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Hazard

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This article or section is in need of an update.
Page is a work-in-progress and likely missing several abilities and modifiers.
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A hazard in Star Trek Online is an area-of-effect left behind by an ability that cause damage or some other effect on a periodic basis, but only if you remain within the affected radius. This is in contrast to a DoT; players and NPCs can move away from hazards, but not DoTs.

Ground hazards[edit | edit source]

Used by enemies:

Modifers[edit | edit source]

Space hazards[edit | edit source]

This article or section is in need of an update.
Is EPS Corruption treated as a hazard?
Please help out STO Wiki by adding the necessary changes!

In space combat, Hazard Emitters will shield you from the effects of hazards for its duration. The vast majority of abilities that cause hazards deal damage based on your Exotic Particle Generator (EPG) skill, with exceptions noted below.

Note that abilities such as Destabilizing Resonance Beam are channeled, and so while they affect enemies within a radius of the target, they are not considered hazards.

Modifers[edit | edit source]