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Liberated Borg Specialist (Duty Officer)
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Liberated Borg Specialist (Duty Officer)
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== Exceptional Active Duty Abilities == Liberated Borg Specialist dutyofficers have exceptional Active Duty abilities that improve various parts of your shipβs function. Each Duty Officer uses a different combination of Class and Specialty, which influences the nature of their Active Duty ability. There are three different Active Duty abilities: === Cooperative Computing === Using an ''(Eng/Tac/Sci)'' Bridge Officer Ability has a 5% chance to trigger a Bridge Officer Ability from the table below. Using a ''(Cmd/MW/Pilot/Temp/Int)'' Bridge Officer Ability has a 10% chance to trigger the same ability. Once triggered, the ability cannot be triggered again until after the cooldown period. {| class="wikitable componenttable" |- ! Class ! Bridge Officer Ability ! Cooldown |- | [[File:Doff dept Starfleet Engineering.png|25px|link=Engineering department]] Engineering | {{abilityicon|Auxiliary to Structural|Federation|19px}} [[Ability: Auxiliary to Structural|Auxiliary Power to the Structural Integrity Field I]] | 7.5 seconds |- | [[File:Doff dept Starfleet Tactical.png|25px|link=Tactical department]] Tactical | {{abilityicon|Attack Pattern Delta|Federation|19px}} [[Ability: Attack Pattern Delta|Attack Pattern Delta I]] | 22.5 seconds |- | [[File:Doff dept Starfleet Science.png|25px|link=Science department]] Science | {{abilityicon|Feedback Pulse|Federation|19px}} [[Ability: Feedback Pulse|Feedback Pulse I]] | 30 seconds |} === Strength Through Unity === Using an ''(Eng/Tac/Sci)'' Bridge Officer Ability has a 15% chance to trigger the associated ''(Cmd/MW/Pilot/Temp/Int)'' ability: {| class="wikitable componenttable" |- ! Specialization ! Effect Triggered By Class Abilities |- | Command Specialist (Cmd) | Improve teamwide Maximum Hull by 10% for 30 seconds |- | Miracle Worker (MW) | Set Power Levels to maximum for 5 seconds |- | Pilot | Improve Accuracy by 20 for 30 seconds |- | Temporal Operative (Temp) | Improve Damage Over Time by 50% for 30 seconds |- | Intelligence Specialist (Int) | Improve Critical Severity by 20% for 30 seconds |} Using a ''(Cmd/MW/Pilot/Temp/Int)'' Bridge Officer Ability has a 30% chance to trigger the associated ''(Eng/Tac/Sci)'' ability: {| class="wikitable componenttable" |- ! Class ! Effect Triggered By Specialization Abilities |- | [[File:Doff dept Starfleet Engineering.png|25px|link=Engineering department]] Engineering | Improve Weapon Armor Penetration by 50 for 30 seconds |- | [[File:Doff dept Starfleet Tactical.png|25px|link=Tactical department]] Tactical | Improve Critical Chance by 2.5% for 30 seconds |- | [[File:Doff dept Starfleet Science.png|25px|link=Science department]] Science | Improve Exotic Damage by 25% for 30 seconds |} === Free Association === Using an ''(Eng/Tac/Sci)'' Bridge Officer Ability has a 15% chance to reduce the cooldown of ''(Cmd/MW/Pilot/Temp/Int)'' Bridge Officer Abilities by 50%. Using a ''(Cmd/MW/Pilot/Temp/Int)'' Bridge Officer Ability has a 30% chance to reduce the cooldown of ''(Eng/Tac/Sci)'' Bridge Officer Abilities by 50%.
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