Legacy Kits

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Overview[edit | edit source]

Kits are inventory items that grant the user up to five special abilities when equipped. These abilities range from heals to force fields, stasis fields, holographic soldiers, turrets, buffs and debuffs. Kits are restricted by profession; for example, Science Captains cannot equip a Tactical Kit and vice versa. Bridge Officers are also unable to use Personal Kits; However, they can use many of the kit powers as Abilities.

As of Season Nine: A New Accord, one-piece kits with default built-in abilities have been replaced by Kit Frames that contain up to five Kit Slots which can be filled with swappable Kit Modules. The original Kits can still be used but can no longer be obtained.

List of Kits[edit | edit source]

Please note that for brevity, 0 in kit mark level means "Standard" rarity. For table sorting, Roman numerals have been written as Arabic numerals and, thus, 0 under Mark became "Standard" rarity.

Engineering[edit | edit source]

Engineering Kit Mark Chroniton Mine Barrier icon (Federation).png Combat Supply icon (Federation).png Equipment Diagnostics icon (Federation).png Force Field Dome icon (Federation).png Fuse Armor icon (Federation).png Medical Generator Fabrication icon (Federation).png Quantum Mortar Fabrication icon (Federation).png Quick Fix icon (Federation).png Seeker Drone Fabrication icon (Federation).png Shield Generator Fabrication icon (Federation).png Shield Recharge icon (Federation).png Transphasic Bomb icon (Federation).png Turret Fabrication icon (Federation).png Weapons Malfunction icon (Federation).png
Chroniton Mine Barrier 0 1
Quick Fix 0 1
Shield Recharge 0 1
Weapons Malfunction 0-1 1,2
Shield Generator Fabrication 1 1
Turret Fabrication 1 1
Transphasic Bomb 1 1
Basic Explosives 2-2 1 1,2
Basic Fabrication 2-2 1,2 1
Firearms Engineering 2-2 1 1,2
Bunker Fabrication 3-10 0,1,2,3 1,2,3 0,2,3 1,2,3
Enemy Neutralization 3-10 0,2,3 0,1,2,3 1,2,3 1,2,3
Equipment Technician 3-10 1,2,3 0,1,2,3 1,2,3 0,2,3
Support Technician 3-10 0,1,2,3 0,1,2,3 1,2,3 1,2,3
Breach Engineer 7-10 2,3 3 1,2,3 3
Fabrication Specialist 7-10 3 2,3 1,2,3 3
Romulan Fabrication Specialist 10-12 3 3 0,1,2 3 4
Spire Enemy Neutralization 11-12 4 3 1,2 3 3
Spire Bunker Fabrication 11-12 3 3 4 1,2 3

Science[edit | edit source]

Science Kit Mark Anesthizine Gas icon (Federation).png Biofilter Sweep icon (Federation).png Electro-Gravitic Field icon (Federation).png Exothermic Induction Field icon (Federation).png Hyperonic Radiation icon (Federation).png Hypospray - Dylovene icon (Federation).png Hypospray - Melorazine icon (Federation).png Medical Tricorder icon (Federation).png Nanite Health Monitor icon (Federation).png Sonic Pulse icon (Federation).png Stasis Field icon (Federation).png Tachyon Harmonic icon (Federation).png Triage icon (Federation).png Vascular Regenerator icon (Federation).png
Electro-Gravitic Field 0 1
Hypospray Dylovene 0 1
Medical Tricorder 0 1
Tachyon Harmonic 0-1 1,2
Sonic Pulse 1 1
Stasis Field 1 1
Vascular Regenerator 1 1
Researcher 2-2 1 1,2
Scientist 2-2 1,2 1
Medic 2-10 1,2,3 0,1,2,3 0,1,2,3 1,2,3
Analyst 3-10 0,1,2,3 1,2,3 0,2,3 1,2,3
Bioresearch 3-10 0,1,2,3 1,2,3 1,2,3 0,2,3
Physician 3-10 1,2,3 1,2,3 0,1,2,3 0,2,3
Xenobiologist 6-10 1,2,3 1,2,3 3 2,3
Physicist 7-10 3 1,2,3 2,3 3
Borg Medical Analyzer 10 3 3 3 3
Romulan Xenobiologist 10-12 3 3 3 4 0,1,2
Spire Physicist 11-12 3 3 3 4 1,2
Spire Medic 11-12 1,2 4 3 3 3

Tactical[edit | edit source]

Tactical Kit Mark Ambush icon (Federation).png Battle Strategies icon (Federation).png Draw Fire icon (Federation).png Lunge icon (Federation).png Motion Accelerator icon (Federation).png Overwatch icon (Federation).png Photon Grenade icon (Federation).png Plasma Grenade icon (Federation).png Rally Cry icon (Federation).png Smoke Grenade icon (Federation).png Stealth Module icon (Federation).png Stun Grenade icon (Federation).png Suppressing Fire icon (Federation).png Sweeping Strikes icon (Federation).png
Battle Strategies 0 1
Draw Fire 0 1
Sweeping Strikes 0 1
Photon Grenade 0-1 1,2
Lunge 1 1
Smoke Grenade 1 1
Suppresing Fire 1 1
Basic Grenades 2-2 1,2 1
Firearms Technique 2-2 1,2 1
Martial Arts Maneuvers 2-2 1 1,2
Security Protocol 3-10 0,2,3 1,2,3 0,1,2,3 1,2,3
Close Combat Specialist 3-10 0,2,3 0,1,2,3 1,0 0,1,2,3 1,2,3
Operative 3-10 0,1,2,3 0,3 1,2,3 1,2,3
Fire Team 3-10 0,1,2,3 0,1,2,3 1,2,3 0,2,3
Grenade Satchel 6-10 2,3 1,2,3 2,3 1,2,3
Squad Leader 7-10 2,3 3 1,2,3 3
Romulan Fire Team 10-12 3 3 0,1,2 4 3
Spire Operative 11-12 3 3 4 1,2 3
Spire Squad Leader 11-12 3 3 4 3 1,2
v · d · e
Gear Upgrade SystemLevel Scaling EquipmentMarkModifierQualityRe-engineeringResearch and Development
Starship Components
Deflectors Regular: StandardGravitonPositronTachyonNeutrino
Special: NeodymiumTal Shiar Tachyon
Set: Aegis GravitonAssimilated(Breen) Polarized ParabolicCounter-CommandDelta AllianceDysonHonor Guard PositronIconian ResistanceJem'HadarKobaliM.A.C.O. GravitonNukaraOmega Force TachyonQuantum PhaseReman PrototypeRomulan PrototypeSol DefenseSolanaeTerran Task Force
Fleet: Fleet Deflector Array
Secondary Deflectors Regular: DeterioratingInhibitingResonating
Set: Solanae
Fleet: Strategic Secondary Deflectors
Impulse Engines Regular: StandardCombatHyper
Special: EfficientCombat HyperDynamic ReroutePrototype Gravitic ModulationTetryon-Plasma (small craft)
Set: Aegis HyperAssimilated Subtranswarp (Standard)(Breen) Supercooled CombatCounter-Command HyperDelta Alliance Hyper-EfficientDyson CombatHonor Guard (Combat)Iconian Resistance HyperJem'Hadar CombatKobali HyperM.A.C.O. StandardNukaraOmega Force HyperQuantum Phase CombatReman Prototype (Combat)Romulan PrototypeSol DefenseSolanae Hyper-EfficientTerran Task Force
Fleet: Fleet Engines
Warp Cores
Matter/Anti-Matter
Regular: StandardDeuterium-StabilizedField StabilizingHyper InjectionOverchargedPlasma-Integrated
Special: Tal Shiar Adapted Borg(Jem'Hadar) Standard
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingObelisk Subspace RiftSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Fleet: Fleet Warp Cores
Warp Cores
Singularity
Regular: StandardField StabilizingHyper InjectionOverchargedPlasma-IntegratedThoron-Infused
Special: Dual Injection
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Fleet: Fleet Singularity Cores
Shield Arrays Regular: StandardCovariantRegenerativeResilient
Special: Hyper-CapacitorMetaphasic (small craft)Numiri RegenerativeParatrinic
Set: Aegis CovariantAssimilated Regenerative(Breen) Dielectric Oscillation ResilientCounter-Command CovariantDelta Alliance UnimatrixDyson RegenerativeHonor Guard CovariantIconian Resistance ResilientJem'Hadar ResilientKobali RegenerativeM.A.C.O. ResilientNukara Crystalline ResilientOmega Force StandardQuantum Phase ResilientReman Prototype CovariantRomulan Prototype CovariantSol Defense CovariantSolanae ResilientTerran Task Force
Fleet: Fleet Space Shields
Ship Weapons Regular: Beam ArrayDual Beam BankTurretCannonDual CannonsDual Heavy CannonsQuad CannonsTorpedo LauncherMine LauncherMissile
Fleet: Fleet Space Weapons
Devices Consumable: BatteriesDeuterium SurplusDewan Herbal Life Support AdditiveHargh'peng Torpedo LauncherPrototype Ablative Jevonite HardpointsSatellite Turrets and Torpedo PlatformsScorpion Fighters
Permanent: Nimbus Pirate Distress CallNon-combat petsRed Matter CapacitorSubspace Field ModulatorTemporal NegotiatorDelta Alliance Reinforcements Beacon
Consoles Regular: Engineering ConsolesScience ConsolesTactical ConsolesUniversal Consoles
Fleet: Advanced Engineering Armor ConsolesAdvanced Engineering RCS ConsolesWeapon Signature Nullifiers and AmplifiersAdvanced Tactical Vulnerability ConsolesParticle Focuser Science Consoles
Hangar Bays All: Hangar pet
Personal Equipment
Kits
Regular: VendorsSpecial kit framesKit modulesLegacy Kits
Fleet: Embassy KitsSpire Experimental and Prototype KitsResearch Lab Kits23rd Century Kit ModulesColony World Kits
Armor
Regular: Energy DampeningPhysical Augmentation Polyalloy Weave
Recoil CompensatingIntegrated TargetingEnergy Harness
Environmental Suit
Fleet: Fleet Ground Armors
Weapons
Pistols Compression PistolDual PistolsStun PistolWide Beam Pistol
Rifles Full Auto RifleHigh Density Beam RifleSniper RifleSplit Beam Rifle
Assault Assault MinigunBlast AssaultPulsewave Assault
Other Melee weaponsSpecial Ground Weapons
Fleet: Fleet Ground Weapons
Personal Shields
Regular: Personal ShieldSpecial Shield
Fleet: Fleet Personal Shields
Ground Devices Regular: FoodNon-FoodTribbles