List of colony world projects
- See also: List of starbase projects, embassy projects, dilithium mine projects, spire projects, research lab projects, K-13 projects.
Numerous projects can be chosen for a colony world. These offer either experience points or some aesthetic change. Three regular projects can be active at any given time, as well as one special project and one upgrade project.
Unlocking higher tiers adds additional projects that can be conducted. Different required resources will reward different amounts of fleet credits for each contributing fleet member.
All costs listed are the base values. There are discounts available from the dilithium mine as well as the armada.
Main Projects[edit | edit source]
Morale[edit | edit source]
Tier 0 | ||||
---|---|---|---|---|
Name & Description | Time | Requirements | Rewards | Prerequisites |
Raise Morale Raise Morale by holding gatherings This project generates Moral experience for your fleet. |
20h |
|
|
Morale Center Tier 0 |
Develop Morale Host an event for the workers to help boost Morale. This project generates Morale experience for your fleet. |
20h |
|
|
Morale Center Tier 0 |
Tier I | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Basic Morale Provisioning Provision fleet stores with personal equipment requisitioned from the Morale Center. Includes This provisioning assignment only requires dilithium and completes very quickly, but it provides a limited supply and does not provide fleet experience. |
30m |
|
|
Morale Center Tier I-V |
Raise Morale I Raise Morale by holding gatherings. This project generates Morale experience for your fleet. |
20h |
|
|
Morale Center Tier I |
Develop Morale I Host an event for the workers to help boost Morale. This project generates Morale experience for your fleet. |
20h |
|
|
Morale Center Tier I |
Tier II | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Raise Morale II Raise Morale by holding gatherings. This project generates Morale experience for your fleet. |
20h |
|
|
Morale Center Tier II |
Develop Morale II Host an event for the workers to help boost Morale. This project generates Morale experience for your fleet. |
20h |
|
|
Morale Center Tier II |
Tier III | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Raise Morale III Raise Morale by holding gatherings. This project generates Morale experience for your fleet. |
20h |
|
|
Morale Center Tier III |
Develop Morale III Host an event for the workers to help boost Morale. This project generates Morale experience for your fleet. |
20h |
|
|
Morale Center Tier III |
Tier IV | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Raise Morale IV Raise Morale by holding gatherings. This project generates Morale experience for your fleet. |
20h |
|
|
Morale Center Tier IV |
Develop Morale IV Host an event for the workers to help boost Morale. This project generates Morale experience for your fleet. |
20h |
|
|
Morale Center Tier IV |
Tier V | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Develop Morale V Host an event for the workers to help boost Morale. This project generates Morale experience for your fleet. |
20h |
|
|
Morale Center Tier V |
Infrastructure[edit | edit source]
Tier 0 | ||||
---|---|---|---|---|
Name & Description | Time | Requirements | Rewards | Prerequisites |
Infrastructure Projects Engage in Infrastructure projects. This project generates Infrastructure experience for your fleet. |
20h |
|
|
Infrastructure Tier 0 |
Develop Infrastructure Plan and Develop infrastructure for the Colony. This project generates Infrastructure experience for your fleet and provisions fleet stores with personal equipment requisitioned from the Infrastructure Department's facility. |
20h |
|
|
Infrastructure Tier 0 |
Tier I | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Basic Infrastructure Provisioning Provision fleet stores with personal equipment requisitioned from the Infrastructure Department's facilities. Includes This provisioning assignment only requires dilithium and completes very quickly, but it provides a limited supply and does not provide fleet experience. |
30m |
|
|
Infrastructure Tier I-V |
Infrastructure Projects I Engage in Infrastructure Projects. This project generates Infrastructure experience for your fleet. |
20h |
|
|
Infrastructure Tier I |
Develop Infrastructure I Plan and Develop infrastructure for the Colony. This project generates Infrastructure experience for your fleet and provisions fleet stores with personal equipment requisitioned from the Infrastructure Department's facility. |
20h |
|
|
Infrastructure Tier I |
Tier II | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Infrastructure Projects II Engage in Infrastructure projects. This project generates Infrastructure experience for your fleet. |
20h |
|
|
Infrastructure Tier II |
Develop Infrastructure II Plan and Develop infrastructure for the Colony. This project generates Infrastructure experience for your fleet and provisions fleet stores with personal equipment requisitioned from the Infrastructure Department's facility. |
20h |
|
|
Infrastructure Tier II |
Tier III | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Infrastructure Projects III Engage in Infrastructure projects. This project generates Infrastructure experience for your fleet. |
20h |
|
|
Infrastructure Tier III |
Develop Infrastructure III Plan and Develop infrastructure for the Colony. This project generates Infrastructure experience for your fleet and provisions fleet stores with personal equipment requisitioned from the Infrastructure Department's facility. |
20h |
|
|
Infrastructure Tier III |
Tier IV | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Develop Infrastructure IV Plan and Develop infrastructure for the Colony. This project generates infrastructure experience for your fleet and provisions fleet stores with personal equipment requisitioned from the Infrastructure Department's facility. |
20h |
|
|
Infrastructure Tier IV |
Infrastructure Projects IV Engage in Infrastructure projects. This project generates Infrastructure experience for your fleet. |
20h |
|
|
Infrastructure Tier IV |
Tier V | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Develop Infrastructure V Plan and Develop infrastructure for the Colony. This project generates Infastructure experience for your fleet and provisions fleet stores with personal equipment requisitioned from the Infrastructure Department's facility. |
20h |
|
|
Infrastructure Tier V |
Renewable Energy[edit | edit source]
Tier 0 | ||||
---|---|---|---|---|
Name & Description | Time | Requirements | Rewards | Prerequisites |
Renewable Energy Projects Continue scientific research and development on renewable resources. |
20h |
|
|
Renewable Resources Tier 0 |
Conduct Renewable Energy Research Conduct research projects into Renewable Energy production. This project generates Renewable Energy experience for your fleet. |
20h |
|
|
Renewable Resources Tier 0 |
Tier I | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Basic Renewable Provisioning Provision fleet stores with personal equipment requisitioned from the Renewable Energy Department's facilities. This provisioning assignment only requires dilithium and completes very quickly, but it provides a limited supply and does not provide fleet experience. |
30m |
|
|
Renewable Resources Tier I-V |
Conduct Renewable Energy Research I Conduct research projects into theoretical models of space, time, and energy. This project generates scientific experience for your fleet. |
20h |
|
|
Renewable Resources Tier I |
Renewable Energy Projects I Continue scientific research and development on renewable resources. |
20h |
|
|
Renewable Resources Tier I |
Tier II | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Conduct Renewable Energy Research II Conduct research projects into Renewable Energy production. This project generates Renewable Energy experience for your fleet. |
20h |
|
|
Renewable Resources Tier II |
Renewable Energy Projects II Continue scientific research and development on renewable resources. |
20h |
|
|
Renewable Resources Tier II |
Tier III | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Conduct Renewable Energy Research III Conduct research projects into Renewable Energy production. This project generates Renewable Energy experience for your fleet. |
20h |
|
|
Renewable Resources Tier III |
Renewable Energy Projects III Continue scientific research and development on renewable resources. |
20h |
|
|
Renewable Resources Tier III |
Tier IV | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Conduct Renewable Energy Research IV Conduct research projects into Renewable Energy production. This project generates Renewable Energy experience for your fleet. |
20h |
|
|
Renewable Resources Tier IV |
Renewable Energy Projects IV Continue scientific research and development on renewable resources. |
20h |
|
|
Renewable Resources Tier IV |
Tier V | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Conduct Renewable Energy Research V Conduct research projects into Renewable Energy production. This project generates Renewable Energy experience for your fleet. |
20h |
|
|
Renewable Resources Tier V |
Colony[edit | edit source]
Tier I | ||||
---|---|---|---|---|
Name & Description | Time | Requirements | Rewards | Prerequisites |
Provision Colony Invasion Defense Simulation Tokens I Provision Colony Defense Simulation Tokens requisitioned from the Colony facilities. Succeeding at Colony Defense Simulation activities will grant all participants a large amount of special Colony resources (Ore, Luxury, Batteries) as well as some Fleet Marks. |
10m |
|
|
Colony World Tier I |
Tier II | ||||
Name & Description | Time | Requirements | Rewards | Prerequisites |
Provision Colony Invasion Defense Simulation Tokens II Provision Colony Defense Simulation Tokens requisitioned from the Colony facilities. Succeeding at Colony Defense Simulation activities will grant all participants a large amount of special Colony resources (Ore, Luxury, Batteries) as well as some Fleet Marks. |
10m |
|
|
Colony World Tier II |
Tier III | ||||
Provision Colony Invasion Defense Simulation Tokens III Provision Colony Defense Simulation Tokens requisitioned from the Colony facilities. Succeeding at Colony Defense Simulation activities will grant all participants a large amount of special Colony resources (Ore, Luxury, Batteries) as well as some Fleet Marks. |
10m |
|
|
Colony World Tier III |
Tier IV | ||||
Provision Colony Invasion Defense Simulation Tokens IV Provision Colony Defense Simulation Tokens requisitioned from the Colony facilities. Succeeding at Colony Defense Simulation activities will grant all participants a large amount of special Colony resources (Ore, Luxury, Batteries) as well as some Fleet Marks. |
10m |
|
|
Colony World Tier IV |
Tier V | ||||
Provision Colony Invasion Defense Simulation Tokens V Provision Colony Defense Simulation Tokens requisitioned from the Colony facilities. Succeeding at Colony Defense Simulation activities will grant all participants a large amount of special Colony resources (Ore, Luxury, Batteries) as well as some Fleet Marks. |
10m |
|
|
Colony World Tier V |
Other Projects[edit | edit source]
Upgrades[edit | edit source]
Colony[edit | edit source]
Name & Description | Time | Requirements | Rewards | Prerequisites |
---|---|---|---|---|
Upgrade Colony I Upgrade the Colony to Tier I. |
20h |
|
|
1,000 Colony World XP |
Construct Personal Transwarp Transporter Allow fleet members to Transwarp directly to the Colony World from anywhere in known space. |
20h |
|
|
Colony World Tier I |
Upgrade Colony II Upgrade the Colony to Tier II. |
4d |
|
|
4,000 Colony XP |
Designate Beach Space Create a special place for designated beach activities and apparel. |
20h |
|
|
Colony World Tier II |
Station Personnel Officer on Colony Station a Personnel Officer on the Colony who will provide standard duty officer recruitment assignments and reassignments. |
20h |
|
|
Colony Tier II |
Upgrade: Dranuur Colony Transwarp Allow fleet members to travel directly to the Fleet Starbase from the Colony World by contacting the Traffic Controller. Additionally, you can transport from your Starbase to the Colony World. |
20h |
|
|
Colony Tier II |
Upgrade Colony III Upgrade the Colony to Tier III. |
7d |
|
|
7,000 Colony XP |
Station Security Officer on Colony Station a Security Officer on the Colony. The Security Officer will be able to provide additional duty officer assignments for fleet members including turning in contraband. |
20h |
|
|
Colony Tier III |
Contract for Personal Tailor on the Colony Contract for a Personal Tailor on the Colony. The tailor will be able to provide personal tailoring services for fleet members. |
20h |
|
|
Colony Tier III |
Station Duty Officer Coordinator on Colony Station a Duty Officer Coordinator on the Colony who will provide similar services as the Academy duty officer contact. |
20h |
|
|
Colony Tier III |
Upgrade Colony IV Upgrade the Colony to Tier IV. |
10d |
|
|
10,000 Colony XP |
Station Bridge Officer Trainer on Colony Station a Bridge Officer Trainer on the Colony who will provide training services to captains seeking new skills for their bridge officers. |
20h |
|
|
Colony Tier IV |
Upgrade Colony V Upgrade the Colony to Tier V. |
14d |
|
|
13,000 Colony XP |
Morale[edit | edit source]
Name & Description | Time | Requirements | Rewards | Prerequisites |
---|---|---|---|---|
Construct Morale Center Build a Morale Center for the Colony. |
20h |
|
|
10,000 Colony Morale XP |
Station Tactical Officer on Colony Station a Tactical Officer on the Colony. The Tactical Officer will be able to provide additional duty officer assignments for fleet members. |
20h |
|
|
Morale Center Tier I |
Fleet Upgrade: Requisition Bonus I Completing this project will grant all Fleet Requisition Projects a 5% provision bonus. |
20h |
|
|
Morale Center Tier I |
Upgrade Morale II Upgrade the Colony's Morale Center to Tier II. |
4d |
|
|
25,000 Colony Morale XP |
Fleet Upgrade: Requisition Bonus II Completing this project will grant all Fleet Requisition Projects a 10% provision bonus. |
20h |
|
|
Morale Center Tier II |
Upgrade Morale III Upgrade the Colony's Morale Center to Tier III. |
7d |
|
|
50,000 Colony Morale XP |
Fleet Upgrade: Requisition Bonus III Completing this project will grant all Fleet Requisition Projects a 15% bonus. |
20h |
|
|
Morale Tier III |
Contract for Ship Customization Officer on Colony Contract for a Ship Customization Officer on the Colony. The officer will be able to provide cosmetic ship customization services for fleet members. |
20h |
|
|
Morale Tier III |
Upgrade Morale IV Upgrade the Colony's Morale Center to Tier IV. |
10d |
|
|
100,000 Colony Morale XP |
Fleet Upgrade: Requisition Bonus IV Completing this project will grant all Fleet Requisition Projects a 20% bonus. |
20h |
|
|
Morale Tier IV |
Upgrade Morale V Upgrade the Colony's Morale Center to Tier V. |
14d |
|
|
250,000 Colony Morale XP |
Fleet Upgrade: Requisition Bonus V Completing this project will grant all Fleet Requisition Projects a 25% bonus. |
20h |
|
|
Morale Tier V |
Infrastructure[edit | edit source]
Name & Description | Time | Requirements | Rewards | Prerequisites |
---|---|---|---|---|
Construct Basic Infrastructure Upgrade the Colony's Infrastructure to Tier I. |
20h |
|
|
10,000 Colony World Infrastructure XP |
Station Engineering Officer on Colony Station an Engineering Officer on the Colony. The Engineering Officer will be able to provide additional duty officer assignments for fleet members. |
20h |
|
|
Infrastructure Tier I |
Upgrade Infrastructure II Upgrade the Colony's Infrastructure to Tier II. |
4d |
|
|
25,000 Colony Infrastructure XP |
Upgrade Infrastructure III Upgrade the Colony's Infrastructure to Tier III. |
7d |
|
|
50,000 Colony Infrastructure XP |
Upgrade Infrastructure IV Upgrade the Colony's Infrastructure to Tier IV. |
10d |
|
|
100,000 Colony Infrastructure XP |
Upgrade Infrastructure V Upgrade the Colony's Infrastructure to Tier V. |
14d |
|
|
250,000 Colony Infrastructure XP |
Renewable Energy[edit | edit source]
Name & Description | Time | Requirements | Rewards | Prerequisites |
---|---|---|---|---|
Construct Initial Renewable Energy supply Build a Renewable Resource for the colony. |
20h |
|
|
10,000 Colony Renewable Energy XP |
Station Science Officer on Colony Station a Science Officer on the Colony. The Science Officer will be able to provide additional duty officer assignments for fleet members. |
20h |
|
|
Renewable Resources Tier I |
Upgrade Renewable Energy Sources II Upgrade the Colony's Renewable Resources to Tier II. |
4d |
|
|
25,000 Colony Renewable Energy XP |
Upgrade Renewable Energy Sources III Upgrade the Colony's Renewable Resources to Tier III. |
7d |
|
|
50,000 Colony Renewable Energy XP |
Upgrade Renewable Energy Sources IV Upgrade the Colony's Renewable Resources to Tier IV. |
10d |
|
|
100,000 Renewable Energy XP |
Upgrade Renewable Energy Sources V Upgrade the Colony's Renewable Energy Sources to Tier V. |
14d |
|
|
250,000 Colony Renewable Resources XP |
Special[edit | edit source]
Name & Description | Time | Requirements | Rewards | Prerequisites |
---|---|---|---|---|
Name Description. |
30m |
|
|
none |
Limited Time[edit | edit source]
Name & Description | Time | Requirements | Rewards | Availability |
---|---|---|---|---|
Planters Completing this project will add more plant-life to the colony, beautifying various staircases and halls. |
2h |
|
|
|
Glass Floor Completing this project will replace the lower floor of the colony with a glass floor, to better see the natural corals under the base. |
2h |
|
|
|
Communications Tower Completing this project will add a Communications Tower to the far end of the island. |
2h |
|
|
|
Space Traffic Allowed Completing this project will open the Dranuur system to appropriate space traffic. |
2h |
|
|
|
Lamps Completing this project will add lamps around the colony. |
2h |
|
|
|
Bar Completing this project will add a bar to the first floor of the colony. The bar will allow for a Bartender and Chef to be hired. |
2h |
|
|
|
Statues Completing this project will add some statues commemorating the joint Lukari-Kentari colony. |
2h |
|
|
|
Aquarium Completing this project will add aquariums to the second floor of the base. |
2h |
|
|
|