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Injuries in Star Trek Online are a "punishment" given to the player when his or her character is incapacitated. Upon "death", there is a chance of receiving one injury. If any injury occurs, the severity of it is determined by chance, modified by the existence of any existing injuries on that character. The chance of receiving a Major or Critical Injury are increased if the player has already sustained injuries.

List of injuries[edit | edit source]

See list of personal injuries and list of ship injuries

Severities[edit | edit source]

Minor[edit | edit source]

The negative effect of minor injuries is small and only several minor injuries would cause a player to notice a difference in performance

Major[edit | edit source]

Major injuries feel significant, but the character can continue to function at little performance difference. More than one major injury that modified the same stat would start to affect performance.

Critical[edit | edit source]

Critical injuries affect character performance. A character can continue and succeed with more than one critical injury, but each critical injury received is ‘costly’ to treat and will put the character a bit under the potency curve.

Healing/repairing[edit | edit source]

Injuries are removed by visiting contacts in the major social hubs or by using a Regenerator for personal or Components for ship injuries. There are three versions of these two items each, corresponding to the severity of the injury they remove; minor, major and critical.

Items[edit | edit source]

Minor Regenerator icon.png
Common icon.png
[Minor Regenerator]
Major Regenerator icon.png
Common icon.png
[Major Regenerator]
Critical Regenerator icon.png
Common icon.png
[Critical Regenerator]
Minor Components icon.png
Common icon.png
[Minor Components]
Major Components icon.png
Common icon.png
[Major Components]
Critical Components icon.png
Common icon.png
[Critical Components]

NPCs[edit | edit source]

Personal injuries[edit | edit source]

Ship injuries[edit | edit source]

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