • 950 Fleet Marks
  • 60,000 Refined dilithium icon.png
  • 100 Science and Medical Department Duty Officers
  • 30,000 Expertise icon.png
  • 380,000 Energy credit icon.png

  • 1 Transwarp Conduit Stage
  • Colony Transwarp to Starbase
Colony Tier II
Upgrade Colony III
Upgrade the Colony to Tier III.
7d

  • 1 Colony Stage
  • 1,500 Colony Morale XP
  • 1,500 Colony Infrastructure XP
  • 1,500 Colony Renewable Resources XP
  • 1 Holding Tier
  • 1 Colony Tier III
7,000 Colony XP
Station Security Officer on Colony
Station a Security Officer on the Colony. The Security Officer will be able to provide additional duty officer assignments for fleet members including turning in contraband.
20h

  • 2,295 Fleet Marks
  • 136,000 Refined dilithium icon.png
  • 13 Tactical and Security Department Duty Officers
  • 13 Tactical and Security Department Duty Officers
  • 13 Engineering and Operations Department Duty Officers
  • 180,000 Expertise icon.png

  • 1,250 Colony Level
  • Unlock Colony Security Officer
Colony Tier III
Contract for Personal Tailor on the Colony
Contract for a Personal Tailor on the Colony. The tailor will be able to provide personal tailoring services for fleet members.
20h

  • 2,700 Fleet Marks
  • 136,000 Refined dilithium icon.png
  • 43 Civilian Duty Officers
  • 180,000 Expertise icon.png
  • 1,700,000 Energy credit icon.png

  • 1,250 Colony Infrastructure XP
  • Unlock Colony Personal Tailor
Colony Tier III
Station Duty Officer Coordinator on Colony
Station a Duty Officer Coordinator on the Colony who will provide similar services as the Academy duty officer contact.
20h

  • 3,825 Fleet Marks
  • 229,500 Refined dilithium icon.png
  • 43 Security or Tactical Duty Officers
  • 43 Science or Medical Duty Officers
  • 43 Engineering or Operations Duty Officers
  • 300,000 Expertise icon.png

  • 1,250 Colony Infrastructure XP
  • Unlock Colony Duty Officer
Colony Tier III
Upgrade Colony IV
Upgrade the Colony to Tier IV.
10d

  • 1 Colony Stage
  • 1,500 Colony Morale XP
  • 1,500 Colony Infrastructure XP
  • 1,500 Colony Renewable Resource XP
  • 1 Holding Tier
  • 1 Colony Tier IV
10,000 Colony XP
Station Bridge Officer Trainer on Colony
Station a Bridge Officer Trainer on the Colony who will provide training services to captains seeking new skills for their bridge officers.
20h

  • 3,060 Fleet Marks
  • 183,600 Refined dilithium icon.png
  • 22 Security or Tactical Duty Officers
  • 22 Science or Medical Duty Officers
  • 22 Engineering or Operations Duty Officers
  • 240,000 Expertise icon.png

  • 1,250 Colony Infrastructure XP
  • Colony Bridge Officer Trainer
Colony Tier IV
Upgrade Colony V
Upgrade the Colony to Tier V.
14d

  • 1 Colony Stage
  • 1,500 Colony Morale XP
  • 1,500 Colony Infrastructure XP
  • 1 Holding Tier
  • 1 Colony Tier V
13,000 Colony XP

Morale[edit | edit source]

Name & Description Time Requirements Rewards Prerequisites
Construct Morale Center
Build a Morale Center for the Colony.
20h

  • 1 Morale Stage
  • 1,500 Colony Morale XP
  • 1 Holding Tier
  • 1,000 Colony Level
  • Colony Morale Tier I
  • Luxury Goods Automated Collection I
10,000 Colony Morale XP
Station Tactical Officer on Colony
Station a Tactical Officer on the Colony. The Tactical Officer will be able to provide additional duty officer assignments for fleet members.
20h

  • 765 Fleet Marks
  • 45,900 Refined dilithium icon.png
  • 5 Tactical and Security Department Duty Officers
  • 5 Tactical and Security Department Duty Officers
  • 5 Engineering and Operations Department Duty Officers
  • 60,000 Expertise icon.png

  • 1,250 Colony Morale XP
  • Colony Tactical Officer Tier I
Morale Center Tier I
Fleet Upgrade: Requisition Bonus I
Completing this project will grant all Fleet Requisition Projects a 5% provision bonus.
20h

  • Fleet Requisition Bonus I
Morale Center Tier I
Upgrade Morale II
Upgrade the Colony's Morale Center to Tier II.
4d

  • 1 Morale Stage
  • 1,500 Colony Morale XP
  • 1 Holding Tier
  • 1,000 Colony Level
  • Unlock Colony Morale Tier II
  • Luxury Goods Automated Collection II
25,000 Colony Morale XP
Fleet Upgrade: Requisition Bonus II
Completing this project will grant all Fleet Requisition Projects a 10% provision bonus.
20h

  • Fleet Requisition Bonus II
Morale Center Tier II
Upgrade Morale III
Upgrade the Colony's Morale Center to Tier III.
7d

  • 1 Morale Stage
  • 1,500 Colony Morale XP
  • 1 Holding Tier
  • 1,000 Colony Level
  • Unlock Colony Morale Tier III
  • Unlock Luxury Goods Automated Collection III
50,000 Colony Morale XP
Fleet Upgrade: Requisition Bonus III
Completing this project will grant all Fleet Requisition Projects a 15% bonus.
20h

  • Unlock Fleet Requisition Bonus III
Morale Tier III
Contract for Ship Customization Officer on Colony
Contract for a Ship Customization Officer on the Colony. The officer will be able to provide cosmetic ship customization services for fleet members.
20h

  • 2,295 Fleet Marks
  • 136,000 Refined dilithium icon.png
  • 51 Tactical or Security Department Duty Officers
  • 180,000 Expertise icon.png
  • 1,904,000 Energy credit icon.png

  • 1,250 Colony Morale XP
  • Unlock Colony Ship Tailor
Morale Tier III
Upgrade Morale IV
Upgrade the Colony's Morale Center to Tier IV.
10d

  • 1 Morale Stage
  • 1,500 Colony Morale XP
  • 1 Holding Tier
  • 1,000 Colony Level
  • Unlock Colony Morale Tier IV
  • Unlock Luxury Goods Automated Collection IV
100,000 Colony Morale XP
Fleet Upgrade: Requisition Bonus IV
Completing this project will grant all Fleet Requisition Projects a 20% bonus.
20h

  • Unlock Fleet Requisition Bonus IV
Morale Tier IV
Upgrade Morale V
Upgrade the Colony's Morale Center to Tier V.
14d

  • 1 Morale Stage
  • 1,500 Colony Morale XP
  • 1 Holding Tier
  • 1,000 Colony Level
  • Unlock Colony Morale Tier V
  • Unlock Luxury Goods Automated Collection V
250,000 Colony Morale XP
Fleet Upgrade: Requisition Bonus V
Completing this project will grant all Fleet Requisition Projects a 25% bonus.
20h

  • Unlock Fleet Requisition Bonus V
Morale Tier V

Infrastructure[edit | edit source]

Name & Description Time Requirements Rewards Prerequisites
Construct Basic Infrastructure
Upgrade the Colony's Infrastructure to Tier I.
20h

  • 1 Infrastructure Stage
  • 1,500 Colony Infrastructure XP
  • 1 Holding Tier
  • 1,000 Colony Level
  • Colony Infrastructure Tier I
  • Ore Automated Collection I
  • Project Duration Reduction I
10,000 Colony World Infrastructure XP
Station Engineering Officer on Colony
Station an Engineering Officer on the Colony. The Engineering Officer will be able to provide additional duty officer assignments for fleet members.
20h

  • 765 Fleet Marks
  • 45,900 Refined dilithium icon.png
  • 5 Engineering and Operations Department Duty Officers
  • 5 Engineering and Operations Department Duty Officers
  • 7 Non-Civilian Duty Officers
  • 60,000 Expertise icon.png

  • 1,250 Colony Infrastructure XP
  • Colony Engineering Officer Tier I
Infrastructure Tier I
Upgrade Infrastructure II
Upgrade the Colony's Infrastructure to Tier II.
4d

  • 1 Infrastructure Stage
  • 1,500 Colony Infrastructure XP
  • 1 Holding Tier
  • 1,000 Colony Level
  • Colony Infrastructure Tier II
  • Ore Automated Collection II
  • Project Duration Reduction II
25,000 Colony Infrastructure XP
Upgrade Infrastructure III
Upgrade the Colony's Infrastructure to Tier III.
7d

  • 1 Infrastructure Stage
  • 1,500 Colony Infastructure XP
  • 1 Holding Tier
  • 1,000 Colony Level
  • Unlock Colony Infrastructure Tier III
  • Ore Automated Collection III
  • Project Duration Reduction III
50,000 Colony Infrastructure XP
Upgrade Infrastructure IV
Upgrade the Colony's Infrastructure to Tier IV.
10d

  • 1 Infrastructure Stage
  • 1,500 Colony Infrastructure XP
  • 1 Holding Tier
  • 1,000 Colony Level
  • Unlock Colony Infrastructure Tier IV
  • Unlock Ore Automated Collection IV
  • Unlock Project Duration Reduction IV
100,000 Colony Infrastructure XP
Upgrade Infrastructure V
Upgrade the Colony's Infrastructure to Tier V.
14d

  • 1 Infrastructure Stage
  • 1,500 Colony Infrastructure XP
  • 1 Holding Tier
  • 1,000 Colony Level
  • Unlock Colony Infrastructure Tier V
  • Unlock Ore Automated Collection V
  • Unlock Project Duration Reduction V
250,000 Colony Infrastructure XP

Renewable Energy[edit | edit source]

Name & Description Time Requirements Rewards Prerequisites
Construct Initial Renewable Energy supply
Build a Renewable Resource for the colony.
20h

  • 1 Renewable Energy Stage
  • 1,500 Colony Renewable Resources XP
  • 1 Holding Tier
  • 1,000 Colony Level
  • Colony Renewable Energy Tier I
  • Battery Automated Collection I
10,000 Colony Renewable Energy XP
Station Science Officer on Colony
Station a Science Officer on the Colony. The Science Officer will be able to provide additional duty officer assignments for fleet members.
20h

  • 765 Fleet Marks
  • 45,900 Refined dilithium icon.png
  • 5 Science and Medical Department Duty Officers
  • 5 Science and Medical Department Duty Officers
  • 7 Non-Civilian Duty Officers
  • 60,000 Expertise icon.png

  • 1,250 Colony Renewable Resources XP
  • Unlock Colony Science Officer Tier I
Renewable Resources Tier I
Upgrade Renewable Energy Sources II
Upgrade the Colony's Renewable Resources to Tier II.
4d

  • 1 Renewable Energy Stage
  • 1,500 Colony Renewable Resources XP
  • 1 Holding Tier
  • 1,000 Colony Level
  • Colony Renewable Energy Tier II
  • Battery Automated Collection II
25,000 Colony Renewable Energy XP
Upgrade Renewable Energy Sources III
Upgrade the Colony's Renewable Resources to Tier III.
7d

  • 1 Renewable Energy Stage
  • 1,500 Colony Renewable Resources XP
  • 1 Holding Tier
  • 1,000 Colony Level
  • Colony Renewable EnergyTier III [sic]
  • Battery Automated Collection III
50,000 Colony Renewable Energy XP
Upgrade Renewable Energy Sources IV
Upgrade the Colony's Renewable Resources to Tier IV.
10d

  • 1 Renewable Energy Stage
  • 1,500 Colony Renewable Resources XP
  • 1 Holding Tier
  • 1,000 Colony Level
  • Unlock Colony Renewable Energy Tier IV
  • Unlock Battery Automated Collection IV
100,000 Renewable Energy XP
Upgrade Renewable Energy Sources V
Upgrade the Colony's Renewable Energy Sources to Tier V.
14d

  • 1 Renewable Energy Stage
  • 1,500 Colony Renewable Resources XP
  • 1 Holding Tier
  • 1,000 Colony Level
  • Unlocks Colony Renewable Energy V
  • Unlock Battery Automated Collection V
250,000 Colony Renewable Resources XP

Special[edit | edit source]

Name & Description Time Requirements Rewards Prerequisites
Name
Description.
30m

  • # Fleet Marks
  • #
  • #

  • # Reward
none

Limited Time[edit | edit source]

Name & Description Time Requirements Rewards Availability
Planters
Completing this project will add more plant-life to the colony, beautifying various staircases and halls.
2h

  • 200,000 Refined dilithium icon.png

  • Colony World special feature upgrade.
  • October 3rd - October 19th, 2017
Glass Floor
Completing this project will replace the lower floor of the colony with a glass floor, to better see the natural corals under the base.
2h

  • 200,000 Refined dilithium icon.png

  • Colony World special feature upgrade.
  • Date
Communications Tower
Completing this project will add a Communications Tower to the far end of the island.
2h

  • 200,000 Refined dilithium icon.png

  • Colony World special feature upgrade.
  • Date
Space Traffic Allowed
Completing this project will open the Dranuur system to appropriate space traffic.
2h

  • 200,000 Refined dilithium icon.png

  • Colony World special feature upgrade.
  • Date
Lamps
Completing this project will add lamps around the colony.
2h

  • 200,000 Refined dilithium icon.png

  • Colony World special feature upgrade.
  • Date
Bar
Completing this project will add a bar to the first floor of the colony. The bar will allow for a Bartender and Chef to be hired.
2h

  • 200,000 Refined dilithium icon.png

  • Colony World special feature upgrade.
  • Date
Statues
Completing this project will add some statues commemorating the joint Lukari-Kentari colony.
2h

  • 200,000 Refined dilithium icon.png

  • Colony World special feature upgrade.
  • Date
Aquarium
Completing this project will add aquariums to the second floor of the base.
2h

  • 200,000 Refined dilithium icon.png

  • Colony World special feature upgrade.
  • Date

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