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Herald Antiproton weapons (ground)

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Herald Antiproton High Density Beam Projector
Very Rare Ground Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers

Herald Antiproton Beam

Antiproton Damage

__ Antiproton Damage x2 (__ DPS)
5% chance: +7% Bonus Energy Damage to Self for 20 sec
(Stacks up to 3 times)
High Density Herald Antiproton Beam
Exploit Attack

Cylindrical AoE Antiproton Damage and Repel

__ Antiproton Damage (__ DPS)
+25 Repel
5% chance: +7% Bonus Energy Damage to Self for 20 sec
(Stacks up to 3 times)
6 sec recharge
Value: __ Energy credit icon.png
Herald Antiproton High Density Beam Projector icon.png
Common icon.png
Herald Antiproton High Density Beam Projectors are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.

Herald Antiproton Split Beam Projector
Very Rare Ground Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers

Herald Antiproton Beam

Antiproton Damage

__ Antiproton Damage x2 (__ DPS)
5% chance: +7% Bonus Energy Damage to Self for 20 sec
(Stacks up to 3 times)
Auto-Targeting Herald Antiproton Beam
Exploit Attack

Cone AoE Antiproton Damage

__ Antiproton Damage on up to three targets.
5% chance: +7% Bonus Energy Damage to Self for 20 sec
(Stacks up to 3 times)
6 sec recharge
Value: __ Energy credit icon.png
Herald Antiproton Split Beam Projector icon.png
Common icon.png
Herald Antiproton Split Beam Projectors are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.

Herald Antiproton Stun Beam Projector
Very Rare Ground Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers

Herald Antiproton Beam

Antiproton Damage

__ Antiproton Damage x2 (__ DPS)
5% chance: +7% Bonus Energy Damage to Self for 20 sec
(Stacks up to 3 times)
Herald Antiproton Stun Beam
Expose Attack

Stuns Target

__ Antiproton Damage x2 (__ DPS)
-50% Runspeed for 6 sec
+2 Stun for 6 sec
5% chance: +7% Bonus Energy Damage to Self for 20 sec
(Stacks up to 3 times)
8 sec recharge
Value: __ Energy credit icon.png
Herald Antiproton Stun Beam Projector icon.png
Common icon.png
Herald Antiproton Stun Beam Projectors are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.

Based off salvaged technology recovered from destroyed Herald Constructs, the Herald Antiproton Projector is a staff-like weapon which fires beams of antiproton infused dark matter. Herald Antiproton ground weapons have a chance to enhance the player's damage output for 20 seconds.

Obtained

Herald Antiproton weapons can be obtained from the [Special Equipment Pack - Herald Antiproton Weapons], which has a chance to drop from the [Herald Lock Box].

Modifiers

Very Rare Herald Antiproton weapons will have three modifier suffixes and Ultra Rare will have four. Epic adds a fifth unique modifier.

Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x2, [CritD]x2, etc)

  • [CrtD]: +20 Critical Severity
  • [CrtH]: +2% Critical Chance
  • [Dmg]: +X Damage

Can appear only once (e.g. [DoT3], [KB3], etc.)

  • [DoT1]: 2.5% chance: X Physical Damage per sec for 15 sec
  • [DoT2]: 2.5% chance: X Radiation Damage per sec for 15 sec
  • [DoT3]: 2.5% chance: X Radiation Damage per sec for 15 sec in a 10m radius
  • [KB1]: 2.5% chance: Knocks back +5 meters
  • [KB2]: 5% chance: Knocks back +10 meters
  • [KB3]: 5% chance: Knocks the target back 10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius

Epic Modifier: All ground weapons upgraded to Epic quality receive:

  • [Dm/CrH]: +X Damage, +2% Critical Chance
  • Re-engineering options: [CrtD/CrtH], [Dm/CrtD]

Base damage table

See Antiproton weapons (ground) for base damage of similar weapon types.

Performance

There are several factors that can affect performance of ground weapons. These are modifier suffixes, skill points, traits, equipment and sets.

Skills

Herald Antiproton weapons (ground)s can be enhanced by the following Ground Skills:

Sets

v · d · e
+Sets
Set Passive Effects
Duelist Regalia - Set 2 Heightened Focus +25% Antiproton Damage
Temporal Defense Initiative Operative - Set 2 Chroniton Acclimation +14.3% Antiproton Damage
Crystalline Nanofiber Shell - Set 2 Absorption Lattice When receiving damage, 50% chance to grant: +5% All Damage (100% for Environmental damage)
Furtive Perseverance - Set 2 Prepared Strikes +10%/+20% CritH/CrtD while Stealthed and not moving. (Doubled if also Crouched)
Gamma Concerted Armaments - Set 2 Concerted Reinforcements To Team and Self (stacks with teammates): +10% All Weapon Damage
Iconian Resistance Elite - Set 2 Reinforced Combat Circuitry +5% Armor Penetration
Jem'Hadar Armored Shroud - Set 2 Jem'Hadar Shroud When receiving any damage, 7.5% chance: +15% All Damage for 8 sec
Klingon Honor Guard (Ground) / Adapted M.A.C.O. (Ground) - Set 3 Blood of the Warrior +2.5% Bonus All Damage, +0% Bonus All Damage (bonus increases as you take damage), +2% Critical Chance, +20% Critical Severity
Na'kuhl Temporal Operative - Set 2 Agent's Training +2% Critical Chance, +30% Critical Severity
Omega Force (Ground) - Set 3 Team Ambush Field +2.5% Critical Chance, +2.5% Critical Severity
Romulan Imperial Navy - Set 2 Integrated Tactical Support While Crouching, +30% Critical Severity

Personal equipment

Body Armor
Icon Equipment Effects Energy/Melee
Recoil Compensating Armor icon.png Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor icon.png Integrated Targeting Armor +5% Critical Chance Both
Physical Augmentation Armor icon.png Physical Augmentation Armor +10% Physical Damage strength Melee
Energy Harness Armor icon.png Energy Harness Armor +5% All Energy Damage Energy
Personal Shields
Icon Equipment Effects Energy/Melee
Personal Shield icon.png
Common icon.png
Personal Shield [Ene]
Personal Energy Harness Shield
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Energy
Crystalline Personal Shield Matrix icon.png
Very rare icon.png
Crystalline Personal Shield Matrix Chance of 10% energy damage buff for 4 sec when taking damage. Energy
Kits
Icon Equipment Effects Energy/Melee
Romulan Imperial Navy Tactical Kit icon.png
Very rare icon.png
Romulan Imperial Navy Career-Specific Kit +__% Plasma Damage
+__% Critical Chance
+__% Critical Severity
Energy (Plasma Damage)
Both (Criticals)
Tactical Kit Mix icon.png
Very rare icon.png
Herald Career-Specific Kit [+Ap] +20% Antiproton Weapon Damage Energy
Xindi Tactical Kit icon.png
Very rare icon.png
Xindi Career-Specific Kit [+ExpDur] +__ sec Expose Duration Both
Xindi Tactical Kit icon.png
Very rare icon.png
Xindi Career-Specific Kit [+ExpHit] +__% Chance to Expose Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritD] +__% Critical Severity Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritH] +__% Critical Chance Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritX] +__% Critical Chance
+__% Critical Severity
Both
Ground Devices
Icon Equipment Effects Energy/Melee
Gambling Device icon.png
Rare icon.png
Gambling Device +10% Critical Chance
+10% Critical Severity
Both
Polygeminus grex stahl icon.png Tribble +1% - +2.5% All Damage strength, depending on Tribble used. Both
Small Power Cell icon.png
Common icon.png
Power Cell
SmallMediumLarge
Small - +15 All Energy Damage for 15 secs.
Medium - +20 All Energy Damage for 15 secs.
Large - +25 All Energy Damage for 15 secs.
Consumed on use.
Energy

External links


Ground weapon table

Gallery