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Krenim Science Vessel

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This page is for the playable starship. For the NPC vessel, see Krenim Battleship.
Faction Cross-Faction.pngKrenim Science Vessel (T6)
KrenimVessel.png
Rank:
Rank background icon.png
Rear Admiral Rank icon (Federation).png
Tier:
6
Type:
Science Vessel
Hull:
Lvl 40: 31500
Lvl 45: 34125
Lvl 50: 36225
Lvl 55: 39113
Lvl 60: 42000
Lvl 65: 47250
Hull modifier:
1.05
Shield modifier:
1.475
Turn rate:
10
Impulse modifier:
0.15
Inertia rating:
45
Bonus Power:
+15 auxiliary power
Bridge Officers:
Lieutenant Commander Tactical-Intelligence Lieutenant Engineering Lieutenant Science Commander Science Lieutenant Universal
Weapons:
Fore 3 Aft 3
Device slots:
3
Consoles:
Console tac icon.png 3 Console eng icon.png 3 Console sci icon.png 5
Cost:
Phoenix Prize Pack icon.png
Admiralty stats:
Adm eng fed.png 26 Adm tac fed.png 34 Adm sci fed.png 66

The Krenim Science Vessel is a Rear Admiral (Tier 6) Science Vessel. It was available to players of all factions as part of the 6 Year Anniversary Event for 1000 6th Anniversary Prize Vouchers between 28 January and 24 February 2016.

Overview[edit | edit source]

The Krenim Science Vessel bridges the gap between the Krenim Imperium Warship and the Krenim Annorax Science Dreadnought. It is quite large and slow to maneuver, unlike most science vessels. It does, however, boast a sturdier hull and incredibly powerful shield emitters. This starship also comes with the Krenim Bridge.

The Krenim Science Vessel comes with a [Console - Universal - Timeline Stabilizer Field]. Activating this console will stabilize any temporal anomalies around your starship. This has the side effect of briefly increasing the flow of time within and around your starship. Enemies affected by this console will suffer a penalty to their recharge times, flight speed and turn rate. Your starship will receive a boost to both recharge times and weapon activation times, per affected foe. This console also provides a passive reduction to all Science Bridge Officer abilities.

Opening the Krenim Science Vessel requisition pack also rewards [Krenim Chroniton Torpedo Launcher]. This is part of the Chronometric Calculations Set.

Admiralty Ship[edit | edit source]

Admiralty Ship
Shipshot Background Admiralty.png
Shipshot Science Krenim T6.png
Shipshot Frame Science.png
Shipshot Frame Ultraviolet.png
Adm eng fed.png 26 Adm tac fed.png 34 Adm sci fed.png 66
+8 SCI per EngShip or TacShip

Starship Mastery[edit | edit source]

Starship Mastery
Enhanced Particle Generators
Enhanced Particle Generators
Enhanced Particle Generators
Advanced Shield Systems
Advanced Shield Systems
Advanced Shield Systems
Enhanced Restorative Circuitry
Enhanced Restorative Circuitry
Enhanced Restorative Circuitry
Reactive Shield Technology
Reactive Shield Technology
Reactive Shield Technology
Improved Feedback PulseImproved Feedback PulseImproved Feedback Pulse
I
II
III
IV
V
Level Name Description
I Enhanced Particle Generators +15% Damage to Exotic Damage abilities.
II Advanced Shield Systems +10% Shield Hitpoints.
III Enhanced Restorative Circuitry Improves Hull healing abilities by 10%.
Improves Shield healing abilities by 10%.
IV Reactive Shield Technology 5% Shield Regeneration every 6 seconds.
Reduces Damage to Shields by 5%.
V Improved Feedback Pulse Improved Feedback Pulse: +Damage, +Crit Buff
+50% Feedback Pulse Damage
When hit with directed energy while Feedback Pulse is active:
  • +1% Critical Chance for 15sec
  • +5% Critical Severity for 15sec
(Can happen once every second, stacks up to 10 times).
VI Account-Wide Reclaim Unlock Complete this tier of Starship Mastery to be allowed to claim this starship on any character on this account.

Abilities[edit | edit source]

Krenim Science Vessel can utilize the Timeline Stabilizer Field universal console.

Subsystem Targeting[edit source]

The Krenim Science Vessel comes with built-in Subsystem Targeting abilities. These built-in abilities stay at Rank I and do not automatically rank up when acquiring higher tier Science starships. They are separate from Subsystem Targeting abilities gained through Tactical Space Bridge officer abilities.

Activating a subsystem targeting ability will upgrade all energy weapons to inflict a stacking power drain on the foe's targeted subsystem for the next 10 seconds. They will also have a small chance to knock the targeted subsystem offline for a short duration.

Sensor Analysis[edit source]

Sensor Analysis is an active toggle ability. While maintaining a Sensor Lock on a target, the player gains a stacking effect that either improves the damage and power drain against an enemy, or improves any heal directed towards an ally. This effect stacks every 3 seconds, to a maximum of 6 stacks after 18 continuous seconds. To maintain the desired effect, the player must hold the sensor lock.

Specialization Seating[edit | edit source]

The Krenim Science Vessel features one specialist seat: Lieutenant Commander Tactical-Intelligence seat.

  • Lieutenant Commander Tactical-Intelligence Lieutenant Commander Tactical-Intelligence

Standard Configuration[edit | edit source]

Starships come with standard equipment and weapons of the lowest mark available at the ship's minimum rank. The items provided are appropriate to the type of vessel and its related playing style.

Scaling Starship[edit source]

This starship's equipment slots, base hull capacity and shield capacity scale as your level increases.

Equipment Slot Scaling[edit source]

As you rank up every 10 levels, up to level 40, the ship's forward weapon slots, aft weapon slots, tactical console slots, engineering console slots, and science console slots will slowly increase toward endgame capabilities:

Level Console tac icon.png Console eng icon.png Console sci icon.png Fore weapons Aft weapons
0-9 1 1 3 2 2
10-19 2 2 3 2 2
20-29 2 2 4 2 3
30-39 3 3 4 3 3
40+ 3 3 5

Hull Strength Scaling[edit source]

This table shows how the ship's hull strength scales at each level. The base hull of all scaling starships is 10,000, which is then multiplied by the ship's hull modifier (1.05 for the Krenim Science Vessel), and then multiplied by the scaling multiplier below at each level.

Hull scaling table
Level Multiplier Hull HP Level Multiplier Hull HP Level Multiplier Hull HP Level Multiplier Hull HP
0 1 10500 20 2 21000 40 3 31500 60 4 42000
5 1.25 13125 25 2.25 23625 45 3.25 34125 65 4.5 47250
10 1.5 15750 30 2.5 26250 50 3.45 36225
15 1.75 18375 35 2.75 28875 55 3.725 39113

Notes[edit | edit source]

Links[edit | edit source]

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Faction Romulan Republic.png Romulan Republic: (Complete & Detailed List)  
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