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Inhibiting Secondary Deflector

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Inhibiting Secondary Deflector icon.png
Common icon.png
Inhibiting Secondary Deflector
Common
Values do not reflect skills or other modifiers

Inhibiting Secondary Deflector
Delayed Radiation Damage to target of Science Boff Control abilities
To affected targets: After 4 seconds, Deals __ Radiation damage (50% Shield Penetration)
Value: Energy credit icon.png

Inhibiting Secondary Deflectors cause Science Bridge Officer abilities that apply a control effect to cause a burst of radiation damage after a few seconds.

Passive Ability[edit | edit source]

Your Science Bridge Officer abilities that apply a control effect will cause a moderate amount of Radiation damage after a few seconds with 50% shield penetration. Affected abilities include:

Skills that affect this ability: Starship Exotic Particle Generator (Improves Exotic Damage)

Gear Upgrade[edit | edit source]

The Inhibiting Secondary Deflector can be upgraded through the Gear Upgrade System, and requires Upgrade Tokens from the Science School, or Universal Tokens.

Secondary Deflector modifiers[edit source]

Like standard Deflectors, Uncommon, Rare, Ultra Rare, and Epic Secondary Deflectors gain additional modifiers, however these items also gain a single special enhancement at Very Rare rarity. All Epic Secondary Deflectors have [EPG/ShdHeal] as their default fifth modifier, though this can be re-engineered into a different modifier. The amount the skill is boosted at a given Mk level seems to be about 14/15, or halfway between what a primary deflector gets innately, and what it gets from a mod. It is possible for a Secondary Deflector to have the same modifier more than once, up to a max of 3 times (at Uncommon, Rare, and Ultra Rare). The following is a list of possible Secondary Deflector modifiers:

Standard
Modifier Effect Modifier Effect
[CtrlX] +X Starship Control Expertise [DrainX] +X Starship Drain Expertise
[ShdHeal] +X Starship Shield Restoration [EPG] +X Starship Exotic Particle Generator
[HullCap] +X Starship Hull Capacity [ShCap] +X Starship Shield Capacity
Very Rare
[SA -Def] Sensor Analysis (-Defense):
The enemy target of your Sensor Analysis ability will also receive a Defense debuff that increases in effectiveness the longer you have the target under the effect of that ability. The debuff is -2% per stack, up to a maximum of -12% at six stacks.
[SA +Heal] Sensor Analysis (+Heal):
Improves the healing buff of Sensor Analysis when used on a friendly target by 20%.
[SA +Dmg] Sensor Analysis (+Damage):
Improves the damage buff of Sensor Analysis when used on an enemy target by 20%.
[+Chance] Precision Sub-System Targeting:
Improves the chance for Subsystem Targeting abilities to knock a subsystem offline by 25%.
[-Recharge] Accelerated Sub-System Targeting:
Reduces the recharge time of Subsystem Targeting abilities by 25%.
Fleet Strategic Secondary Deflectors Fleet Colony World Secondary Deflectors
[Acc] +Z Accuracy Rating [HullCap] [1] +Z Starship Hull Capacity
[Def] +Z Defense Rating [ShCap] [1] +Z Starship Shield Capacity
[EnDmg] +Z% Energy Weapon Damage [ProjDmg] +Z% Projectile Weapon Damage
Epic Secondary Deflectors
14 options: two of the six standard modifiers combined.
[EPG/ShdHeal]
Default
+Y Starship Exotic Particle Generator
+Y Starship Shield Restoration
[EPG/HullCap] +Y Starship Exotic Particle Generator
+Y Starship Hull Capacity
[CtrlX/EPG] +Y Starship Control Expertise
+Y Starship Exotic Particle Generator
[ShCap/EPG] +Y Starship Shield Capacity
+Y Starship Exotic Particle Generator
[CtrlX/DrainX] +Y Starship Control Expertise
+Y Starship Drain Expertise
[ShCap/DrainX] +Y Starship Shield Capacity
+Y Starship Drain Expertise
[CtrlX/ShdHeal] +Y Starship Control Expertise
+Y Starship Shield Restoration
[ShCap/ShdHeal] +Y Starship Shield Capacity
+Y Starship Shield Restoration
[CtrlX/HullCap] +Y Starship Control Expertise
+Y Starship Hull Capacity
[ShCap/HullCap] +Y Starship Shield Capacity
+Y Starship Hull Capacity
[HullCap/ShCap] +Y Starship Shield Capacity
+Y Starship Hull Capacity
[HullCap/ShdHeal] +Y Starship Hull Capacity
+Y Starship Shield Restoration
[ShdHeal/DrainX] +Y Starship Shield Restoration
+Y Starship Drain Expertise
[HullCap/DrainX] +Y Starship Hull Capacity
+Y Starship Drain Expertise
Mark level of item X [2] Y [3] Z [4]
Mk I 2.8 1.9  
Mk II 3.8 2.5  
Mk III 4.7 3.1  
Mk IV 5.6 3.8  
Mk V 6.6 4.4  
Mk VI 7.5 5  
Mk VII 8.4 5.6  
Mk VIII 9.4 6.3  
Mk IX 10.3 6.9  
Mk X 11.2 7.5  
Mk XI 12.2 8.1  
Mk XII 13.1 8.8 5.3
Mk XIII 14.1 9.4 5.6
Mk XIV 15 10 6
Mk XV 15.9 10.6 6.4
  1. 1.0 1.1 The [HullCap] and [ShCap] mods found on the Fleet Colony World secondary deflectors give less skill than the normal modifiers, despite having the same name. Thus, a Colony World secondary deflector with "[HullCap]x2" will give X+Z Starship Hull Capacity.
  2. X = (Mk + 2) * 0.9375
    Values in-game are shown rounded to the nearest tenth.
  3. Y = (Mk + 2) * 0.625 = 2/3X
    Values in-game are shown rounded to the nearest tenth.
  4. Z ≈ (Mk + 2) * 0.375
    Not enough data points to be exactly certain.