- 90' targeting arc
- 3,377 Kinetic Damage versus all other targets
- 10000 damage to Doomsday Machine
- Applies Hargh'peng Radiation
- 892 Radiation Damage over 15 sec
The Hargh'peng Torpedo Launcher is a ship weapon that can be acquired in the Federation mission “The Doomsday Device”, the Romulan mission “Tradecraft”, by random drop or via crafting but can also be received from a duty officer mission (KDF only).
Hargh'peng projectiles move as fast as Quantum projectiles, while causing slightly more damage at the highest levels (3313 for a MK XII Quantum torpedo, vs 3377 for a MK XI Hargh'peng torpedo). Upon impacting the enemy's shielding or hull, they also apply a radiation damage over time ("DoT") that bypasses shields. The DoT effect is stronger than that of an equivalent-level Plasma torpedo. The initial impact of the torpedo has a small area of effect ("AoE").
If the DoT radiation damage is not removed with Hazard Emitters or similar means, a secondary internal explosion will detonate causing AoE damage to nearby enemy ships (10 max). The secondary explosion bypasses shields of the main target, but not the shields of those affected by the AoE.
The power of Hargh'pengs are balanced by a fairly long (15 seconds) cooldown, the lack of a defined damage type to boost with a tactical console, and being completely unaffected by torpedo-based skills such as Torpedo: Spread and Torpedo: High Yield.
Modifiers
Hargh'peng Torpedo Launchers do not come with modifiers suffixes, as other weapons normally do, as they are already a Very Rare item.
Skill | Rank | Effects |
---|---|---|
Starship Weapons Training | Lieutenant | All weapon damage. |
Starship Projectile Weapons | Lt. Commander | Kinetic weapon damage. |
Starship Targeting Systems | Commander | Weapon accuracy. |
Starship Projectile Weapon Specialization | Admiral | Kinetic critical hit chance and severity. |
Icon | Console Name | Effects |
---|---|---|
Warhead Yield Chamber | Torpedo damage. | |
Assimilated Module | +0.92% Critical Chance. +9.2% Critical Severity. | |
Tachyokinetic Converter | +0.76% Critical Chance. +7.6% Critical Severity. | |
Zero-Point Energy Conduit | +1.8% Critical Chance. | |
Rule 62 Multipurpose Combat Console | +11% Mine and Torpedo Damage. |
- Equipment Sets:
Set | Ability | Effects |
---|---|---|
Honor Guard (Space) - Set 2 | Tactical Readiness | +25% Torpedo Damage. |
Base Damage Table
- Default (Base Damage) value on mouse over the item and not the icon skill created on UI (User Interface).
Mark | Kinetic Damage | Radiation Damage | Value () |
---|---|---|---|
II | |||
III | 2,319 | 546 | 3,589 |
IV | 2,503 | 589 | 5,384 |
V | 2,687 | 632 | 7,178 |
VI | 2,871 | 675 | 8,973 |
VII | 3,055 | 719 | 10,768 |
VIII | 3,239 | 762 | 12,562 |
IX | 2,852 | 805 | 14,357 |
X | 3,067 | 849 | 16,151 |
XI | 3,377 | 892 | 17,946 |
Previous Ship Device Version
The Hargh'peng Torpedo Launcher was originally a ship device that could be acquired in the mission “The Doomsday Device” from February 2, 2010 - May 27, 2011. At the time, it was the only way to damage the Doomsday Device. The device has a full 360 degree firing arc and can be fired five times before it is consumed.
Notes
With the remastered “The Doomsday Device” on May 27, 2011, the ship device version of this weapon cannot be obtained any longer. It has been superseded with the non-consumable ship weapon version.
Starship Energy weapons
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Energy Type | Beam | Cannon | ||||
Array & Omni | Dual Bank | Turret | Single | Dual & Quad | Dual Heavy | |
Standard Energy weapons | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton | ||||||
Proton | ||||||
Other |
Cosmetics Energy Weapons (different visuals) | ||||||
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These weapons are functionally identical to the Standard Energy Weapons above, but are visually different when firing. This includes most 23rd-century weaponry, with the exception of the 23rd century Plasma Torpedo Launcher in the section below and most Discovery-era weapons. | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma |
Hybrid Energy Weapons (two standard procs) | ||||||
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Disruptor -based |
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Plasma -based |
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Tetryon -based |
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Polaron -based |
Elite Fleet Energy Weapons (standard + extra proc) | ||||||
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Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton |
Special Energy Weapons (standard + extra proc) | ||||||
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Phaser -based |
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Disruptor -based |
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Plasma -based |
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Tetryon -based |
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Antoproton -based |
Special Energy Weapons (non-standard proc[s]) | ||||||
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Phaser -based |
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Phaser -based |
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Disruptor -based |
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Disruptor -based |
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Plasma -based |
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Plasma -based |
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Plasma -based & |
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Tetryon -based |
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Tetryon -based |
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Polaron -based |
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Polaron -based |
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Antiproton -based |
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Antiproton -based |
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See also | Fleet Space Weapons • 23rd Century Space Weapons • Sets |
Starship Projectile Weapons
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Projectile Type → | Torpedo | Mine | Cluster Torpedo & Missile | |
↓ Damage Type | Sub-type | |||
Kinetic | Chroniton | |||
Photon | ||||
Plasma | ||||
Quantum | ||||
Transphasic | ||||
Tricobalt | ||||
None Pure Kinetic |
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Kinetic + Radiation Kinetic subtype varies, see above |
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Energy Energy damage type varies |
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Other Physical, etc. |
Starship Experimental Weapons | |||
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Build Type → ↓ Damage Type |
Standalone | With matching console | |
Proton | |||
Electrical | |||
Kinetic | |||
Physical | |||
Radiation | |||
Fire |