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Injuries in Star Trek Online are a "punishment" given to the player when his or her character is incapacitated. Upon "death", there is a chance of receiving one injury. If any injury occurs, the severity of it is determined by chance, modified by the existence of any existing injuries on that character. The chance of receiving a Major or Critical Injury are increased if the player has already sustained injuries.

List of injuries[ | ]

See list of personal injuries and list of ship injuries

Severities[ | ]

Minor[ | ]

The negative effect of minor injuries is small and only several minor injuries would cause a player to notice a difference in performance. They take between 5 and 15 minutes to heal.

Major[ | ]

Major injuries feel significant, but the character can continue to function at little performance difference. More than one major injury that modified the same stat would start to affect performance. They take about one hour to heal.

Critical[ | ]

Critical injuries affect character performance. A character can continue and succeed with more than one critical injury, but each critical injury received is ‘costly’ to treat and will put the character a bit under the potency curve. They take several hours up to heal naturally.

Healing/repairing[ | ]

Injuries heal over time, or are instantly removed by visiting contacts in the major social hubs, or by using a Regenerator for personal or Components for ship injuries. There are three versions of these two items each, corresponding to the severity of the injury they remove; minor, major and critical.

Items[ | ]

Regenerators
Minor Regenerator iconCommon icon [Minor Regenerator]
Major Regenerator iconCommon icon [Major Regenerator]
Critical Regenerator iconCommon icon [Critical Regenerator]
Components
Minor Components iconCommon icon [Minor Components]
Major Components iconCommon icon [Major Components]
Critical Components iconCommon icon [Critical Components]

NPCs[ | ]

Personal injuries[ | ]

Ship injuries[ | ]

Notes[ | ]

On DS9 the Chief engineer can be contacted by interacting with the console in the shipyard.

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