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Hazard
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{{nu|details=Page is a work-in-progress and likely missing several abilities and modifiers.}} A '''hazard''' in [[Star Trek Online]] is an area-of-effect left behind by an ability that cause damage or some other effect on a periodic basis, but only if you remain within the affected radius. This is in contrast to a [[DoT]]; players and NPCs can move away from hazards, but not DoTs. ==Ground hazards== * {{abilityicon|Plasma Grenade|Federation|24px}} {{ability|Plasma Grenade}} - Causes small AoE kinetic damage, but also leaves a plasma damage hazard at the point of detonation. ** {{abilityicon|Cryonic Grenade|Federation|24px}} {{ability|Cryonic Grenade}} - A specialty grenade that partially ignores shields, causing kinetic and cold damage and leaves a freezing hazard. * {{abilityicon|Smoke Grenade|Federation|24px}} {{ability|Smoke Grenade}} - Increases ally stealth; reduces enemy perception * {{abilityicon|Exothermic Induction Field|Federation|24px}} {{ability|Exothermic Induction Field}} - Creates a fire damage hazard. ** {{abilityicon|Endothermic Induction Field|Federation|24px}} [[Research Kit Module - Endothermic Induction Field]] - Creates a cold damage hazard. * {{abilityicon|Seismic Agitation Field|Federation|24px}} {{ability|Seismic Agitation Field}} - Creates a kinetic damage hazard that knocks those in range toward the center, and causes them to stumble. * {{abilityicon|Molten Terrain|Federation|24px}} [[Mechanic Kit Module - Molten Terrain]] - Creates a fire damage hazard. * {{abilityicon|Enhanced Crawler Mine|Federation|24px}} {{ability|Enhanced Crawler Mine}} from the [[Na'kuhl Temporal Operative]] set leaves a toxic damage hazard Used by enemies: * [[Aehallh Worm]]'s {{ability|Ravishing Toxic Spit}} * [[Bluegill]] [[Ravager]]'s {{ability|Acid Spew}} - Toxic damage hazard. ===Modifers=== * [[File:Temporal Flux Conditioning icon.png|24px]] [[Trait: Temporal Flux Conditioning]] - +30 All Damage Resistance for Damage-Over-Time and Hazard effects ==Space hazards== {{nu|details=Is EPS Corruption treated as a hazard?}} In space combat, {{ability|Hazard Emitters}} will shield you from the effects of hazards for its duration. The vast majority of abilities that cause hazards deal damage based on your {{skill|Exotic Particle Generator}} (EPG) skill, with exceptions noted below. Note that abilities such as {{ability|Destabilizing Resonance Beam}} are ''channeled'', and so while they affect enemies within a radius of the target, they are not considered hazards. * {{abilityicon|Causal Anchor|Federation|24px}} {{ability|Causal Anchor}} * {{abilityicon|Chronometric Inversion Field|Federation|24px}} {{ability|Chronometric Inversion Field}} * {{iconlink|Coolant Ignition|24px}} {{ability|Coolant Ignition}} ** {{iconlink|Reinforcements Squadron|24px}} {{ability|Reinforcements Squadron}}'s Kolvoord Starburst * {{abilityicon|Create Fluidic Rift|Federation|24px}} {{ability|Create Fluidic Rift}} from the {{con|uni|Fluidic Conduit Projector}} * {{traiticon|Delphic Shockwave|24px}} [[Trait: Delphic Shockwave]] - '''Delphic Expanse Anomaly''' Radiation damage hazard when using {{abilityicon|Photonic Shockwave|Federation|24px}} {{ability|Photonic Shockwave}} * {{abilityicon|Eject Tetryon Plasma|Federation|24px}} {{ability|Eject Tetryon Plasma}} from the {{iconlink|Tetryon-Plasma Impulse Engines|24px|very rare}} [[Tetryon-Plasma Impulse Engines]] lowers speed and turn rate, and disables cloak. Does not deal damage. * {{abilityicon|Eject Warp Plasma|Federation|24px}} {{ability|Eject Warp Plasma}} ** {{iconlink|Eject Cryo Plasma|24px}} {{ability|Eject Cryoplasma}} * {{ability|Antichroniton Infused Tetryon Discharge}}'s ''Enhanced Antichroniton Phase Burst'', a 2km radius Tetryon damage hazard * {{abilityicon|Gravity Well|Federation|24px}} {{ability|Gravity Well}} * Gravimetric Rifts caused by the [[Gravimetric Photon Torpedo Launcher]] * {{abilityicon|Ionic Turbulence|Federation|24px}} {{ability|Ionic Turbulence}} * {{iconlink|Particle Emission Plasma Torpedo Launcher|24px}} [[Particle Emission Plasma Torpedo Launcher]] - Leaves behind an exotic plasma damage hazard. Torpedo strike uses {{skill|Projectile Weapon Training}} skill. * Protomatter Radiation Hazards are left behind by [[Tzenkethi]] NPCs after death. * {{abilityicon|Riker Maneuver|Romulan|24px}} {{ability|Riker Maneuver}} * {{abilityicon|Launch Subspace Rupture|Romulan|24px}} [[Ability: Launch Subspace Rupture|Subspace Rupture]]s * Tachyon Particle Hazard left by {{traiticon|Heavy Tachyon Mine|24px}} [[Trait: Heavy Tachyon Mine]] - Shield drain hazard * {{abilityicon|Timeline Collapse|Federation|24px}} {{ability|Timeline Collapse}} * {{abilityicon|Timestream Rift Warhead|Federation|24px}} {{ability|Timestream Rift Warhead}} - Initial hit is projectile physical damage, which leaves behind a 3km radius EPG physical damage hazard for 15 seconds that also reduces flight speed and has a chance to hold. * {{abilityicon|Tyken's Rift|Federation|24px}} {{ability|Tyken's Rift}} * {{abilityicon|Vent Theta Radiation|Federation|24px}} {{ability|Vent Theta Radiation}} ===Modifers=== * {{traiticon|Improved Polarize Hull|24px}} [[Trait: Improved Polarize Hull]] - Periodically removes Hazard debuffs every 1 sec for 15 sec when using {{abilityicon|Polarize Hull|Federation|24px}} {{ability|Polarize Hull}} * [[Temporal Defense Initiative Starship Technologies]] 2-piece set bonus: +25% All Damage for Damage-Over-Time and Hazard effects * [[File:Temporal Flux Dissipators icon.png|24px]] [[Trait: Temporal Flux Dissipators]] - +30 All Damage Resistance for Damage-Over-Time and Hazard effects [[Category:Glossary]] [[Category:Game play]]
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