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Hur'q

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Hur'qHur'q

Hur'q.png

Status:
NPC Faction
Notable Species:
Hur'q, Attendant
Location:
Gamma Quadrant
Planet of Origin:
Havas-Kul
Foreign Policy:
Consumption Rampage
Alliance Relations:
Open warfare

Doomed to Repeat - Hur'q Fleet.png
The Hur'q fleet

Icon-warning-48x48.png
CAUTION! This article now contains information that may spoil plot points from episodes released with Victory is Life. Proceed at your own risk.

The Hur'q (known to the Dominion as Burrowers) are a race from the Gamma Quadrant who invaded Qo'noS in the 14th century. By 2409 they were believed to be extinct until 2410, when it was found out that they had merely been in hibernation.

Biology[edit | edit source]

The Hur'q are an insectoid race with a germanium carapace who evolved on Havas-Kul. The unique conditions of the planet give them an interesting biology. Most notably the eccentric orbit leads the planet out of the habitable zone on a thousand-year cycle, meaning the Hur'q naturally hibernate for hundreds of years. While in hibernation, they are cared for by their Attendants. Secondly, the planet is bombarded with radiation meaning a key element of their food chain was a fungus that could withstand the intense radiation.

The Hur'q can also sense magnetic fields (similar to sharks on Earth) and use crystals manipulating magnetic fields as a primary mode of interaction with their technology. They also have an intense dislike of anti-gravity environments.

The Hur'q show an ability to learn as they hibernate, waking up with 1000 years of advancement after each hibernation cycle. This manifests itself in radically different levels of technology on their homeworld.

Technology[edit | edit source]

Hur'q technology is driven by electromagnetic manipulation of morphogenic crystals - this includes doors, life support, even their central computer.

History[edit | edit source]

Early history[edit | edit source]

NOTE: This section deals with major spoilers from the Gamma Quadrant arc.

Several thousand years ago, The Hur'q were a peaceful and intelligent race; their space vessels even lacked weapons. Their homeworld was unique in both its long and eccentric orbital cycle, forcing them into hibernation for thousand-year periods, and for the intense radiation which meant the Hur'q were highly dependent upon a radiation-resistant fungus that thrived on the world.

The then recently-formed Dominion made contact with them, referring to them as "Burrowers", and deemed them perfect candidates for a warrior race, aside from said pacifism. In an attempt to subjugate them and use them as warriors (before the Jem'Hadar were created), the Dominion removed a fungus from the Hur'q homeworld's ecosystem during one of their hibernation periods, with the intent of using the fungus as a bargaining chip (known to the Hur'q as "The Great Betrayal"). Unfortunately, the Dominion did not realize that the fungus had become so essential to Hur'q biology that its removal from the ecosystem had a deleterious effect on the species and their society; the Hur'q went mad, becoming focused solely on consumption, and their civilization fell. The Dominion did manage to redesign the fungus to become Ketracel White, used to ensure the loyalty of the Jem'Hadar.

In an attempt to salvage the idea of using them as warriors, the Dominion would lure them to a planet they wished to subjugate using a Hur'q Signalling Device, with the intent that if a planet submitted, the Hur'q would be driven off by the Jem'Hadar; if the planet resisted, the Hur'q would be allowed to ravage the world until nothing was left, to serve as a warning to other planets. This worked for a while, but each time the Hur'q re-emerged, they were wilder, more vicious than before, and the Jem'Hadar were forced to the breaking point.

Prior to their most recent hibernation cycle, the Hur'q, rather than staying to fight the Dominion, elected to send some of their forces into the other quadrants of the galaxy, with the apparent intent of galactic devastation when they next awoke.( “Doomed to Repeat”, “Tenebris Torquent”)

Sacking of Qo'nos[edit | edit source]

"Hur'q" is the Klingon name for the species, meaning "Outsider". The Hur'q crossed into other quadrants in the 14th century and, among other things, invaded and sacked Qo'noS. They didn't stay long, but did steal artifacts including the Sword of Kahless. The Sword was not recovered until the late 24th century when Worf, Dax, and Kor retrieved it from a Hur'q outpost in the Gamma Quadrant. ("The Sword of Kahless", “Destiny”) The Hur'q then returned to hibernation, with most of the Alpha and Beta Quadrants, having only just encountered them, believing them to have gone extinct.

The Fek'Ihri[edit | edit source]

With the return of the Fek'Ihri and Molor in 2409, some members of the Klingon High Council believed Hur'q were connected, and claimed that the Sword of Kahless was essential to defend the empire. ( “Destiny”) Eventually, the player, aided by Kahless, used the Sword to defeat the Fek'Ihri, and detected a resonance signature on Fek'Ihr's corpse which matched the one found on remains of Hur'q technology recovered from archaeological sites. ( “The Gates of Gre'thor”). The Sword was subsequently lost again when Emperor Kahless fell to the Iconians. ( “House Pegh”)

Reawakening[edit | edit source]

Hur'q Swarmers emerging from a planetary surface
NOTE: This section deals with major spoilers from the Gamma Quadrant arc.

The Tzenkethi, who knew the Hur'q as "Drantzuli", became aware of the Hur'q being germanium-based, and their likely re-awakening. They began a crusade of identifying planets with germanium eggs where the Hur'q had hidden and detonating Protomatter bombs to wipe out all life on that world (Hur'q and humanoid alike). This campaign was likely instigated by Aarn Tzen-Tarrak, who at some point was replaced by the Female Changeling, fearing the Hur'q would get out of hand on the next awakening.

The Alliance, unaware of the Tzenkethi's true target, fought the Tzenkethi and only discovered the truth about the eggs during an Tzenkethi assault on the Dranuur System. The Tzenkethi then assaulted Bajor, just before the reawakening of the Hur'q. This was part of a ploy to bring the Alliance into the Dominion's war with the Hur'q; Odo had a Hur'q Signalling Device hidden on Bajor to draw the Hur'q into attacking it prior to his arrival. ( “Scylla and Charybdis”, “The Search”)

Missions involved[edit | edit source]

New Frontiers[edit | edit source]

Gamma Quadrant[edit | edit source]

Gamma Quadrant Battlezone[edit | edit source]

PvE Queue[edit | edit source]

Missions mentioned[edit | edit source]

Military[edit | edit source]


See also[edit | edit source]

External links[edit | edit source]

v · d · e
Hur'q
Faction Hur'q.png
Details Hur'qHavas-KulGermaniumKetracel WhiteMasan Research Reports
Ground Forces Attendant • Glowing Attendant • Vakyat Aggressor • Mekcrid Guardian • Vekcrid Overseer
Starships Chidyat Swarmer • Chidyat Collector • Vridyat Ravager • Nekcrid Assembly • Nekcrid Capital Ship • Hur'q Swarm • Vedcrid Hive
NPCs Hur'q Mutant
NPC starships None

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Location of homeworld unknown or somewhere outside the Prime universe Milky Way galaxy

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